DCS 2.5 Update Thread

dcs

#1764

Great updates. For the ED powers that be… I have one, hopefully small, humble request.

In ME: When working on the armament screen for an aircraft. If you select “New” payload or “Copy” the currently selected payload, the next thing you see is a box to enter a name. Very helpfully, the box either has “New Payload” or “copy…” already filled in.

My issue is that I “automatically” start typing the new name I want to give the payload as soon as I see the box pop up…but nothing happens. One must first put the cursor in the naming box and, in the case of New Payload, highlight the entire box before typing.

I don’t know how many times I have typed a new name only to look up and find nothing has changed.

Is there anyway you could at least put the cursor into the rename box when it pops up? A “nit-noid” request? You bet it is. However, it is a bit irritating.

I’ll go back to my coloring book now and won’t bother you again. … :slight_smile:


#1765

DCS: F-16C Block 50 and Other News


DCS: F-16C Update

As mentioned in our yearly wrap up, one of our biggest projects for this year is the legendary F-16C Fighting Falcon, also called the Viper. In parallel with the Hornet, we already have a sub-team working on the Viper that includes programmers who have completed their Hornet tasks. Much of their focus is currently on the flight model, Flight Control System (FLCS), cockpit and the external model. Using much of what we learned with the Hornet, progress has been good, and is in no way slowing down Hornet completion.

As we pour the concrete, we can start to pass along some of our plans. Please remember they are plans, not timeline promises.

Our Viper will be an F-16C with the Common Configuration Implementation Program (CCIP) upgrade. We feel this to be the most versatile version of the F-16 with capabilities for SEAD, precision attack, close air support, anti-ship, and of course air-to-air. We will be taking great care though to develop a very accurate simulation of the F-16C Block 50 operated by the United States Air Force and Air National Guard circa 2007.

Core systems of our F-16C include:

  • F-110-GE-129 turbofan engine
  • AN/APG-68(V)5 multi-mode radar
  • AN/ALR-56M Radar Warning Receiver
  • AN/ALQ-131/184 ECM pods
  • CCIP (Common Configuration Implementation Program) update
  • ALE-47 countermeasure system

This will be a massive project, so we will separate it into two phases: Phase 1 Early Access release and then Phase 2 Product Sustainment.

Phase 1 Early Access Release:

  • Color Multifunction Display (CMFD) symbology, Horizontal Situation Display (HSD) format, and Head-up Display (HUD) symbology
  • Digitally TACAN and Electronic Horizontal Situation Indicator (EHSI)
  • BDU-33, BDU-50LD/HD, Mk-82LDGP, Mk-82AIR, Mk-84LDGP, BLU-109/B, CBU-87 CEM, and CBU-97 SFW unguided bombs
  • 2.75” rockets LAU-68 and LAU-131
  • Joint Helmet Mounted Cueing System (JHMCS)
  • AIM-9L/M/P/X Sidewinder
  • AIM-120B/C AMRAAM
  • M61A1 20mm cannon

Phase 2 Product Sustainment:

  • Multifunctional Information Distribution System (MIDS)
  • Link 16 Data Link
  • AGM-65D/G/H/K Maverick
  • AGM-88C HARM
  • AN/ASQ-213 HARM Targeting System (HTS)
  • Sniper XR Advanced Targeting Pod
  • GBU-10, GBU-12, GBU-24A/B laser-guided bombs
  • BRU-57/A Smart Rack
  • CBU-103 CEM and CBU-105 SFW Inertially Aided Munitions (IAM)
  • GBU-31/A, GBU-32, and GBU-38/B JDAM
  • AGM-154/A and /B JSOW
  • AGM-158/A JASSM
  • Integration of the JHMCS with the HARM Targeting System (HTS), Link 16, and AIFF
  • ALE-50 towed decoy

As this project accelerates, we will be providing updates to keep you abreast of our progress to this much awaited addition to DCS World.


DCS: C-101 AvioJet by AvioDev Now on Steam
DCS: C-101 Aviojet will include both the C-101EB and C-101CC models. The C-101EB model is the primary jet trainer and aerobatic display aircraft of the Spanish Air Force, whilst the C-101CC model, with its 7 hard-points and uprated engine, is a versatile light attack aircraft that has seen combat with the Honduras Air Force against drug traffickers. It is also in service with the Jordanian and Chilean air forces. The two models of the C-101 have many similarities that include cockpit layout, core-systems operation, and aerodynamic design. This commonality brings something for everyone to include lead-in jet training, advanced aerobatics, and light attack.
Features of DCS: C-101 include:
C-101EB and C-101CC:

  • Realistic flight model that represents the actual performance and flight mechanics of the aircraft at a professional level and with absolute accuracy
  • Highly detailed, six-degrees-of-freedom, clickable cockpit
  • Complete and accurate aircraft systems implementation (electrical, fuel, hydraulic, pressurization, oxygen, radio, navigation)
  • Complete circuit breaker simulation with correct failed systems behaviors
  • TARSYN gyro system replicated with exacting detail
  • Accurate flight director system
  • Custom air data simulation (airspeed/altimeter behaviors, etc.)
  • Pitot system icing implemented as well as many other specific features and effects
  • Multiplayer two-seater controls
  • Realistic implementation of all systems (radios, navigation, etc.) on both cockpits, including interaction between front and rear seats
  • Realistic GPU model

C-101EB:

  • Realistic smoke system

C-101CC:

  • Weapons system with air-to-air short-range IR missiles, gun pods, bombs, rockets and Sea Eagle anti-ship missile


DCS World Open Beta Update
Please find the complete change log for this week’s Open Beta update here.
Notable items in the update this week include:

  • Increased the JTAC laser designation range to 3,000 meters to match real-world equipment.
  • Battle Damage Assessment (BDA) option is now server-side enforced.
  • Adjusted Su-33 aircraft carrier takeoff weight.
  • Corrected network play performance impact when no sound card is present.
  • Added infantry to Abkhazia and South Ossetia.
  • Added Cuba to country list.
  • Kazakhstan MiG-29 skins added.
  • Several crash circumstances fixed.
  • M-2000C external model updated and wing vapors added.
  • Fixes to the AV-8B NA, Christen Eagle II, and MiG-21bis.
  • Numerous improvements to the C-101.
  • Hornet improvements including improved unguided weapons accuracy, DUD cue logic, pullup cue and Break X logic, and high drag bombs. An option for Maverick TDC slew that does not require TDC press has been added. Time on Target HUD cue has been fixed.
  • Spitfire canopy corrected.
  • Now able to rearm and refuel from all locations at Al Dhafra airbase in the Persian Gulf map.
  • Several campaigns have fixes and improvements.

Sincerely,
The Eagle Dynamics Team


split this topic #1766

36 posts were split to a new topic: F-16C Fighting Falcon - Why I like/don’t like this upcoming DCS Module


#1769

This would actually make a pretty cool scenario and theater (I know it is just a faction being added) with a resurgent Russia. Cuban Missile Crisis 2.0 / 2019… It would be really interesting with a surrounded GITMO (well…yeah…) and the southern tip of Florida or something. I’d love to fly out of NAS Key West…!


#1772

I kept hoping they added Spanish as a language. Hahaha, what was i thinking? But really, its the second most spoken tongue in the world.
Im already grumpy that the Falcon isn’t here yet.
:rofl:
Another cant wait added to the list


#1802

Good post. Should have left it.


#1804

@Fuzzy
Thanks. next time…


#1805

(post withdrawn by author, will be automatically deleted in 24 hours unless flagged)

Just kidding.:grin:


#1806

DCS 2.5.4.27430 to Stable

DCS World

  • JTAC has very short designation range - range is increased.
  • Added binocular with laser to units that assigned for JTAC task.
  • BDA setting can be enforced now from server to clients.
  • AIM-9X: AIs will not use the missile to engage targets well outside the range of the missile.
  • AGM-65: Missiles launched from sides of Triple Rack will have proper trajectory.
  • Fixed crash related to BGM-109 Tomahawk usage.
  • AI’s Su-33 will be able to take off from deck of Kuznetsov with proper weight.
  • MP Server. Slightly corrected the banned list window.
  • MP Server. Fixed gradual performance loss when there’s no sound card.
  • ME. Armament HMMWV added to Georgia
  • ME. Soldiers added to Abkhazia and South Ossetia.
  • ME. Added Cuba to country list.
  • Kazakhstan Air Force will speak in Russian, not English.
  • MiG-29A. Added Kazakhstan KazAADF 2008 skin by Asker Askerov.
  • Radar missile usage crash fixed.
  • Wingmen air refueling crash fixed.
  • Ground units - crash on recon mode fixed.
  • Missile launch warning system crash fixed.
  • Aircraft Big formations. Crash appearing in case of destruction of the leading flight is fixed.
  • Fixed crash when switching maps.
  • Function “onPlayerTryConnect” now send correct message to a client when connection has been refused.
  • ME. Fixed issue with Cuba country that replacing the Third Reich
  • Helicopter special troops: On the helicopter there is no menu for embarking commandos if the first commando in the group is killed.

DCS M-2000C by RAZBAM

  • Added Overwing Vapor
  • External model updated

DCS AV-8B by RAZBAM

  • Fixed: NRAS Cannot be entered and does not display NRAS cue.
  • Fixed: Pitch Caret can not be changed on the ODU.
  • Fixed Helmet decal showing on the visor and oxygen mask of the pilot

DCS Christen Eagle II by Magnitude 3 LLC

  • Fixed pilots’ textures showing on 3D mesh.

DCS MiG-21bis by Magnitude 3 LLC

  • Fixed collision lines’ naming convention.

DCS C-101 by AvioDev

  • Fixed MPR power as a function of altitude (MPR doesn’t decrease power at high altitude anymore).
  • Added oil pressure drop when engine damaged.
  • Added C-101CC engine fire when damaged.
  • Improved engine failure when damaged.
  • Rudder, aileron, elevator, horizontal stabilizer, flaps and speed brake flight model damage implemented.
  • Added engine fire for C-101CC to flight model damages.
  • Batteries, inverters, generator, starter, engine oil leak, engine fire, hydraulic leak, gunsight lamps flight model damage implemented (WIP).
  • Fixed wheels damaged collision model.
  • Added batteries and inverters destruction when the nose detaches.
  • Added generator destruction when engine section is damaged.
  • Added aerodynamic drag increase when nose is teared.
  • Added starter destruction due to engine section damage.
  • Fixed IFR mission #2, which was broken due to new advanced flight model.
  • Added failures set in Mission Editor (WIP) for: generator, starter, batteries, inverters, oil pressure drop, fuel leak, engine seized, hydraulic leak, elevator loss, aileron loss, rudder loss, pitot tube blocked, static port blocked and gunsight lamps failure.
  • Front-rear cockpits synchronization in multiplayer: fixed batteries isolation pushbuttons, added essential circuit transfer, added engine anti-ice and engine computer pushbuttons (partially), fixed pitch trim synchronization (partially).
  • Fixed hydraulic pressure in AFM. It’s now zero at cold start and increases/decreases during engine start/stop or crank.
  • Added PART. METAL. (CHIP DETECT) warning light to C-101EB.
  • Crank will not work if there is starter failure.
  • Pilot’s arm patches are not visible when pilot body is not showing.
  • Rework on aircraft numerals (changed color for Chilean numeral).
  • Fixed Spanish patches for Matacan and Claex skins.
  • Engine seizure after some time with low oil pressure or mishandling in that condition.
  • Improved pilot liveries for default skin.
  • Added kneeboard to pilot model.
  • Altimeter indication freeze if pitot tube and static ports are blocked.
  • Changed name: Gunsight lamps failure.

DCS F/A-18C

  • TOT HUD indicator is reversed - fixed.
  • BRA bearing should not change based on azimuth setting
  • When the player selects a different radar azimuth setting, the BRA bearing will not changing.
  • Added Realistic/Unrealistic TDC Slew option for compensate issue with hardware TDC of the Thrustmaster Warthog.
  • Fixed High Drag Bomb Fuze Errors.
  • Fixed some errors in the Early Access Guide.
  • Adjusted pullup cue and Break X logic.
  • Corrected unguided weapons accuracy.

DCS Mi-8MTV2

  • Spring Tension Campaign:13th miz - Mi-28 doesn’t attack targets - fixed.

DCS Spitfire IX

  • Cockpit. Corrected Pitot heat switch marking.
  • The glass material of canopy will not be detached from the canopy frame.

Persian Gulf Map

  • Al Dhafra Airbase. Player will able to call the Rearming and refuel panel even from the farthest parking.

Campaigns

  • The Enemy Within 3 Campaign by Baltic Dragon:

Mission 01- corrected typo in coordinates given by Overlord (text).
Mission 04 - corrected rare bug where Axeman would send radio messages after being killed, corrected F10 menu items not disappearing when they should, corrected some overlaping radio messages.

  • F-15C Aggressors BFM Campaign by Mapple Flag. Some minor briefing text updates and unit repositioning.

#1807

I recall the discussion about this but I do not remember what the final design verdict was.

My understanding…

This concerns the little “joystick” thing on the TM WH throttle that can be used to control slew and also be used as a button…and that there was a hardware incompatibility when trying to use both with the button as the Lock button.


#1808

Yes. Problem is it won’t transit commands for the button and slew axis’ at the same time. Problem for the Hornet’s “depress and slew” functionality.

“Real Mode” = Depress & Slew
“Unreal Mode” = No Depress, Just slew (Like A-10C TGP/Mav)


#1809

I can live with that I think.


#1810

Got it…that makes sense. …and if I set it up like the A-10, that is one less thing to remember about the Bug. :sunglasses:


#1811

I should note as well that its not quite working as intended in release version right now. I am hoping it will be fixed up in the next OB.


#1812

Actually…if I were to use the hat 4-way switch on the front of the WH right throttle for slew and the other switch as the lock button…that should work.…shouldn’t it? I’ll try that today.


#1813

I use the boat switch as depress so that it “locks” while I slew.

I also have the slew control click set (since DCS allows multiple physical buttons to do the same thing) for air-to-Air radar target selection.

Using a four way hat would involve two separate button presses, so that would work too.


#1814

Updated A-10C Warthog Update and Other DCS World News


DCS: A-10C Warthog Update
In addition to the creation of new modules, maps, and campaigns, we are also quite busy updating older content. Because DCS World is such a long-lived product that is continually updated, some content will become, and look outdated as the technology advances. Two good examples of this are the very popular A-10C Warthog and Ka-50 Blackshark modules. These modules are receiving significant updates that include a complete re-build of the cockpit geometry and textures. These will take advantage of deferred shading, physical based rendering, and proper VR projection in regards it the A-10C.


In parallel, we also continue to update older AI units, the Su-34 Fullback being the most recent example. Over time, we will also update other older models like the C-17, Tu-95, and others. However, given the extreme detail put into each of these modules, it takes time.
In today’s newsletter, we have a look at the new geometry that has been created for the A-10C cockpit.


DCS: P-51D Mustang Blue Nosed Bastards of Bodney Campaign for Steam Release

Now available on Steam

Become a member of the most famous fighter unit of the USAAF, take part in escorting large bomber formations, support the ground troops after D-day, or engage the Luftwaffe over the snowy hills of the Ardennes. The Blue Nosed Bastards of Bodney is a semi-historical campaign for the P-51D Mustang. It follows the 352nd Fighter Group from May 1944 through the Normandy landings until Operation Bodenplatte in January 1945. This campaign has a plethora of details and Easter eggs to make you feel like a young American flyboy in the Army Air Forces in 1944.

This campaign requires the following DLC:

  • DCS: P-51D Mustang
  • DCS: Normandy 1944 Map
  • DCS: World War II Assets Pack

Key Features:

  • 14 semi-historical missions focusing on the 352nd Fighter Group
  • A detailed background story, mission contexts, checklists and encounter reports
  • Detailed briefings and briefing images, including separate PDF mission files
  • Unique kneeboard graphics and checklists for each mission
  • Hundreds of specially recorded voice-over messages and radio broadcasts
  • Historically accurate custom skins
  • A wide array of missions including fighter sweep, bomber escort, armed reconnaissance and ground attack


DCS World Release Version Update
This week we moved the Open Beta version of DCS World to the Release (aka Stable version). Please find the complete change log for this week’s Release version update here.

Notable items in the update this week includes:

  • Increased the JTAC laser designation range to 3,000 meters to match real-world equipment.
  • Battle Damage Assessment (BDA) option is now server-side enforced.
  • Adjusted Su-33 aircraft carrier takeoff weight.
  • Corrected network play performance impact when no sound card is present.
  • Added infantry to Abkhazia and South Ossetia.
  • Added Cuba to country list.
  • Kazakhstan MiG-29 skins added.
  • Several crash circumstances fixed.
  • M-2000C external model updated and wing vapors added.
  • Fixes to the AV-8B NA, Christen Eagle II, and MiG-21bis.
  • Numerous improvements to the C-101.
  • Hornet improvements including improved unguided weapons accuracy, DUD cue logic, pull-up cue and Break X logic, and high drag bombs. An option for Maverick TDC slew that does not require TDC press has been added. Time on Target HUD cue has been fixed.
  • Spitfire canopy corrected.
  • Now able to rearm and refuel from all locations at Al Dhafra airbase in the Persian Gulf map.
  • Several campaigns have fixes and improvements.

Sincerely,
The Eagle Dynamics Team


#1815

I wonder what the ETA is on the hog and chernye akula pits.


#1816

No ETA right now.


#1817

Will they be a free update or do we have to buy the module again?