DCS 2.5 Update Thread (2018)

DCS World Newsletter - 19 October 2018

DCS World Open Beta 2.5 Hotfix and Release Version
This week we released a second Open Beta update to address issues that some users encountered with the new, default controller profiles. Theses default profiles are now only used for a newly installed module, or the user manually loads them as a profile. Our next controller to add default profiles for will be the VKB Gunfighter Mk.II. Our goal is to have default controller profiles for all popular controllers.

You can read the entire Hot Fix list here

This week we also moved the current Open Beta to the Release version. You can read the change log here

The biggest element of this is the updated Release version is the availability of the new MiG-29 for DCS World

DCS: F/A-18C Hornet, DCS: Persian Gulf Map, and Su-33 Bundle Pack Last Days
The bundle pack consisting of the Hornet, Persian Gulf Map, and Su-33 ends this Sunday! In addition to the full pack, we are also offering a version of just the Hornet and Persian Gulf map. Find both on our e-Shop

You can also find both bundles on our Steam store at:

Modeling Update
We recognize that an important aspect to improve in DCS World is more realistic damage modeling in regards to localized effects, visual effects, affect on hit components, and type of weapon impact. Regarding the latter, the new damage model will be based on two types of weapon impact: penetrating impact and proximity impact. This provides us with three primary weapon effects on a unit: penetrating (projectiles), volumetric/pressure wave (high-explosive) and volumetric/shrapnel. This last effect allows weapon casing fragments to be tracked as unique objects entering the unit. This is not modeled in our current damage model system, but it will provide a great improvement to aircraft, and later, ground unit damage.

When a projectile or shrapnel penetrates a unit, the strength and functionality of the of the unit component it intersects with is affected. This includes components like spars, flight control surfaces, engine, weapons, fuel, etc. This, in turn, can greatly affect aircraft performance and system functionality.

The team has been working hard on this new damage model system, and the primary work is now complete. It is now undergoing internal testing. We will first roll out the new damage model system in our World War II aircraft, then later move to our more modern aircraft and then ground units.

In these images, you can see the internal components of the P-51D and Fw 190 D-9 that are tracked as unique components that can be damaged.

About Early Access and Open Beta
For those not familiar with the terms Early Access and Open Beta, we want to use this newsletter to talk about how we implement them in regards to DCS World.

DCS World Early Access

Over the last few years, the concept of Early Access has taken traction with many companies in this industry. Before our adoption of this option, we were often bombarded with customer requests to test our products, or at least have the opportunity to have an early look. We offer Early Access to such customers, and we greatly appreciate the feedback on how we make the product even better. However, we also recognize that Early Access is not for everyone, and some players prefer their first experience in the game to be with a completed experience. We get that, and this option is not recommended for everyone.

The time a product remains in Early Access can vary widely based on the scope of the project, technical hurdles, and how complete the module is when it enters Early Access. Eagle Dynamics and all of our third parties strive to make this period as short as possible. It’s important to note that when a development team starts work on a new project while another project is still in Early Access, it is most often because it’s a separate internal team or elements of the team have completed their tasks on the Early Access project and it’s time for them to move them to move on to a new project rather than sit on their hands.

An Early Access module can be played on both the Open Beta and Release versions of DCC World. When we first release a new module or update it, we first release it to our Open Beta version of DCS World for “field-testing” and then we later move it to the Release version once we are sure there are no “blocking” issues.

DCS World Open Beta

Speaking of Open Beta and Release versions, we currently operate two versions of DCS World, the Open Beta version and the Release version (many fewer versions than before!). Because DCS World is a “living” project that changes daily, it’s possible for a project-wide bug to worm itself in and make the game unplayable for all. To prevent this and add a level of protection, we adopted Open Beta and Release versions.

Most every two weeks (sometimes more with hotfixes) we create a new Open Beta version that comprises the changes from the prior two weeks. Although this first goes through both internal and closed-external testing, it is possible for errors to slip through. In this case, the Open Beta is utilized to identify a “blocking” bug that prevents all customers from playing the game (not just customers of a single module). For those that take part in the Open Beta, we greatly appreciate it and thank you for your testing efforts. If a “blocking bug” is present in the Open Beta, we always have the Release version available. This is why the Release version is sometimes called the Stable version.

As such, the Open Beta version is for us to “field-test” new changes and check for any DCS-wide “Blocking” crashes, and the Release version is the result of the previous Open Beta that does not suffer any “Blocks.” As with Early Access, Open Beta is an option and may not be for everyone.

DCS World on Fighter Pilot Podcast
Our very own Matt “Wags” Wagner sits down with Jell-O on the Fighter Pilot Podcast and talks DCS World.
You can also find the interview on Youtube

Expanding DCS World on Facebook
Have you been looking for more translated DCS World news to your native language? We have recently expanded our DCS World social media presence on Facebook to include pages for Chinese and Polish pages. We welcome you to stop by and follow! We now have Facebook pages for English, German, Chinese, and Polish, with more to come:

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@NineLine is it worth asking the community to create good default profiles? I think there’s a lot of useful knowledge around places like this that could help the poor saps at ED having to create all of those profiles :smile:

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Well I think they have them mostly created now, you can still find them in the individual module folders, they are just not interfering with the custom ones people have created now in Saved Games.

Oh I see, good news then nonetheless!

I can’t wait for DCS: Hans Island War
bitter rivals Denmark and Canada will fight to the last man.

“
when Danish military go there, they leave a bottle of Schnapps. And when Canadian military forces come there, they leave a bottle of Canadian Club and a sign saying, 'Welcome to Canada.”

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Next year’s Christmas flight :grinning:

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DCS World Iranian Convoy Counter Attack EN

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Bork bork bork

Added support of the new Spitfire IX The Big Show Campaign by Reflected Simulations.

DCS World

  • Fixed crash when using a trigger with event “On mission ends” and some action.
  • ME. Added C-130 and F-4E to Iran.
  • ME. Added missed aircraft and ground units to Serbia.
  • MP. Added corresponding message if the client was be disconnected from server by Integrity check failure.
  • Vehicle does not follow to assigned WP from task ‘go to waypoint’ - fixed.

DCS AJS37 Viggen by Heatblur Simulations

  • Correction to wind compensation for bombs and rockets.
  • Popup points inputted without trailing zeros supported.
  • Corrected high-altitude non-after burning fuel scheduling.
  • Updated training missions for ARAK and RB05 to remove forest around target area.
  • Tweaked BK90 warheads.
  • Updated RB74 with ED AIM-9L changes.
  • Tweaked explosive mass of Mingr 55 30 mm shells in the gunpod.
  • Tweaked recoil coefficient on AKAN m/55.
  • Updated, and added new quick start missions for Caucasus and Persian Gulf.
  • Fix to bombs not releasing when carrying half-load.
  • Automatically generated cartridges are exported to .ini - files for inspection in third party software or to make changes which then can be loaded again in sim. Ability to have multiple .ini files to choose from.
  • Exterior mirrors now reflect the environment
  • Fixed various clipping and shine-through issues in exterior (esp. Cockpit)
  • Sculpted new normal map for exhaust nozzle and area
  • Sculpted new normal map for exterior exhaust shell
  • Added RoughMet textures for the exhaust shell
  • Added turbine texture for better deep engine detail
  • Metal elements on wings now have appropriate material definitions
  • Animated engine exhaust fan
  • Interior engine sounds now loop properly
  • New! Improved visual fidelity of afterburner
  • Afterburner now cast lights inside engine exhaust pipe
  • Afterburner now cast lights on surrounding objects and terrain
  • Corrected afterburner z-fighting
  • Afterburner planes do not render at high viewing angles.
  • Corrected afterburner self-illumination
  • Fixed glass in LoD (distant) models turning opaque and bright.
  • New! Added significantly better quality uncompressed normal maps for entire exterior
  • Light domes are now appropriately shiny
  • Fixed wheel/tire animation values so they spin at correct speeds.

Changes in last Tuesday’s patch:

  • Fix to popup-point switching logic.
  • Rb15 group target fix.
  • U22 and U22/A is no longer turned on when starting cold.
  • Fix to U22/A listening even though it was turned off.
  • Suspension for main landing gear softened to allow earlier rotation.
  • Both brakes on same axis fixed.
  • Fix to target ring not displaying with sidewinders.
  • Reverted smoke-in-AB-fix because it turned off sound, not sure how to fix this.

DCS FC3

  • MiG-29. Tuning Flight Model.
  • MiG-29. Corrected thrust at low engine rpm.
  • MiG-29. Adjustment of aerodynamic moments with the slats extension.
  • MiG-29. Added APU-60 for all pylons and APU-470 for inner pylons for AA missiles.
  • MiG-29. Accidentally engine stall at 1.6M - fixed.
  • MiG-29S: R-77 misaligned on launchers - corrected.
  • Su-33. Corrected position of FAB-250 on pylons.

DCS A-10C

  • Broken Autostart fixed.

DCS MiG-21bis by Magnitude 3 LLC

  • Reversed NPP localizer bar animation.
  • Reversed Max G-load needle animation.
  • Reimplemented vibration effects to Pitot while taxiing.
  • Fixed hint typo on Mach test switch from 1.7 to 1.5.

DCS C-101 by AvioDev

  • Corrected engine instruments lighting to be able to see colors of limitations arc when setting high illumination.
  • Updated C-101 textures (Albedo) and liveries.
  • Corrected parachute to keep same texture when reaching the ground.
  • Smoke CB’s push-in/pull-out were reversed in inputs.
  • Player can now change cockpit position (front/rear) with joystick button, before it was only possible with keyboard.
  • Corrected some mission names.
  • C101CC max fuel weight corrected.
4 Likes

Talk borky to me, baby! :wink:

Looks like they updated the afterburner effect etc. I know it was mentioned a while back. Seems like Heatblur has become the people’s champion lately with all the updates.

Those updates to the MiG-29 were not faffing about. Yesterday this would have been a flaming wreck:

Nosewheel still is very sensitive to bounce but it won’t wreck your plane as badly as it did.

No update to the Hornet makes sobek a d̶u̶l̶l̶ ̶b̶o̶y̶ sad panda.

Looks like the Harrier had some updating as well. The HUD repeater screen is working in the MFD’s. Razbam has been getting lots of negativity lately, but the Harrier is still one of my favorites. Haven’t had time to fly lately, but I’ll be tearing it up come Thanksgiving/Christmas break.

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Wags addressing the up coming F-18 updates. (They are still on track for the end of the month)

https://forums.eagle.ru/showpost.php?p=3666859&postcount=102

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Ah yes, I saw that on facebook, ought to be useful I hope! The Harrier is still a ton of fun to fly, haven’t done carrier ops in a while and just loaded up the Tarawa practice missions, it’s gorgous!

DCS World Newsletter - 26 October 2018

DCS World Open Beta Update
This week’s update to the DCS World Open Beta includes such highlights as:
Improvements to the new MiG-29 flight model, engine performance, new pylons, and corrected M1.6 engine stall

  • Corrected FAB-250 pylon position on Su-33.
  • F-4E and C-130 added to Iran.
  • Numerous AJS-37 Viggen improvements.
  • DCS: MiG-21bis and DCS: C-101 improvements.

You can read the complete change log here

While new Hornet features and fixes like the Joint Helmet Mounted Cueing System (JHMCS), FPAS page, laser Maverick, and corrected air-to-air radar B-sweep are still on track to be ready next week, we need to adhere to our Open Beta release schedule and have time for proper internal-testing of these complex items. As such, these will be released in the next, scheduled Open Beta release on 7 November 2018.

DCS: Spitfire LF Mk.IX – The Big Show Campaign
Download now from DCS e-shop

Put on Pierre Clostermann’s Irvin jacket, climb into his Spitfire Mk.IX and experience the massive air battles in the skies of Western Europe described in his similarly titled book. This campaign follows Clostermann’s career from April 1943 to July 1944 through 12 missions that recreate his memoirs down to the smallest details such as time, weather, squadrons and even radio transmissions. Find out what it feels like to fly with the Biggin Hill Wing in a huge formation of Spitfires, to follow Commandant Mouchotte into gigantic melees against 30+ Focke-Wulfs, to take part in Rodeos, Circuses, and attacks on V-1 launch sites, or to support the ground troops after the D-day landings. All clear? Switches on!

Key Features:

  • 12 historical missions following Pierre Clostermann during his time with 341 and 602 Squadron.
  • Detailed briefings, maps and briefing images, including separate PDF mission files with historical backgrounds
  • Unique kneeboard graphics and checklists for each mission
  • Historically accurate custom skins
  • Hundreds of specially recorded voice-over messages
  • A wide array of missions including fighter sweep, bomber escort, armed reconnaissance and ground attack

This campaign requires ownership of DCS: Spitfire LF Mk.IX and DCS: Normandy 1944 Map.

MiG-29 for DCS World on Steam
Download from Steam now

The MiG-29 “Fulcrum” is a Russian-designed, twin-engine, supersonic fighter. First operational in the early 1980s, the Fulcrum is a “light weight” fighter, comparable to the American F/A-18 Hornet and F-16. Designed to work in conjunction with the larger Su-27 Flanker, the MiG-29 is armed with an internal 30mm cannon and both infrared and radar guided air-to-air missiles. For air-to-ground tasks, the MiG-29 can be armed with a large array of unguided bombs and rockets.

In addition to a sophisticated pulse doppler radar, the MiG-29 is also equipped with a passive Infrared Search and Track (IRST) sensor that allows the Fulcrum to detect and target enemy aircraft just based on target infrared emissions. This allows the MiG-29 to make stealthy attacks with no warning!

The Fulcrum is a highly-maneuverable fighter in a dogfight, and when paired with the helmet mounted sight and the AA-11 “Archer” air-to-air missile, it is a very lethal adversary.

The MiG-29 has also been widely exported and has served in many countries that include Germany, Iran, Ukraine, and Poland. For test, training and research purposes some aircraft were bought by the United States and Israel.
Key Features of the MiG-29 for DCS World:

  • A professional level flight model provides unmatched flight physics that allow you to truly feel what it’s like to fly this amazing aircraft. Designed and tested by a former MiG-29 pilot!
  • A true model of the MiG-29 flight control system that allows you to perform “out of the envelope” maneuvers
  • Highly detailed, six-degrees-of-freedom (6 DOF) cockpit
  • Accurate MiG-29 Fulcrum model, squadron markings, and weapons
  • Includes instant action, single missions, and a campaign
  • Battle the Hornet in head-to-head combat
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OK
is this why I was getting braking acton when I was turning?
or could me my old rudder pedals?

Who need that! I just switch to guns
oh, that’s right, no internal gun on the Viggen
 @Troll, what’s the deal with that?:sunglasses:

I thought that was a stealth feature.:wink:

I think some of the Viggen updates mentioned in the change log were left out. Cobra (Heatblur dude) posted the files on the forums to patch it manually. Will probably be fixed on November 7th when they update the beta again.

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triggered

The fighter version (JA 37) has a 30mm Oerlikon KCA under its belly. :gun:

1 Like