I can semi hover, sometimes it’s a moving hover from take off but I can get off the ground and moving.
I figured out how to kill things with my AI gunners, I have 30 mins of flight time and 75 kills.
I can’t for the life of me land this thing. I’m always too fast hitting the ground. What do I need to be looking at during decent? With an empty helo I can put it down fairly easy. But with guns it’s a death trap.
Watch the youtube training videos by Grizzly/Low Level Heaven. He will give you a 1to 1 session if you ask him nicely. He is a German Army helo instructor. I joined his group and have flown the huey with them for almost a year. Still learning.
You are probably going into VLS. Watch this video and then try the rest of his. Grizzly knows how to teach.
Look at the torque settings you have at a 5 foot hover. They need to correspond with the torque settings as your coming in to land, it will keep you in a hover once you enter in ground effect.
Also keep forward momentum as you descend and aim at a point to land at. Practice and trim
The Huey is so much fun. Welcome to the club , its a lot of fun here unless your high, hot or heavy… then were grounded lol
Seriously @NineLine any chance of a Huey 2 like we got with the Blackshark? There are so many things that could be added to tweaked to improve what is arguably one of the best modules that DCS offers helicopter fans. My wallet is ready lol
So I was getting my Huey on. Flying Paradis Lost. It is excellent. However, I find myself having to do-over things because I prang the kite on landing. Is there a way to rescue a bad approach, or is too much of a sink rate a death sentence?
No it’s not- usually the loss of translational lift is perceived by many as a VRS- it isn’t.
So far I only incurred in VRS when landing a bit too happily vertically with a forward speed inferior to 30/40 KTS.
Let’s do this- if you’re free this evening we can hop on a huey in MP and I show you that- I’m crap with many planes but I wear the Huey like a glove.
In that campaign, because unless you cheat by lowering your fuel load, and I highly suggest that you don’t, Reflected has you flying pretty close to the limit in every mission. Because you are flying into and out of really tight places with heavy loads, the secret is always KNOW WIND DIRECTION and work like hell to keep the aircraft’s nose into the wind. You won’t always have room to keep forward speed, so it’s critical to keep that chopper pointed into the wind.
If that means circling an LZ another time, even if Charlie is shooting at you, you might have to do it. When you depart, look for the lowest vegetation in the general direction of the wind, and use that. If you have to pull enough collective to exceed red line, do it for a few seconds. She is a tough bird. You can fly her just under redline all day, and she won’t complain.
When you finish that campaign, you will be a sierra hotel Huey pilot. It’s his finest work, IMHO. Very satisfying. You can do it.
Of the many ways helicopters are weird, one is that, for a given weight on a given day, the max power that will be used that day is on landing. Well technically it should be identical to takeoff. But most of our takeoffs use ground effect for acceleration. Landings don’t typically happen that way. So some of the precious lift needed to keep the machine aloft is being diverted to decelerate the helicopter. And the very instant enough pitch is pulled to allow RPM to droop, it’s game over. If you are light enough to hover but otherwise concerned about performance, keep 15-25 knots until half a rotor width off the deck before decelerating further.