DCS 2.1.0 is starting of new lineup of DCS 2.1 versions with integrated of NTTR and Normandy map together, new deferred shading and PBR features and numbers of a less major improvements.
[Oh thank the flight-sim dieties! I don’t have to have another install - Fridge]
Known issues that will be fixed ASAP:
The HUD indication would not be visible on the sky background in some circumstances.
DCS World
Introduced deferred shading and PBR.
Crash on second launch of track with JTAC fixed.
Scripting Engine. Weapon.getTarget() will returns correct value with SEAD weapons.
LOS determination fixes, Fog Of War fixes.
DCS Hawk T.1 by VEAO
Rear cockpit functionality removed for now for server stability. This should prevent server crashes when players eject, please report feedback.
Known bugs:
GTS and Engine spool up sounds not working.
HUD glass showing pink during day and red at night with deferred shading set to On.
External model bullet hole textures showing incorrectly with deferred shading set to On.
Taxi/landing light not casting light on surface with deferred shading set to On.
Taxi/landing light texture on external model incorrect with deferred shading set to On.
For now, it is best advised to turn deferred shading Off (in settings) when flying Hawk.
DCS MiG-21bis by MAGNITUDE 3 LLC
Added navigation support for Normandy (RSBN/PRMG only, no NDBs at the moment).
SAU landing mode improvement
FFB stick movement on roll improvement, when SAU is activated
Fixed pitched trimming with FFB
DCS Mi-8MTV2 by Belsimtek
Input. AI gunners commands can be bind to input devices.
Bug-fix HSI initialization
Bug-fixes of AI-gunners:
no fire during FIRE behavior option choice and target are within the range of shooting
AI gunners aiming
AI gunners skill slider
Bug-fix scale of speed indicator US-450
Added “dirty glass” (_glass_dirt) texture and livery (with choice from SPECIAL tab)
Tuned swing during engine start and buffet (vibration) during flight
DCS UH-1H by Belsimtek
Bug-fixes of AI-gunners:
no fire during FIRE behavior option choice and target are within the range of shooting
Corrected rockets release with 60 ms interval set via kneeboard.
DCS C-101 by AvioDev
New changes not included in latest 1.5.6 update:
Reworked ADI model and texture: new appearance, plus pitch and roll angles are now more accurate.
Fixed PAT mode FD pitch steering indication.
Fixed ADI FD Bar for GO AROUND mode.
Fixed FD GO AROUND light, which stayed lit after PAT, ALT modes engagement.
Best climb attitude in GO AROUND mode adjusted according to aircraft operations manual.
Fixed HSI course and heading knobs which should have no limit when sliding mouse (scrolling was already OK).
Following lights can now be rotated to adjust their brightness: Markers, IFF Reply, IFF Test, Emergency Pitch Trim, and Ignition.
Standby Attitude Indicator setting knob has now limits when scrolling.
Fixed Airspeed Indicator Bug, it travels now correctly.
Updated training missions due to generator test switch argument value change.
Adjusted ILS parameters.
ILS receiver sensitivity adjusted.
Fixed instruments glass and canopy reflections (WIP).
Fixed following switches, they are now spring-loaded:
** Generator on/off/reset
** Generator fault/overvoltage test
** Manual temperature control switch (the one in the Air Conditioning Panel - COLD/MANUAL/WARM)
Changes already present in latest 1.5.6 update, which are new for 2.1.0: See DCS 1.5.6 Update 2 and DCS 1.5.6 Update 3.
ANTISKID logic is implemented now as follows:
The indicator is off when the system operates normally or gear handle is set to ‘GEAR UP’ or CB ‘BRAKES & ANTISKID’ is pulled.
The indicator displays ‘OFF/ANTISKID’ (both orange and red lights) when gear is set to ‘GEAR DOWN’, antiskid system is powered (CB not pulled), and antiskid system is turned OFF.
Next week we are moving our product code updates to Wednesdays instead of Fridays. After all, who wants to suffer with a covfefid build all weekend in case of a bad update bug?
How much is it going to hurt the dictionary people to put covfefe in?
PS: @fearlessfrog or someone with power … is it possible to split this discussion? I am not against anyone’s opinions but I originally thought to use this thread just to report/focus in the updates. I am fine with leaving it as is … just a thought.
We could do, but I personally don’t like lots of stickies. I don’t feel strongly about it though, so we can blame @BeachAV8R. You can make your own with a bookmark, as that will do a special ‘watch’ on a topic.
I think so, yes (make a group, put Fridge in it, give group write perms). I say let it ride though, there’s only a few of us here anyway. We’re an exclusive forum.
New controls coming… https://forums.eagle.ru/showthread.php?t=188118&page=3
from Wags…
"One of the most important changes we have made is the addition of a gamma slider. Depending on a user’s monitor, the image can look quite different. We hope this new option will allow you all to adjust the image to your preference."
We are hard working about major issues of DCS 2.1.0.
Today we decide released some of first fixes.
DCS World
CTD caused by dynamically spawning or respawning an aircraft fixed.
Nevada. Dark line near Laughlin removed.
Nevada. Graphical artifacts and z-fighting on Hoover Dam models fixed.
Normandy. "Bridge is under water" - fixed (maybe some issues still remain).
Normandy. Invisible obstacle for ground units in Cherbourg removed.
ME. Corrected Copy/pasting the leader of WW2 big formation sets.
Briefing. Briefing picture will scaled by mouse wheel into its window.
Atmosphere. Very low air temperature at high altitudes corrected.
Sun Glare effect will be presented in the cockpit mirrors.
Normandy. Kneeboard maps will be working in Normandy.
PBR textures for cockpit gauges' glass implemented.
PBR textures for tires implemented.
PBR textures for external glass implemented.
Fixed default Serbian livery bort numbers. (Only tail numbers should show now, must use 5 digits.)
Fixed trim adjusting while using a joystick.
PAI. WW2 big formation. Death of leader will not cause groups to turn around and head to their first waypoint. Added Mission Task to transfer the formation control from dead wing leader to followers.
Added livery selection into Rearm/Refuel panel.
Shadows on aircraft body with very noticeable aliasing corrected.
Input. A ‘negative’ axis response will restored.
UAZ driver model will not disappear on mid-range LOD.
Mirrors will not display distant objects through near ones.
GUI. Graphic options. Some options depend of Deferred Shading state.
AI helicopters. Helicopters will be spawn in the correct formation as it assigned into Advanced actions - Set options - Formations.
AI helicopters. Helicopter wingmen behaviour in formations corrected.
WWII Assets Pack extended. Added new units.
Su-25T. Chinese pilot manual updated.
DCS P-51D
Russian pilot manual updated.
DCS FC3
Su-25: Fixed NPP Pointer that was inverted.
Su-25. Chinese pilot manual updated.
DCS UH-1H by Belsimtek
Corrected of strange behavior of long cargo rope after hooking.
DCS Mi-8MTV2 by Belsimtek
Bugfix: The center of gravity is not restored after the procedure “repair” (now it fixed)
Do the rounds not explode in the air unless they hit you? I dont have normandy or the assets so i cant test.
Without having fragmentation modeled, I guess the best they could do would be if you are within X range of explosion you take X damage scripting. Which is what I think they do with the bombs blast radius now, but could be wrong.