That video was like my perfect Christmas.
“What, Really? A Thunderbolt for me? You shouldn’t have! It’s all crated up and everything!”
That video was like my perfect Christmas.
“What, Really? A Thunderbolt for me? You shouldn’t have! It’s all crated up and everything!”
Oh, this is good. I’m wondering now how something like this could be used today, and how much more the packaging could have been premade more efficiently…
i’ll be right back- gotta go call an Industrial Engineer buddy of mine…
update
Dear pilots,
The two next Bodenplatte aircraft are not yet finished, but we have decided not to wait for them and release the update that contains the results of our work since 3.005 release. There is a lot of changes, fixes and improvements, some of them are long-awaited ones.
Many graphical effects were reworked and some new ones were added. Other fixes include Career mode, multiplayer, AI and collision system improvements. There is a new content as well - new modifications were added for Fw 190 A-8. The full change list follows:
Graphical effects improvements
Simulation fixes and graphical effects fixes
Other improvements
Other fixes
… And what wasn’t in this changelog is another round of optimisation. I could turn on the “HUD” allowing me to read a translation of the radio traffic and turn the shadows to high!
Latest Dev blog with some new Kites screenshots -
https://forum.il2sturmovik.com/topic/168-developer-diary/?do=findComment&comment=674699
Hello everybody,
We’re another week closer to our target. We’ve made good progress in Bodenplatte development - Koln (Cologne), Brussels and Charleroi buildings are already placed on the map. The size of the cities and their number required to invent and successfully implement the new development approach. It allows recreating the basic city layout without compromising the schedule and visual quality. Here are some screens:
It should be noted that Flying Circus map and its cities will be created in the same way, so Lille and Amiens would look like this as well. Meanwhile, our development partners for Flying Circus project were also busy and today we can show you the first in-game screenshots of the fourth WWI aircraft that will be released, German fighter Pfalz D.IIIa. Both Pfalz D.IIIa and Sopwith Camel are already working in the game engine and we’re waiting for their 3D models and cockpit texturing to be finished.
Hello everybody,
Today’s Dev Blog will be a short one - we have a lot of work to do at the moment. Right now we’re finishing five aircraft: Bf 109 K-4 and P-47D-28 for Bodenplatte, Pfalz D.IIIa and Sopwith Camel for Flying Circus and Po-2VS Collectors Plane. Two maps, Prokhorovka map (the map of the Southern part of the Kursk salient, to be correct) for Tank Crew and Western Europe map for Bodenplatte are also shaping up nicely.
The engineer department continues their work on near-sonic aerodynamics required for late WWII aircraft. The interface is also being worked on - Marschal interface for multiplayer and tank (platoon) commander for Tank Crew. Speaking of more imminent changes, we plan to improve the in-game statistics and ‘who gets the kill’ logic in the next update.
Today we can show you the in-game shots of Fw-190 D-9 Collector Plane:
208
Hello Everybody,
This week our Executive Producer, Jason Williams, paid a visit to our Moscow studio. Of course, we have many discussions about potential ways of improving the project in the near future and more distant plans. We can’t disclose what we’re discussing yet, but when we’ll be able to tell you we’re sure you’ll be surprised and amused by the new prospects.
Meanwhile, we continue our current work and can show you some new WIP screenshots. First, the new late WWII German pilot for Bodenplatte:
Second, here are the first in-game Pfalz D.IIIa cockpit shots:
And third, here is a sneak peek from our partners, Digital Forms - these images show the 3D models of the PzKpfw IV Ausf.G and M4A2 “Sherman” powertrains:
This statement probably scares me more than it should
They turn out to have bought FASA’s Crimson Skies property and are doing sky pirates in the il2 BoX engine. God that would rock.
That would be a “shut up and take my money” moment. I love that IP, heck, even when they went to heroclicks it was still great.
MY GUESS “We Here at 777 Studio’s are Happy to Announce we have acquired the digital rights of the iconic Bomber Sim B-17 Mighty 8th”
Please be right about this! PLEASE!
Nice to see VikS is still around
209
Dear Pilots,
I am wrapping up another trip to our Moscow studio where we discussed the current successes and future challenges that face our team and IL-2 Great Battles series. As always, we have a strong team and the will to keep powering on pushing the limits of ourselves and our products. Battle of Bodenplatte is coming along nicely along with the PO-2 which we will officially rename the U-2 to be more historically correct. This cool little bi-plane is finally nearing the final stage. Matter of fact, we had a real pilot who has experience flying an actual U-2 test our FM. He really liked it and gave us some small pointers that we will incorporate into the FM.
Additionally, Flying Circus work continues as does Tank Crew work including tank platoon commands and the more complex damageable buildings for the Prokhorovka map.
Before I catch my flight back to the U.S. here are some pics of the skins that will ship with the P-47 D-28 “Jug” and the updated faces of our American USAAF pilot and our WWI Entente pilots. Per your feedback we have made them look younger. Quite a rugged, good looking fellow custom fit for the part.
See you soon when I’m back in America.
Jason
P.S. Some of the textures on the ordinance is not finished yet so don’t panic.
So excited. Maybe Christmas?
I dunno man, after extensive research I can safely say the planform area of the vertical tail is easily 2% oversized. I just can’t condone the purchase of the product of such shoddy research and modelling…
(So you’re going to teach us how to properly Jug, right?)
Now that is what I call a beautiful P-47 cockpit!
https://forum.il2sturmovik.com/topic/168-developer-diary/?page=6&tab=comments#comment-690091
Also some 109 stuff, and some Sopwith stuff, and some pilot model stuff, and assorted other incidentals that no one in their right mind would care about with a Jug inbound at two weeks