Falcon BMS Discussion

Fair call… but that could be the issue :wink:

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Mover trying out Falcon BMS.

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He seemed mostly satisfied. I’m guessing he oversped the gear thus the right main failure?

Could be but don’t know - been so long since I did that.

Not sure if it was due the overspeed, he lowered it when going around 260 kts, perhaps random failures are modelled now?

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Was close on take off - but cannot say - overspeed and over G damage has been there a while - although slightly more annoying with weapon launch failures recently. Random failures was off by default.

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Flameout Landing mission in BMS vs vanilla Falcon 4. We came a long way.

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BMS looks so much better, and it is a much better simulation …

BUT

I have such powerful nostalgia for vanilla Falcon 4.0
:face_holding_back_tears:

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Yeah, I don’t think any flightsimulator has affected me like F4 did, before or since…

It made quite the impact.

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I remember having watershed moments in my gaming life- I think I did mention this once already- with different flight simulation games that moved the bar up every time, and every time I was there thinking, no way anything can get better than this…

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At the risk of repeating myself here (short term memory isn’t what it used to be) - I’ve likely said this before but:

Learned c (programming language)[1] in the mid-80’s. Wrote (and even sold a few copies, via snail mail) a 3D program to explore the Earth (think early, crude version of Google Earth).

Then I had the hubris to believe I could write the military flight sim of my dreams. Long story short: I didn’t have the chops, or the time (20 hour work days will kill you).

Then along about 1998 Gilman Louie gave the world a design that came straight from my [copious] design notes of nearly a decade earlier!

Still, I’m never satisfied :slight_smile:

[1] writing a memory manager and some assembly code (lines, math, etc) is something I never want to have to do again. Ever.

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OMG! I didn’t know that!
That’s some impressive heritage there!
Kudos.

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You can always join the BMS team and continue the work. I’ll bet you wouldn’t have to code anything in assembly though :wink:

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I have been playing F4 for ~27 years…

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I sometimes think about the fact that I flew F4 on my computer, before I got my pilots license. And that’s…a while ago now.

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The first game I bought when I bought my first computer was falcon 3.0.

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One of my first was the 4-color version of Falcon (1?). Not much more than flying around and dogfighting (a MIG-21 IIRC) - kinda like what most seem to do now, just with better graphics :slight_smile:

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I feel at home here - my first was Digital Integration’s F-16 Combat Pilot, but Falcon 3.0 was a huge step up, particularly when we got a PC with the maths co-processor (a 486 DX2, if memory serves) and could enable the advanced flight model!

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I started with the Atari ST version of Falcon. Later, I bought a PC with a math coprocessor specifically for Falcon 3.0.

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