Now that GDC is in full effect, having everything under one thread, seemed like a good idea.
Let’s start it off with AMD:
Lots of Oculus news tomorrow at 7AM PST, as that’s when the press embargo ends and the games line-up can be announce in more detail.
not sure if from GDC but… important
NVIDIA today announced worldwide availability of the NVIDIA GameWorks software development kit (SDK) 3.1, which introduces three groundbreaking graphics techniques for shadows and lighting as well as two new physical simulation algorithms released as betas.
Escape from Tarkov gets a preview
Oculus Rift launch titles revealed
And then there’s Crytek’s CryEngine reel
I’m going to shamelessly plug a game here that was made by friends of mine. But it was at GDC
http://www.usgamer.net/articles/gdc-16-manual-samuel-xbox-one-preview
More shamelessly plugging
CryEngine V - Graphics Tech In-Depth
Unity vs unity
Live Performance & Real-Time Animation, Unreal Engine 4
I love me some CD Project
Good talk on Valve using various techniques to make it easier to render for VR.
The summary article: