IL-2 BOS\BOM\BOK Dev News

il-2

#562

I’m quite eager to see more of the BP and FC planes, I am a big fan of both.


#563

#564

Thank you sir, my daughter and me greatly enjoyed that over morning banana (her) and coffee (me)


#565

I miss those days!Father of two now in their 20’s


#566

211

Dear Pilots,

The team continues to make ready our next update (3.007) and they are too busy to showcase anything from the upcoming update in this diary entry. So, today we’d like to show you some of the USAAF and RAF squadron emblems we have commissioned for Battle of Bodenplatte. These have been created by our good friend Isaac ‘Spektre76’ Chavira who is a member of our awesome IL-2 community. He has done a great job of researching and recreating these colorful and fun squadron emblems.

USAAF squadrons had a unique approach to designing squadron insignia. The style was usually cartoonish and drew inspiration from animated movies which were extremely popular during the 1940s. RAF squadron insignia were very regal in their design sporting crowns, banners and even jewels. These insignia will be incorporated into the Bodenplatte Pilot Career later in 2019. We hope you enjoy.

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#567

That’s a nice madhatter (492nd Fighter Squadron) patch right there, we still wear it today :slight_smile:


#568

Is the eagle in that patch looking down some sort of scope?

I love the ocean of cultural difference between the RAF squadron badges and the American ones. Very cool.

My first price for coolest patch goes to the warcows of the 391st. What have those guys been smoking lol? Also funny to see the 428th, 429th and 430th patches reflect their specialties; the punchy fighter guys, a bunch of noobs holding on for dear life and boys slinging bombs with wild abandon.


#569

Its a kestrel :stuck_out_tongue: and yup its supposed to be looking down a norden bombsight, the 492nd was for about 18 months an A-26/ A-20 squadron before transitioning to fighters in '43


#570

OMFG you guys! you guys! it’s happening! My steam is sucking down 2 gigs worth of jug! JUG! JUGS!!!11!!!1!


#571

Anyone got Bodenplatte on Steam? As I understand it’s still in beta,but is the career mode functional?


#572

so far bodenplatte is just four aircraft. the map and career, english voice-overs etc are still to come.


#573

Update 3.007

Dear friends,

We just published another IL-2 Sturmovik update - 3.007. In this update we release 4 new aircraft: P-47D-28 and Bf 109 K-4 for Bodenplatte and Sopwith Camel and Pfalz D.IIIa for Flying Circus. But of course, these planes aren’t the only addition - the two months weren’t spent in vain and we have added numerous improvements to the sim.

First, as announced before, we’re adding new mission types to the Career mode. Second, there are many fixes that should make the multiplayer experience smoother. Third, important changes in the game stats adjust the kill registering logic. Fourth, the damage modeling of simple AI controlled vehicles is much more detailed now. Fifth, FM now takes into account the compress-ability of the air at high speeds - this complex modeling was required for late war aircraft, but it works for any plane in our sim. Sixth, pilot AI has been improved. There are other numerous changes in graphics, user interface, physics and aircraft systems, etc.

Some words on the new aerodynamics feature presented in this new update:

Our physics engine now includes the aerodynamic effect of air compress-ability at high Mach numbers. Our lead engineer has done the hard work of adding this phenomenon to the simulation so we take another step forward in our physics engine. As it is well known, when an aircraft’s speed approaches the speed of sound, many aerodynamic characteristics change; the drag increases a lot, the lift changes in a complicated way, the center of pressure and the aerodynamic center moves backwards. All of these factors affect the maneuverability, the stability and control-ability of the aircraft. When this happens the available G-load factor goes down, the turn rate decreases while the radius of trajectory does up and when pulling hard the airplane enters a stall earlier. Some airplanes have a tendency to become unrecoverable while in a dive at extremely high speed. As we plan to have high-speed piston and jet airplanes in Bodenplatte we could not ignore this aerodynamic effect. However, all airplanes in the Great Battles series now has this feature. So, dog-fighting at high altitude and high speed is getting another step closer to reality

You can read the whole list of 100+ improvements that come with 3.007 below:

Main features:

  1. P-47D-28 “Jug” available to all Bodenplatte owners;
  2. Bf 109 K-4 “Kurfürst” available to all Bodenplatte owners;
  3. Sopwith Camel available to all Flying Circus Vol. 1 owners;
  4. Pfalz D.IIIa available to all Flying Circus Vol. 1 owners;
  5. New mission type for Career mode: Cargo paradrop for Ju-52/3mg4e;
  6. New mission type for Career mode: Special squad paradrop for Ju-52/3mg4e;
  7. New mission type for Career mode: Free Hunt for fighter planes;
  8. Major FM change: air compressibility at high speeds now modeled;
  9. New late war Luftwaffe pilot models added to Bf 109 G-14 and Fw 190 A-8;
  10. Multiplayer: a kill will be awarded immediately only if an enemy pilot was killed, bailed out or his aircraft crumbled;
  11. Multiplayer: a kill won’t be awarded if a pilot manages to return and land at a friendly airfield (with the exception of point 12, see below);
  12. In mission statistics, an aircraft will be scrapped only if its fuselage or a wing at its base has been ruptured;
  13. New, more detailed damage modeling is used for simple (AI controlled) vehicles - it is now possible to damage their engines, wheels or tracks, crew and ammo rack;

Multiplayer changes:

  1. Engine sounds of other players planes won’t randomly disappear;
  2. Gunfire sounds of other players planes won’t randomly disappear;
  3. Net traffic generated by multiplayer clients has been optimized, which should improve the performance of multiplayer servers;
  4. Other players position prediction routine has been optimized, resulting in a smoother multiplayer experience;
  5. The delay between a player pushing the fire button and other players actually seeing his aircraft fire has been minimized to the best possible extent;
  6. Other players gun convergence displayed correctly;
  7. APHE and HEAT rounds fired by other players won’t generate a double sound effect;
  8. Server ping values appear correctly in the server list;
  9. The coalition flag in the game world switches correctly;
  10. Binary mission logs are now saved correctly (needed for mission stats debugging);
  11. An exploit linked to navigation markers on the fullscreen map has been fixed;
  12. Right Ju-52 engine animation fixed;
  13. AA searchlights function correctly in multiplayer;

Visual changes:

  1. FPS in forest areas with lots of trees visible has been improved a lot thanks to the tree rendering optimization;
  2. Aerobatics smoke effect has been improved;
  3. Wrong ‘black debris’ effect issue while hitting enemy planes has been addressed;
  4. Distant forests won’t appear too white in morning or evening fog;
  5. Water drops now appear on the pilot goggles in VR;
  6. Water drops on windshield have been removed during winter (unrealistic);
  7. Oil drops from the damaged engine will appear on the pilot goggles only if he peeks out around the windshield;
  8. Engine start effect has been improved;
  9. Flying Circus aircraft now has the new fire and leak effects like the rest;
  10. Mission designers can place colored smoke signals in custom missions;
  11. Too subtle sun glare effect has been improved on the Moscow winter map;

GUI changes:

  1. Tank Crew commands now have their own input settings section;
  2. Starting altitude shouldn’t reset in QMB;
  3. Wrong aircraft type issue in QMB has been fixed;
  4. Air turbulence and wind direction randomness work correctly in QMB;
  5. Wind direction randomness near the ground works correctly in QMB;
  6. Precipitations during bad weather work correctly in QMB once again;
  7. Mission track records will be named correctly;
  8. Mouse pointer won’t disappear after opening Settings menu while replaying a track record;
  9. GUI shouldn’t flash after alt-tabbing anymore;
  10. With Imperial units selected in settings, the atmospheric pressure is indicated in mm Hg in Career missions forecast;
  11. Speed tooltip appears correctly while hovering the mouse cursor over a waypoint;
  12. Career interface won’t glitch after exiting a Career briefing using the top navigation buttons;
  13. Chat messages delay in singleplayer has been corrected;
  14. A possible crash bug tied to changing settings during a mission has been fixed;
  15. Technochat has been optimized, making the game smoother in many situations;
  16. Technochat tips have been moved to the main chat area;

FM and instruments changes:

  1. Engine oil in case of a leak or engine failure won’t be splattered on the windshield or pilot goggles for P-39;
  2. Aircraft fuel tanks may detonate (the probability depends on the amount of fuel left);
  3. Fuel tank explosion correctly nullifies the fuel reserve;
  4. You need a greater sideslip motion to put off the fire on Flying Circus aircraft;
  5. Collimator reticles look better;
  6. Revi 16B sight reticle made more authentic (Bf 109 G-14 and Fw 190 A-8;
  7. In addition to critical aircraft damage or loss of controls on one axis (lateral or longitudinal) the tip suggesting to bail out will appear in the following additional cases:
  • no fuel left,
  • engine damage makes a horizontal flight impossible,
  • fire on board;
  1. Artificial engine assistant now uses different mixture control lever positions:
  • He-111 H6/H16: decreased from 10 to 5 positions,
  • Hs-129 B2: increased from 4 to 5 positions,
  • Spitfire Mk.VB: decreased from 3 to 2 positions,
  • Spitfire Mk.IXe: decreased from 4 to 2 positions;
  1. Artificial engine assistant now uses less different cowl flaps positions on Fw-190 A5 and А8 (3 instead of 5, like on other aircraft);
  2. Radio direction finders corrected for all aircraft (inverted);
  3. An error in aerodynamic momentum calculations while pushing the Bf-109 G14 rudder to the left has been corrected;
  4. Spitfire Mk.VB and Mk.IXe coolant boiling temperature increased from 115°С to 140°С (MSL) and for MiG-3 increased from 115°С to 120°С (MSL);
  5. Different mixture error that appeared while controlling Bf-110 G2 left and right engine throttles separately and that caused the power difference between them has been fixed;
  6. Bailing out tip added for Fokker Dr.1;
  7. Indication errors corrected in Fokker Dr.I fuel and speed gauges;
  8. Fokker Dr.I and SPAD 13.C1 descriptions corrected;
  9. Bomb lever delay fixed on SPAD 13.C1;
  10. The default amount of fuel in GUI corrected for different aircraft;
  11. All FLying Circus airplanes ground collision made more detailed;
  12. Fokker Dr.I and SPAD 13.C1 visual damage appearance corrected;
  13. SPAD 13.C1: erroneous speed, water temperature and fuel tank pressure readings corrected;
  14. SPAD 13.C1: upper wing fuel tank leak and fire effects added;
  15. SPAD 13.C1: bombs can be dropped only one after another;
  16. Oil leak effect added to all Flying Circus planes;

AI changes:

  1. AI fighters, AA guns, etc. will continue to engage a target even if is criticaly damaged;
  2. AI planes pursuing a target evade the ground better;
  3. AI wingmen following the leader evade the ground better;
  4. AI pilots check their speed and altitude before attempting Split-S and downward spiral maneuvers;
  5. AI maneuver more efficiently after passing each other in a dogfight;
  6. AI wingmen keep formation a bit better;
  7. AI pilots take off correctly from Nizhny Balikley airfield in Stalingrad Career;
  8. Turrets aiming at enemy planes corrected;
  9. AIs controlling detailed (Tank Crew) tanks takes into account the different ballistics of various ammo types;
  10. AIs aim the tank guns better;

Other changes:

  1. Pilots bailing out from Flying Circus planes are animated better;
  2. IL-2 mod. 1943 gunner bails out correctly;
  3. Sound volume balance between engine and wind sound has been adjusted;
  4. The issue when the first login attempt resulted in failure message has been addressed;
  5. Burning fuel tanks sound added;
  6. Mouse control pointer (in mouse control mode) won’t disappear if aircraft suffers heavy damage;
  7. MG fire heard from inside of a tank has been made different and more realistic;
  8. Blazing Steppe campaign: secondary task labels removed, scenarios #3, 7 and 12 containing Ju 87 groups have been corrected;
  9. Steam locomotive explosion power has been reduced;
  10. Destroyed Pz 38t and Marder III H burn correctly;
  11. Iron sights textures won’t blink on IL-2 mod. 1943;
  12. Water drops correctly appear on all He 111 H-6 windows;
  13. Ju 52/3mg4e gauge dials made clearer;
  14. Rogue (enemy) Pe-2 won’t appear while playing for USSR after January 16th in Stalingrad Career.

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#574

That is quite an update. Love the “optimization” changes. Wish I would see that in DCS.


#575

Happy Jugs day fellas!!

Wonder if I can take a rain check on date night with my wife tonight?


#576

What A Week!!! Scooters and Camels and Jugs, Oh My!


#577

Ask her!
What could possibly go wrong…? :wink:


#578

Alright, FOUR new planes in one update for me! Sweet!


#579

I’m in the same boat Troll!!! We better make the right choice lol. Shes waiting for me to get home at midnight. How mad would she be if I said " But it’s the Jug baby, please understand "…


#580

giphy


#581

The trees looks positively vibrant.
I wish the DCS engine could take a… Ehrm leaf out of IL2 trees rendering.