From ED’s Chizh,
If you think that the illumination in the new patch 2.2.0 is too bright and contrasting, you can try an alternative tone mapper of graphic engne.<
I’m definitely going to give it a whirl. Currently, I prefer my 2.0 with Deferred Shading off.
Had a peak, but ran away on the reports that it killed VR framerate.
Am curious to see what you think of it though. Post screens.
I find Deferred Shading really nice on NTTR, with the one criticism being that the outside of the cockpit looks incredibly good now but it’s a bit too washed out in terms of saturation while in the cockpit. The Huey is especially noticeable.
The Huey Instant Action mission is my go-to test bed whenever I try anything new in 2.0, and the Deferred Shading did not make it look good. I’m glad I’m not the only one!
As soon as I get a chance, I’ll test the new tone mapper and post a couple of screens.