I recently rediscovered Lossless scaling in Steam and gave it a try. IT seems it works pretty well in DCS. I was able to raise my settings and keep the Frametimes below 16.6ms.
Was just wondering if this is some sort of placebo or is it really working in VR? I tried it in Star Citizen and while it stated it was working with the FPS Counter it was hard to tell if it was effective or just inhibiting the FPS?
I am justt wondering if I should keep this setup for a small gain in DCS and buy a USB Soundcard to get my buttkicker working again as my PCIe slot was taken up by the 2nd vid card and no extra slots for my SoundBlaster but a usb soundcard will fix that issue..
TBH, there are so many scaling technologies, that it’s difficult keeping up with them. So, mostly I use DLSS, which seems to be game agnostic, as long as the game supports it.
I will say that I find the FPS counter in the Steam Overlay extremely well designed and useful, since it is opaque and therefor barely noticeable. It has all of the info you need without the fluff. Furthermore, OBS doesn’t record it when using the sim as a source. Extremely handy while trying different graphic settings.
I used to disable the Steam Overlay immediately after installing a game. But after having to enable it in order to use the FS2024 Marketplace, I found the FPS counter a very useful side benefit. Enable it in Steam Settings > In Game.
well most the posts I find says it does not work in VR only on the 2D screen. I guess there right but it does show an increas in the GPU USage in fpsVR, so something is happening but guess not translating to the VR screen..
They say to use motion smoothing but I tried with a trick for nvidia app it does not get enabled and says it is unavailable.. either way was worth a shot too see what it does pretty neat idea using a 2nd GPU for the frame generation, beats just making them up out of thin air like most scaling programs do..
Will keep an eye on this one and will further look into scaling done by SteamVR..