DCS 2.5 Update Thread

dcs

#1744

The way I’ve seen it done is just like the destruction triggers, just you pick “delete map object” rather than “destroy.” It’s not quite as intensive as the destruction trigger.


#1745

Yes it’s just a slightly different trigger as explained by @Franze


#1746

DCS 2.5.4.26825

Introduced new campaign The Enemy Within 3.0 by Baltic Dragon

DCS World

  • Helicopter-borne infantry (descent). Corrected calculating total number of troops.
  • ME. Effects on the map will be have an option to be hidden.
  • AI vehicles. Vehicles will sink if they are destroyed when swimming on the water.
  • ME. Triggers. The trigger condition “missile in zone” will contains the SS-N-2 Silkworm anti ship missile in the list.
  • Su-25T. Corrected Shkval training mission.
  • AI helicopter will not be landing to the landing area that was occupied by player.

DCS Christen Eagle II by Magnitude LLC

  • Added missing alpha channel to pilot’s patch texture.
  • Fixed more cockpit typos.
  • Fixed more typos in manual.
  • Updated sounds.
  • Improvements in suspension.
  • Added Chinese text to training missions.

DCS MiG-21bis by Magnitude LLC

  • Fixed canopy ejectors from showing while it is open.

DCS C-101 by AvioDev

  • Damage model affects now to Flight Model (WIP). For now, you can see: Balance and yaw moments and lift and drag forces, due to the loss of parts of the wings. Engine fire (only EB).
  • Fix in damage model: Parts that are detached do not appear now duplicated, that is, connected to the airplane body at the same time.
  • Added pylons damage model.
  • Fixed N1, N2 and ITT indication with MPR in C-101CC.
  • Added patch to left arm of pilots (it was missing).
  • Fixed AGA patches.
  • Fixed patches of internal model.

DCS Combined Arms

  • Laser ranger has been fixed for binocular view.

DCS F/A-18C Hornet

  • Fix of stores weight calculation in MCc (LAU-61 rockets add absurd amount of weight).
  • Unable to step through all GBUs loaded, Incorrect release sequence are fixed.
  • AIM-7 will lose semi active radar guidance when the f-18C is hit and enters 360 spin.
  • Fixed crash when cycle between CAP-9 and TST pod.
  • Unable to select BRA with no A/A Waypoint Selected is fixed.
  • Radar page BRA and A/A Waypoint Color Error is fixed.

DCS Flaming Cliffs

  • Mig-29A/S/G Landing light animation tuned.
  • Su-25 Revanche campaign adapted to DCS 2.5.4. Corrected weather, time of start, triggers, force balance and payloads.

Campaigns

  • A-10C Operation Piercing Fury. Bugfix of mission 08.
  • M2000 Red Flag Campaign. Mission 10 and 11. Fixed third flight of A-10Cs that were stuck during taxiing.
  • CA Georgia Campaign. Fixes include visibility of some units. Added and updated some VOs. Fixed some typos. Other fixes.
  • Ultimate Argument: F-4E replaced by A-10C - fixed.

#1747

Nice!
Also… man- the Cover for Baltic Dragon’s new campaign sure does look nice! :grin:


#1748

Looks like a great update! :+1::+1:


#1749

DCS World Lunar New Year Sale and Other News


DCS World Lunar New Year Sale and Other News

DCS World Lunar New Year Sale

Save 50% off on most DCS World products until 14 February 2019! The DCS: F/A-18C Hornet and DCS: Persian Gulf Map are available for 25% off. Take advantage of this great opportunity from here.

Exceptions include recently released and pre-order titles: DCS: Christen Eagle II by Magnitude 3 LLC, DCS: F-14 Tomcat by Heatblur Simulations, and the A-10C Enemy Within 3.0 Campaign by Baltic Dragon.

DCS World Open Beta Update

This weeks Open Beta update changelog can be found here.

Highlights include:

  • Updates to the recently released DCS: Christen Eagle II and MiG-21bis by Magnitude 3 LLC
  • Updates to the C-101EB and C-101CC by AvioDev
  • Hornet updates like corrected LAU-61 rocket weight, AIM-7 guidance without radar lock, and updated BRA and A/A Waypoint color and BRA selection.
  • Updates to several campaigns

TheEnemyWithin3%20_Cover_4_700x1000
The Enemy Within 3.0 Campaign by Baltic Dragon

This week Baltic Dragon’s latest A-10C campaign was released that can be
purchased here.

The Enemy Within 3.0 is a complete remake of the critically-acclaimed The Enemy Within campaign for the A-10C Warthog. This story-driven campaign puts you in cockpit of the Warthog as part of a small, 6-ship US detachment sent to Georgia. Your mission is to help contain a growing threat from a terrorist organization calling itself the “Caucasus Liberation Army” (CLA). As the story unfolds, you will be faced with a variety of challenges, including close air support, precision strikes, combat search and rescue, anti-ship strikes, and even air to air combat.

Striving to be as realistic as possible, the units featured in the campaign are based on their real-life counterparts. It also uses a sophisticated radio control system, meaning that you must tune your on-board radios to the correct frequency to hear the more than 2000
custom voice overs available throughout 21 missions.Compared to the original campaign, version 3.0 offers following great additions and changes:

  • 20 out of 21 missions have been rewritten from scratch. This includes the course of action, dialogues, briefings and background information.
  • More than 2/3 of the missions take place in different locations than the original ones, and most feature different challenges and enemies to provide a completely new experience, 3 entirely new missions that are designed to complement and extend the storyline.
  • The 8 pilot and 3 commander characters featured throughout the campaign have almost 4x more custom voice overs (over 2100).
  • Additional documents and custom kneeboard pages are available for each sortie.


DCS: F/A-18C Hornet Update

Our Hornet team continues their hard work on the cockpit systems, sensors and weapons of the F/A-18C. The current focus is on:

  • Target of Opportunity (TOO) and Pre-Briefed (PB) HARM modes. Once complete, we will start work on the Litening II targeting pod for the Hornet; the ATFLIR will come at a later point in early access. Note that US Marine Corps Hornet’s operate the Litening II pod. However, this is not a simple copy and paste from the A-10C Litening II pod; this is still a significant amount of work, but it will allow us to bring a Hornet TGP into the game faster than the ATFLIR.
  • A huge amount of work is ongoing with the data link (D/L). This is probably the most complex system for the Hornet given the network sharing and new code that needs to be created. We are making good progress, and it will be a “game changer”. This will also address a new system of IFF in which locking an aircraft is no longer required to IFF interrogate it. The Hornet can operate on a D/L network and receive and correlate data from other Link-16 equipped aircraft (F/F) and surveillance aircraft like E-2 and E-3 AWACS (SURV).
  • In additional to cleaning up the DUD and fuze logic / pull-up cue and break X for HD bombs, progress has been quite rapid on JDAM and JSOW. Like D/L, this is also a rather complex task that will take time. Like HARM, these GPS-guided weapons have both TOO and pre-planned modes with many attack options.
  • Work is ongoing on the Latent Track While Scan (LTWS) and Track While Scan (TWS) air-to-air radar modes. This will in turn tie into the D/L.

We expect to see several of these items available this month.


New DCS World Features
Available now in the Open Beta and coming soon, are two new features for DCS World:

  • Wake Turbulence. Just like the wake behind a ship, an aircraft also produces a turbulence wake behind it, with the strongest forces coming off the wingtips as vortices. DCS World will now be modeling these as an option and will add a new level of realism and challenge when flying formations, aerial refueling, and air-to-air combat.
  • Battle Damage Assessment. Displayed along the left side of the screen when a target is damaged or destroyed by the player, these notifications appear. A red notification indicates a destroyed target and a yellow notification with a percentage indicates a damaged target. When in the cockpit, it can often be difficult to know if a target was hit and damaged. This optional feature is provided to remove that mystery.


DCS: MiG-19P Farmer Update
The MiG-19P was originally planned for a release in January, but after an extensive review of the MiG-19, we and RAZBAM have decided to postpone its release until a few items are resolved. These include some needed improvements to the flight model and documentation. It’s RAZBAM’s desire to release the MiG-19P in a finished state so it will need just a little more time in the oven to meet this expectation.

Sincerely,
The Eagle Dynamics Team


#1750

I love new shoes!


#1751

Does this mean all of DCS will get this, and not just the Tomcat?!


#1752

The Tomcat was doing their own, this will be an API for all aircraft, so yes.


#1753

very happy to read that, thank you sir. In a year or two, all of DCS will have it then :wink:


#1754

Its in testing for all aircraft right now, internally they all have it.


#1755

It says as an option. I.e. it can be turned off? Does it steal a lot of resources?


#1756

SALE ! Not again ! :drooling_face:


#1757

Good question. However I might also speculate that ED may want that option to not have this implemented for the player due to how hard it might be on in-flight refueling. Matt Wagner just posted a video showing the new turbulence. Maybe ED wants to head off all the whining which will take place about how hard it is to conduct refueling in the air now. :slight_smile:

Lately I’ve seen a lot of community videos about how to in-flight refuel which makes me wonder if people are having a very hard time, who knows?

Certainly looks like it makes it harder.


#1758

That’s going to make my life more interesting :slight_smile:

EDIT: Well, not if you read it that way no. I’m not suddenly going to be more interesting. But it will make refueling a larger challenge.


#1759

I myself just finally got air-2-air refueling down. Now I’m going to have to relearn everything. LOL! Still, the challenge will be fun. :slight_smile:


#1760

So wait, am I reading this is now out through the last patch or it’s coming soon?

EDIT - My bad, I see Nineline says it’s in testing.


#1761

DCS 2.5.4.26825 (stable version update)

ED Forums link: source


Introduced new campaign The Enemy Within 3.0 by Baltic Dragon

DCS World

  • Helicopter-borne infantry (descent). Corrected calculating total number of troops.
  • ME. Effects on the map will be have an option to be hidden.
  • AI vehicles. Vehicles will sink if they are destroyed when swimming on the water.
  • ME. Triggers. The trigger condition “missile in zone” will contains the SS-N-2 Silkworm anti ship missile in the list.
  • Su-25T. Corrected Shkval training mission.
  • AI helicopter will not be landing to the landing area that was occupied by player.

DCS Christen Eagle II by Magnitude LLC

  • Added missing alpha channel to pilot’s patch texture.
  • Fixed more cockpit typos.
  • Fixed more typos in manual.
  • Updated sounds.
  • Improvements in suspension.
  • Added Chinese text to training missions.

DCS MiG-21bis by Magnitude LLC

  • Fixed canopy ejectors from showing while it is open.

DCS C-101 by AvioDev

  • Damage model affects now to Flight Model (WIP). For now, you can see: Balance and yaw moments and lift and drag forces, due to the loss of parts of the wings. Engine fire (only EB).
  • Fix in damage model: Parts that are detached do not appear now duplicated, that is, connected to the airplane body at the same time.
  • Added pylons damage model.
  • Fixed N1, N2 and ITT indication with MPR in C-101CC.
  • Added patch to left arm of pilots (it was missing).
  • Fixed AGA patches.
  • Fixed patches of internal model.

DCS Combined Arms

  • Laser ranger has been fixed for binocular view.

DCS F/A-18C Hornet

  • Fix of stores weight calculation in MCc (LAU-61 rockets add absurd amount of weight).
  • Unable to step through all GBUs loaded, Incorrect release sequence are fixed.
  • AIM-7 will lose semi active radar guidance when the f-18C is hit and enters 360 spin.
  • Fixed crash when cycle between CAP-9 and TST pod.
  • Unable to select BRA with no A/A Waypoint Selected is fixed.
  • Radar page BRA and A/A Waypoint Color Error is fixed.

DCS Flaming Cliffs

  • Mig-29A/S/G Landing light animation tuned.
  • Su-25 Revanche campaign adapted to DCS 2.5.4. Corrected weather, time of start, triggers, force balance and payloads.

Campaigns

  • A-10C Operation Piercing Fury. Bugfix of mission 08.
  • M2000 Red Flag Campaign. Mission 10 and 11. Fixed third flight of A-10Cs that were stuck during taxiing.
  • CA Georgia Campaign. Fixes include visibility of some units. Added and updated some VOs. Fixed some typos. Other fixes.
  • Ultimate Argument: F-4E replaced by A-10C - fixed.

#1762


DCS World Newsletter - New World War II Assets Pack Tank and Lunar Sales Continues

DCS World Release Version Update
This week we moved the current Open Beta version of DCS World to the Release (aka Stable) version. Highlights of this move include:

  • Updates to the recently released DCS: Christen Eagle II and MiG-21bis by Magnitude 3 LLC
  • Updates to the C-101EB and C-101CC by AvioDev
  • Hornet updates like corrected LAU-61 rocket weight, AIM-7 guidance without radar lock, and updated BRA and A/A Waypoint color and BRA selection.
  • Updates to several campaigns

You can read the complete change log here.

Next week we plan a new Open Beta with some new and exciting Hornet features!

DCS World Lunar New Year Sale
Epic Sales Video:

Save 50% off on most DCS World products until 14 February 2019! The DCS: F/A-18C Hornet and DCS: Persian Gulf Map are available for 25% off. Take advantage of this great opportunity from the E-Shop.

Exceptions include recently released and pre-order titles: DCS: Christen Eagle II by Magnitude 3 LLC, DCS: F-14 Tomcat by Heatblur Simulations, and the A-10C Enemy Within 3.0 Campaign by Baltic Dragon.


Mission Editor Templates
Creating accurate composition for unit groups like a Surface-to-Air Missile (SAM) battery can be a bit complex and timely for new Mission builders. We recently added many new SAM templates to the Mission Editor that includes systems for the United States, Russia, Iran, and others.

This allows you to simply select a country and the SAM system, and place an entire battery with one mouse click.


Centaur IV Tank for DCS: World War II Assets Pack
One of the next units to be added to the World War II assets pack will be the Centaur IV close support tank. Developed from the British Crusader tank, the Centaur possessed heavier armor and armament, along with higher speed and mobility. Its low profile and high speed made it particularly popular as a reconnaissance tank, although its vertical sided armor proved less effective than the thinner sloped armor of the Sheman. The name Centaur was given to the earliest A27 designs, powered by World War One-era Nuffield Liberty aero-engines. These proved badly underpowered.

During World War II Royal Marines fought for the first time in tanks. The tank was driven by a member of the Royal Artillery, but the guns were manned by the Royal Marines of the Armored Support Group. During the inter-war years and World War Two the Royal Marines developed much equipment for the purpose of amphibious warfare.

The Centaur IV was designed as a close support tank and armed with a 95 mm (3.74 in) howitzer (51 HE rounds in store). It was in service with the Royal Marines Armored Support Group and converted as “Hobbart’s funnies” with wading gear to get them ashore. Engine inlets and gun covers prevented any flooding. 114 were produced and soldiered on from D-Day to V-Day. The armor thickness on the front of the turret was 2.5 inches (63.5 mm). On the side and rear of the turret it was 2 inches (50.8 mm) thick. The vertical armor on the upper hull was 2.5 inches (63.5 mm) thick.

Sincerely,
The Eagle Dynamics Team


#1763

DCS 2.5.4.27314 Open Beta Update

ED Forum Link: here


DCS World

  • JTAC has very short designation range - range is increased.
  • Added binocular with laser to units that assigned for JTAC task.
  • BDA setting can be enforced now from server to clients.
  • AIM-9X: AIs will not use the missile to engage targets well outside the range of the missile.
  • AGM-65: Missiles launched from sides of Triple Rack will have proper trajectory.
  • Fixed crash related to BGM-109 Tomahawk usage.
  • AI’s Su-33 will be able to take off from deck of Kuznetsov with proper weight.
  • MP Server. Slightly corrected the banned list window.
  • MP Server. Fixed gradual performance loss when there’s no sound card.
  • ME. Armament HMMWV added to Georgia
  • ME. Soldiers added to Abkhazia and South Ossetia.
  • ME. Added Cuba to country list.
  • Kazakhstan Air Force will speak in Russian, not English.
  • MiG-29A. Added Kazakhstan KazAADF 2008 skin by Asker Askerov.
  • Radar missile usage crash fixed.
  • Wingmen air refueling crash fixed.
  • Ground units - crash on recon mode fixed.
  • Missile launch warning system crash fixed.
  • Aircraft Big formations. Crash appearing in case of destruction of the leading flight is fixed.
  • Fixed crash when switching maps.
  • Function “onPlayerTryConnect” now send correct message to a client when connection has been refused.

DCS M-2000C by RAZBAM

  • Added Overwing Vapor
  • External model updated

DCS AV-8B by RAZBAM

  • Fixed: NRAS Cannot be entered and does not display NRAS cue.
  • Fixed: Pitch Caret can not be changed on the ODU.
  • Fixed Helmet decal showing on the visor and oxygen mask of the pilot

DCS Christen Eagle II by Magnitude 3 LLC

  • Fixed pilots’ textures showing on 3D mesh.

DCS MiG-21bis by Magnitude 3 LLC

  • Fixed collision lines’ naming convention.

DCS C-101 by AvioDev

  • Fixed MPR power as a function of altitude (MPR doesn’t decrease power at high altitude anymore).
  • Added oil pressure drop when engine damaged.
  • Added C-101CC engine fire when damaged.
  • Improved engine failure when damaged.
  • Rudder, aileron, elevator, horizontal stabilizer, flaps and speed brake flight model damage implemented.
  • Added engine fire for C-101CC to flight model damages.
  • Batteries, inverters, generator, starter, engine oil leak, engine fire, hydraulic leak, gunsight lamps flight model damage implemented (WIP).
  • Fixed wheels damaged collision model.
  • Added batteries and inverters destruction when the nose detaches.
  • Added generator destruction when engine section is damaged.
  • Added aerodynamic drag increase when nose is teared.
  • Added starter destruction due to engine section damage.
  • Fixed IFR mission #2, which was broken due to new advanced flight model.
  • Added failures set in Mission Editor (WIP) for: generator, starter, batteries, inverters, oil pressure drop, fuel leak, engine seized, hydraulic leak, elevator loss, aileron loss, rudder loss, pitot tube blocked, static port blocked and gunsight lamps failure.
  • Front-rear cockpits synchronization in multiplayer: fixed batteries isolation pushbuttons, added essential circuit transfer, added engine anti-ice and engine computer pushbuttons (partially), fixed pitch trim synchronization (partially).
  • Fixed hydraulic pressure in AFM. It’s now zero at cold start and increases/decreases during engine start/stop or crank.
  • Added PART. METAL. (CHIP DETECT) warning light to C-101EB.
  • Crank will not work if there is starter failure.
  • Pilot’s arm patches are not visible when pilot body is not showing.
  • Rework on aircraft numerals (changed color for Chilean numeral).
  • Fixed Spanish patches for Matacan and Claex skins.

DCS F/A-18C

  • TOT HUD indicator is reversed - fixed.
  • BRA bearing should not change based on azimuth setting
  • When the player selects a different radar azimuth setting, the BRA bearing will not changing.
  • Added Realistic/Unrealistic TDC Slew option for compensate issue with hardware TDC of the Thrustmaster Warthog.
  • Fixed High Drag Bomb Fuze Errors.
  • Fixed some errors in the Early Access Guide.

DCS Mi-8MTV2

  • Spring Tension Campaign:13th miz - Mi-28 doesn’t attack targets - fixed.

DCS Spitfire IX

  • Cockpit. Corrected Pitot heat switch marking.
  • The glass material of canopy will not be detached from the canopy frame.

Persian Gulf Map

  • Al Dhafra Airbase. Player will able to call the Rearming and refuel panel even from the farthest parking.

Campaigns

  • The Enemy Within 3 Campaign by Baltic Dragon:

Mission 01- corrected typo in coordinates given by Overlord (text).
Mission 04 - corrected rare bug where Axeman would send radio messages after being killed, corrected F10 menu items not disappearing when they should, corrected some overlaping radio messages.

  • F-15C Aggressors BFM Campaign by Mapple Flag. Some minor briefing text updates and unit repositioning.