Just looked. It is indeed in serverSettings and is already at 0…
cfg =
{
[“description”] = “”,
[“require_pure_textures”] = true,
[“listStartIndex”] = 1,
[“advanced”] =
{
[“allow_change_tailno”] = true,
[“disable_events”] = false,
[“allow_dynamic_radio”] = true,
[“allow_object_export”] = true,
[“pause_on_load”] = true,
[“coalition_join_cooldown_seconds”] = 0,
[“allow_sensor_export”] = false,
[“event_Takeoff”] = true,
[“pause_without_clients”] = false,
[“client_outbound_limit”] = 0,
[“client_inbound_limit”] = 0,
[“server_can_screenshot”] = true,
[“allow_players_pool”] = true,
[“voice_chat_server”] = true,
[“allow_change_skin”] = true,
[“sav_autosave”] = false,
[“event_Connect”] = true,
[“event_Ejecting”] = true,
[“event_Kill”] = true,
[“event_Crash”] = true,
[“coalition_join_cooldown_save”] = false,
[“event_Role”] = true,
[“resume_mode”] = 2,
[“allow_trial_only_clients”] = false,
[“maxPing”] = 0,
[“allow_ownship_export”] = true,
[“enable_coalition_join_cooldown”] = false,
}, – end of [“advanced”]
[“port”] = 10308,
[“mode”] = 0,
[“bind_address”] = “”,
[“isPublic”] = true,
[“listLoop”] = false,
[“password”] = “mudspike71!”,
[“missionList”] =
{
[1] = “C:\Users\serve\Saved Games\DCS.dcs_serverrelease\Missions\FOOTHOLD-MUDSPIKE 1.3.miz”,
}, – end of [“missionList”]
[“name”] = “KMAS-Mudspike”,
[“require_pure_scripts”] = false,
[“listShuffle”] = false,
[“require_pure_clients”] = false,
[“require_pure_models”] = true,
[“maxPlayers”] = 16,
} – end of cfg