DCS 2.5 Update Thread (2018)

You know thats just how I like em

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Any updates on the timeline for MAC?

Was not expecting anything less after flying both Flankers


This.

About those package deals
I take it those promotions are aimed at the “new to DCSl folks”, which is fine
likely a good business move.

And I really appreciated the “we’ll give you $ off the Hornet if you already bought the PG Map”
which I had and yes, I “bought the bug” :slightly_smiling_face:

However, as was mentioned above,


which has some truth to it.

With that in mind, any thoughts on a sale or two aimed at “Hardcore DCS fans”
for example, something like if you own “this, that and the other” you get 50% off the F-111 Open Beta
just say’n :sunglasses:

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I haven’t flown DCS since probably July in any serious form. Been keeping up with the updates but boy, was it a large one today! Took two hours to do a few weeks of missed updates


I’ve been wondering about the sometimes “wonky” ATC in DCS
like how you have to be on te runway t get clearance to TO
but it first tells you that you are not cleared because somebody (you) are on the runway Personally, I don’t care - it is what it is. (Heck, half the time I forget t program in the tower freq and takeoff with out clearance.)

I just read an interesting thread on DCS ATC issues 
well it started off interesting and turned into a “my country’s ATC is better than you country’s ATC” thing
so much more peaceful over here at Mudspike. :slightly_smiling_face:

Regardless, is there any word on ATC updates in 2.5? Personally I like most of the combat AWACS/GCI and JTAC calls
really like the JTAC link in the A-10 (want in FA-18).

So more curious than anything else
I’d love to see some “nice to haves” like getting my wingman to give me his fuel state (sometime before he declares Bingo would be nice) and weapons status (before he decides to attack an SA-6 site with only guns); perhaps being able to declare an emergency and get an immediate vector to the nearest divert; would really, really like a Tycho CG to act as an air controller (AWACS) since that is their prime function in the fleet
 stuff like that.

As I said, I’m satisfied with what we have - would love to see a bit more if possible
is “a bit more” in the development pipeline?

Afaik it is.

Yes, though it’s been mentioned for some time with no indication as far as when we’ll see the changes. But it is on their radar.

I heard they were going to do carrier ATC first. The airports should come after that.

I recall that Longbow 2 had something similar, where you could request your flight’s weapon, damage, and fuel status. The AI it wasn’t incredibly useful, but it could give you some idea of his status and employ him a bit better. It was also handy having a COMM page that reported the status of other flights operating and how they were doing, so if you had a simple recon mission and another flight got shot down doing the same, you could go and do their mission and thus make a string of successes for the overall sortie.

I think Falcon 4.0 has a “Say Fuel” and a “Say Weapons”
or was it that FA-18 Korea sim
or the Janes FA-18E sim
regardless it let you take more “responsibility” as the flight lead.

Sometimes a mission goes sideways and you need to abort for fuel or if your wingman is Winchester. That “darn it” gut wrenching moment when you decide its better to RTB and live to fight another day, make a 180 break turn and head for the barn
and only afterwards you remember that you are actually sitting in a desk chair in your man cave.:grin:

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Falcon 4.0 has plenty of those moments. Just the integrated everything in the campaign, from the comms to the air defenses, gave me flashbacks to operational flying. I really did like being able to hear bullseye calls from other packages and figure out the air picture in my head.

I recall one mission (it was F4AF, over Kosovo), where we were tasked with taking out a runway. The cloud layer was fairly low, and the mission was at night. I could see the mountains above the cloud layer, knew my target was below, and I was above the layer thinking “no freakin’ way I’m diving into that.” One of my wingmen in multiplayer who was more fearless (or wasn’t thinking like real life) dove into the cloud layer and said that it broke out about 2000 MSL. At that point, I did my “it’s just a sim” suspension and dove into it, broke out of the clouds, spotted the airfield, and dropped the bombs on target. But before then, I was seriously contemplating doing a mission abort because there’s no way I would have dropped into mountains in clouds in real life.

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Yeah
I was always, "Uh
ok
I’m 225/62 to the Bullseye
 lets’s see now
carry the four
larger than 360, subtract
no, that’s not right
start over
hmmmm "

I vividly remember a very similar mission. F4AF. Single Player, flight of 4, airfield strike. A dark night. High clouds but some moonlight. The lead two tasked to hit the runway, the other two on other airbase targets. I was flight lead. I pulled off target to the left, gained some altitude, and looked over my left shoulder. There was my wingman, hitting the rest of the runway. I think I shouted “Yes!” Every thing was so smooth
total emersion.

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Indeed it does. I decided to to a little semi-scientific experiment. I made bocks of armor - Light to heavy and a row of SP artillery. BTR-RD, BMP-2, T-80, SAU 2S19 “Msta”
 and a couple of light Russian Jeeps things on one side.

Using the template function I placed 4 formations and then proceeded to attack them with 2 x MK-20s each. The best result is shown below.

Findings:
Rockeyes Rock! Against most light to medium armor (to include the SP Arty) they are quite effective
however
against tanks , not so much.

All the light to medium armor were killed by single bomblets.

I noted that each T-80 hit, was hit by multiple bomblets–from 2 to 9. 10 x T-80s were hit. Only 2 were killed. The magic number seems to be 9 bomblets. All the T-80s hit by less than 9 bomblets, survived. The two hit by 9 bomblets were kills.

Conclusion:
For light to medium armor and SP Arty MK-20’s work well enough that simple lay down patterns, adjusting interval and ripple quantity to “economically” get the kills should work. Example: A column of BMPs and trucks on a road–Single Ripple with interval and number of bombs to cover the line
a little overlap.

For Tanks (T-80 and up) one may need to double or quadruple up. As the pic shows, my hit covered the target square–back row to front row and side to side is burning
except for the tanks (3rd row). No kills. (The burning vehicle in the third is unarmored.) So the tanks in this box, got hit, just not enough.

Again, there are plenty of “issues” in my experimental method. Statistically, overall it has holes (because each attack hit differently).

However, the T-80 statistics are pretty sound
9 x MK-20 Bomblets to kill a T-80. :slightly_smiling_face:

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Yeah, T-80 and up are pretty well protected I think, so seems somewhat reasonable, atleast till we get better damage states for ground units. I was testing for someone questioning on the forums as well, always fun to have to show off the Mk-20s now, they are so much better than previous.

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Yaaaas. I love the new Rockeyes.

Heavy armor equipped with relatively small vulnerable areas and heavy use of Kontact ERA is a difficult thing to kill, counter-intuitive as it is to everything flight sims have taught us, MK-20s probably aren’t the way to go for a K kill there (which is the only thing DCS currently rules as “dead”). In reality I’d opt for a nothing short of a GBU-16, preferably a something with a BLU-109. In Sim Mk-83s work well enough.

So true. I remember debriefing an A-6E BN after a life ordnance night training flight. He said something like, “Rockeyes are so pretty at night
they just sparkle
”

So is there a special trick to using them in windy conditions? I have found they drift terribly if there’s a little wind. Apparently the F/A-18C bombing computer does not take winds into account when displaying a CCIP.

If parked or in a fixed emplacement (Iraq GW 1) that works great. But on the move? Of course that is why the invented the AGM-65
and the Apache with Hellfire
and the M1A1


Still , you make a very good point–Using the right tool for the job. :slightly_smiling_face:

No doubt. I think it’s the second mission provided with the Hornet now where your F18 is loaded up with 20’s and the drift is pretty bad