Echo19’s sound mods have potential, but like sobek mentioned, sound travel time and the doppler effect in the aircraft sound mods is always a touch off.
The MiG29 flyby had sound centered though the aircraft was to the right. The Harrier had sound on the right with the plane on the left, F-15 sound was centered, etc.
I used to run some soundmods back in the early DCS World days, especially for the P-51D or 109 when they were first released but the mods always had some weird issues or sound glitches. Nowadays the DCS sounds have become so good I don’t see any point in running a Soundmod, stock DCS sounds are usually better and they are consistent. Warbirds got a huge sound update about 1.5 or 2 years ago that has elevated the sound to a completely different level where I dont see any mod being ably to come close
I think the warbirds got another sound update either with 2.7 or just before. That plus the new prop animations has made me want to fly nothing but warbirds recently.
They are really well done! And they don’t introduce reprojection artifacts in VR anymore. Well, only a little at idle… The lighting and reflection of the prop disc is perfect.
Author from Hoggit was kind enough to give a bullet point list
ED is going to make a transport/cargo plane (the devs gave it a thought and decided that it’s worth a shot). Details will be announced “in due time”. There’s a VERY small hint that this could be a WWII era module, but this is just my assumption, so don’t quote me on this - ED haven’t said anything specific.
AH-64: still on track to be released this year, there shouldn’t be any delays. More than 15 SMEs are working on it (for comparison: typical ED module only has 2 or 3 assigned experts). Still, the team prefers real-world documents and data (if available) over the SMEs opinions, especially when they contradict each other.
At the moment, no 3rd party modules are queued for ED’s review/certification. They haven’t seen Kiowa or F-15E yet, so have no idea of their current status and quality.
F-4u Corsair (EDIT: NOT PHANTOM) is “definitely coming to DCS, and quite soon”.
GCI/AWACS module: on the wishlist, but is kinda challenging. Maybe someday.
VR. This is now a priority task for ED to make it significantly better.
Updated manual for the Mission Editor will be released this Fall.
In development: improved infantry models with new animations. Improved infantry’ pathfinding logic. “We’re actively training our paratroopers right now”. All older AI units will get the new models, eventually (inlc. S-3B).
The World War II Marianas will be released as a standalone map - not as a “time layer” for the current map, as suggested earlier. The map is still in pre-production.
Users should expect “appropriate vehicles, ships and planes” to be released for the 1944’ Marianas.
The devs are still committed to make the full fidelity MiG-29 once the Black Shark 3 is released.
Dynamic campaign: initial release will be limited to single player. Multiplayer mode will be added later. “We’re big fans of Falcon BMS”.
Chizh: the devs are quite satisfied with the controversial R-27ER’s FM rework. Another round of fine-tuning in different modes is planned for later, but this could result in a slightly nerfed stats. Same overhaul is planned for the R-77, but it will be much more challenging, because of the missile’s grid fins and the lack of unclassified data.
Several dedicated devs are currently assigned to upgrade all air-to-air missiles to the new flight model. Once done, they’ll gonna rework the proximity fuzes.
I think this would really make sense as it could cover so many roles, paratroops + vehicles insertion, simple transport (with the combat runway drop option), Daisy Cutter bombing, AC 130 Gunship, Refueling…
My instant thought to that was, for some reason, it would be a C-141. Allthough a C-130 would fit the DCS World the best. Not sure a simple cargo plane adds much in terms of replayablity, but a C-130 that can turn into an AC-130 would be awesome. Good for Multi player too.