DCS 2.9

And a blond former love interest who turns out to be in league with the badguys?

3 Likes

Ooh lala, bien sûr!

Sharko 21, standby!

2 Likes

Even if my Warthog throttle has a long throw, the amount of fine control I get with this collective is truly impossible to overstate.

I am very reluctant to buy more peripherals- money and space constraints
 but this artefact is marginally eroding my reluctance.

8 Likes

image

A piece of errata in the movie: RAAF doesn’t have Brigadiers. We call them Air Commodores. But this supposed-Australian is identified as a Brigadier in the subtitles (and “General” in the soundtrack IIRC).

The actor, Peter Hudson, is also British-born - again not Australian.

My head canon: this guy is lying about being former-Australian defence forces, that’s another part of his grift that the government and main characters weren’t aware of. Because we can’t have our completely true air combat documentary movies spoiled by innocent script mistakes :stuck_out_tongue_winking_eye:

3 Likes

We have a pretty big chair force


If the Aliens attack in their city ships, there’s plenty of us that know how to fly A-10s and F/A-18s


independenceday-impilot

7 Likes

With my GA license and penchant for getting hammered in fields
I’m russell case

6 Likes

Give me an Anton and a wingman and I will fight any Alien :rofl:

4 Likes

Me, with encyclopedic knowledge on how to operate the MiG-21 when the aliens arrive over the Great Lakes:

Mad Max GIF

6 Likes

If you have an old joystick laying around, you can make a collective pretty easily. It definitely won’t be as fancy as that one, but 10 minutes with some scrap wood and some felt and you’ll have a perfectly workable collective. For civilian flying or something like the Huey that doesn’t really have any “combat” controls on the collective it works great.

3 Likes

I’ll hang this RPM Bad Boy in mid air and take pot shots at those Tall Gray’s with my Dan Wesson 10mm
:grin:

7 Likes

WOW, what are your graphics settings?
:wink:

4 Likes

:smile:

7 Likes

Had a dig through Chuck’s Guide to figure out my HARM issues in the Hornet. I may be misinterpreting and misusing the HUD cuing in PB mode. The Viper has basically the same symbology but you don’t have to strictly follow it, and I think some of it functions slightly differently because f*** interservice standardization, apparently. The Hornet seems to have tighter release parameters than the Viper’s PB/EOM modes do.

1 Like

That kinda makes sense since the Hornet is just relying on the HARM’s seeker, whereas the Viper has the HTS which has another detector and some smarts in it to calculate a rough distance to target.

I do feel the Viper is a superior SEAD platform, but the decoys on the Hornet are fun as well


The Viper’s PB and EOM modes don’t use the HTS. They target a waypoint and whatever threat you program them to search for, just less hassle than the Hornet because you select “3” in a threat table instead of punching in some obscure 3-digit code for whatever an SA-3 is. On paper it looks the same as the Hornet’s PB mode, which also seems to go off a designated waypoint, but the thing won’t launch unless you have your FPM exactly on the lofting cues. The Viper is more like “oh you want to yeet it now? Sure thing boss!”

1 Like

Season 9 Thank You GIF by The Office

3 Likes

breaking bad series GIF

2 Likes

This sounds interesting, a mod that aims to improve the ground ai combat.

5 Likes

Interesting.

My method (it’s all kind of tedious to code) was:

  1. Populate the entire map (depending on the scenario)
  2. Use a ‘bubble’ system to allow thousands of units to exist (in one of 2 states)
  3. Biggy: let the encounters happen ‘organically’. The downside: depending on what step 1 produces, nothing may actually happen for a while, or at all on a given sortie. The upside: I don’t know when/if a TIC will occur - adds to what is to me a sense of uncertainty - it is unpredictable
  4. When push comes to shove, make all participants go stupid until the player is close enough to actually see/sense them. Then cycle weapons free/hold. All to prevent the immediate and brain-dead AI (as it exists; assuming no significant improvements from ED have been introduced in the last month or so) from killing everything or running out of ammo (minus overriding ammo limits). A retreat functionality kind of works.
  5. Call the Blue JTAC and do your thing.

Setting it all up is the icky part: managing the database and placement of groups.

If you don’t know anything about any of the inner workings as such you can convince yourself, as the player, that something more is happening. IMO the essence of game AI: if it appears intelligent to me, then it is :slight_smile:

5 Likes