Caucasus Map for 2.5 Update - 23 July 2016

@wagmatt really looking forward to this map update. Great progress made by you all so far. Will the trees be collidable per the NTTR map or is it still too early to say?

Thanks

Map updates? Aw yiss!

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I had never dared to hope that the DCS Caucasus map would ever look this good, especially for a free update!

Amazing work, thanks @wagmatt and everyone else at ED!

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Thanks Matt, as I said, the screenshots are absolutely stunning. If I have to upgrade then so be it. I have to say that DCS is the most amazing VR experience out there bar none. It’s pretty much all I use the headset for.

Will the new trees have a collision model and will they block line of sight for AI?

Thinking about helicopter mission potential…

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“Once the map update is near final with concrete poured, we can provide
more details. However, prior to then, too much can still change to make
any additional feature statements.”

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Thanks :sunglasses:

did wags just quote himself? lol

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Quoth the me; Never more.

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It’s called a Recursive Wagmatt :wink:

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I just threw up in my mouth a little.

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In a way that’s recursive too!

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So is saying “Stupid me, I said!”.
Recursive… :anguished:

Ok. I’ll grab my coat.

Ehhh… no, it isn’t. :smiley:

New @wagmatt news about Caucasus map update in progress.

[quote]Hola everyone,

A little update… today the Caucasus map for DCS World 2.5 had its terrain elevation resolution increased by an average of 400%. This has eliminated almost all sharp edges to the terrain; and it’s added rolling hills, much more detailed ridges and mountain sides, and provided many new places to hide down low.

I’ll try to post some images in the coming weeks.

Yes, this is still a FREE upgrade planned for later this year.

Thanks[/quote]

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Sounds great!

…for everyone except mission/campaign makers, since they will probably have to rework LOTS of their work.

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I missed that update. Cool.

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I keep forgetting - with the redone Caucasus have the collidable trees?

There are hints of it but no confirmation.

I think that’s the goal, but it will be based on performance I think and how the map runs with all that.

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