Only for the AI, at least last time I checked.
And man I want that AFM now… that is such a nice little plane.
Only for the AI, at least last time I checked.
And man I want that AFM now… that is such a nice little plane.
Yeah. I love the panel. I want the AFM sooooo bad…weapons would be an extra bonus…
I am so jumping on the 101 once it’s finished, love how it looks!
You guys might like this - probably paywalled for you though: https://twitter.com/bennpackham/status/1058139426742620160
Me too. The cockpit is nice, the plane looks cute, it flies pretty well.
A good trainer.
DCS World 2.5 Update
This week we moved the Open Beta version of DCS World to the Release version. Highlights include:
You can read the complete change log on the dedicated DCS forum thread
For next week’s Open Beta update, we plan new Hornet features and fixes like the Joint Helmet Mounted Cueing System (JHMCS), FPAS page, laser Maverick, and corrected air-to-air radar B-sweep.
DCS World War II Assets Pack Update
The WWII assets pack continues to grow, and the next ground unit will be the M10 “Wolverine” tank destroyer. Based on a modified M4A2 Sherman tank chassis, it includes an open-turret with a 76.2 mm cannon. Produced by the US starting in September 1942, the M10 was the most important US tank destroyer of the war.
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Air-to-Air Missile Development Update
A key aspect of modern air warfare is correct modeling of air-to-air missiles. We take this very seriously and have devoted new resources to further improving this. There are four fundamental aspects we are working on:
We are using the AIM-7 as a “test bed” from which we will then move these improvements to other air-to-air missiles once we feel the technology is mature. We are currently testing AIM-7M with:
Here is a video that demonstrates the AIM 7 autopilot in a vertical test
Missile Flight Dynamics
This video demonstrates a new feature of the missile autopilot and flight model: stability and
control implementation. High altitudes and low air speeds provide low aerodynamic damping moments, and you can see missile motion in detail. Note the control surface deflections. The missile’s autopilot dampens oscillations more quickly than with autopilot turned off.
This is just a test thought of the autopilot and aerodynamics of the missile. Naturally, air-to-air missiles are not designed for such low air speeds. In fact, the minimal IAS at intercept for an AIM-7 is about 700 km/h. At this speed, it’s capable to reaching 5g’s in less than a second.
Tasks in this area we’re still working on includes the supporting math for thrust vectoring and refactoring/optimization.
Missile Autopilot
In regards to control systems and autopilot, we’re working on:
Missile Seeker
For the guidance systems and seekers, there is a lot of work for the future. Building from the common math model, we will create detailed models for many seeker types.
When this effort is complete, we believe we’ll have the most detailed air-to-air missile simulation in an entertainment product.
A Worthy Cause
Former Hornet pilot and author C.W. Lemoine will be flying the DCS World Hornet and comparing it to his own experience if we can get more than $7,500 of donations to victims of hurricane Michael.
Let’s show what a great community this is and tell them Mover sent you!
Hurricane Michael Relief Funds
Counter point: he said Imagine those planes in a DC. The F-111’s awesomeness is clearly beyond the comprehension of mortals, so he didn’t waste his breath even asking the question, since the answer is “no.”
With the missile improvements…
I understood the main problem with DCS is that the missiles would make corrections to target maneuvering when they were too far out and bleed all their momentum. Thus lethal missile range is dramatically reduced. Does the above work mean that will be fixed?
I reckon it will. I guess this falls under improved missile guidance logic.
What I hope this will bring is more differentiation between missiles. Early model sidewinders that actually corkscrew all over the sky, exploitable (or not!) behaviors in different BVR missiles and sams, etc. Not all guidance systems are created equally.
Lookit all those WIP modules…
They already have the F-16 ingame
And judging from the icon, the Mi-24 is almost done too.
2 weeks guys, 2 weeks…
Yeah. About that. If you’re serious…
I remember when there was a Phantom icon too…
Wow, 2 new maps as well
Worse than being waterboarded. Probably learned that while in the employment of the Company.
I really wish they had prioritised the Phantom over F-16…I’ve read a few F-4 books in recent times and while I’m sure it would be infuriating to see my Sparrows fail to guide over and over again, it would be super cool to fly DCS: Gulf of Tonkin - and we are starting to have a pretty good lineup for it. Anyway, I digress
ED Forum link: here
The cockpit gauges may be broken. Will fix ASAP.
Laser mavs are fun, only with buddy lasing or a jtac for now tho. FPAS is great I dont think we’ll ever believe we tried to fly the bug without it. Other planes will look upon it with envy.
JHMCS gave me eyestrain as it renders only to the right eye. I also had a flogger eat three X-rays before going down. Not an unqualified success imo.