DCS Nevada multiplayer server question

Hi All,

Since the Nevada download is a separate install/version, how will running a standalone multiplayer server be impacted?

Currently most people create a different ED account and download and run DCS World without modules to operate a standalone server at no additional cost, but if the new program has Nevada as its map, and Nevada requires a key code…well you can see my concern.

Does anyone know how this part will play out?

Previous statements have implied that server owners would be required to purchase an additional copy of the map.

Hmm, yeah that is a good question TW. I’m running both my Client and my separate server using one account.


Hopefully that won’t be necessary once we get dedicated servers.

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Don’t hold your breath on that one Derbysieger :confounded: