IL-2 BOS\BOM\BOK Dev News

il-2

#602

U-2VS looks like fun.

Bought Battle of Bodenplatte Premium a few hours ago, looking fwd to the P-38.


#603

P-38?!?!

image

It might be time to buy…


#604

Part of the premium pass, a J-25 I believe.


#605

I do have an issue with Battle of Stalingrad.

Basically if I start it and my track IR hat is outside the “filed of view” of the camera all is good- the moment I wear it and it gets detected the game freeze and I have to CTRL + Alt + Del kill it.

Any other game just works.
Let me restate it.

ANY other games just is fine with the Track IR…
Is it something any of you ever experienced?


#606

No, but would it help to put the hat on before you start the sim?


#607

Sure, it just happened that way.
Problem is if the camera loses its tracking (like I look too low or too high-you know how it happens) then it’s the same…

Dunno- weird.


#608

Might be a bug that the sim can’t cope with the camera being way out of bounds. I’ll try and reproduce with my rift.

Le edit: I have given it a go. Started the sim, recentered the goggles, then got up and walked away as far as the cable let me, took the HMD off and turned it upside down. The tracking apparently kept up, but the sim did something pretty smart with it: It reset the camera when I’d get a certain ways out of bounds.

So yeah, no crashes here.


#609

:slight_smile: Thanks anyway!


#610

Sweet. I’ll have to check it out. I’ve been waiting for a P-38 to come to DCS or the new IL-2 series for a while now, so it’s quite exciting news. :grin: Now the IL-2 guys just need to do something set in the Pacific…


#611

A Pac Sim is on their wishlist, I believe Boden is a way to get some of the mechanics they’d need for it developed first.

I don’t know if that’s planned to be their next one after Boden or not, but it has been spoken of more than once.


#612

AFAIK they wanted to do a PAC sim, but lack of documentation, more specifically, resources to get Japanese technical documents translated held them back. Perhaps Bodenplatte money can pay for the above and Jason gets his dream Midway game.


#613

Yup they openly declared the real need for people capable of reading Japanese…


#614

1942 Pacific Air War was one of my favourite DOS sims back in the day, fantastic for its day … does anyone remember the canvas/tarpaulin pulled off the aircraft screen just before you started a mission?

I sure hope these guys can pull of a decent PAC sim in the not to distant future … one of the reasons I’ve bought everything inc ROF from them … apart from Tank Crew (not my style at all) but wow, flying Hellcats, Wildcats, Corsairs, Dauntless, Avengers etc, as well as Japanese Aircraft of the time too, what a thrill that would be to do with modern graphics and VR.


#615

I have this issue, have to remember to put hat on before starting game.

Occurrence is a little random, not often enough to be triggering.


#616

Some News from Jason in The IL*2 Forums

Guys,

The release order is as follows for vehicles, maps are harder to judge, but I won’t put dates on any of them yet because they often change.

Me-262 and Fw-190 D-9 are slated to come together.

P-51D

B-25 (AI)

Tempest Mk.V

P-38J

Plus 8 more tanks in 2019

M4A2, PzKpfw IV Ausf.G, T-34 model of 1943, PzKpfw III Ausf.M to come together.

SU-122, PzKpfw V Ausf.D, SU-152, Sd. Kfz. 184 to come together.

GAZ-MM + 72K Sd. Kfz. 10 + Flak38 (Collector Vehicles) to come together after tanks done.

Plus 6 more WWI kites in 2019

Fokker D.VII and D.VIIF and Sopwith Dolphin

Albatros D.Va and S.E.5a

Brisfit and Halberstadt CL.II and CL.IIau

Plus 3 maps. Likely in this order, but this could change.

Prokhorovka Map

Bodenplatte Map

Arras Map

Plus…

Bodenplatte Career

Bodenplatte Scripted Campaign

Another Payware Scripted Campaign or two from 3rd Parties

Tank Crew Scripted Campaigns

American and British Radio Calls

Air/Field Marshal Feature

Object Viewer

New MP Lobby (Fingers crossed, this one won’t be easy)
PWCG Online Co-Op Campaign (Go chew on Pat about this)

and hopefully many other tweaks and fixes etc. as we go along.

Lots and lots of stuff to come in 2019.

P.S. all this was announced in the beginning as part of our overall plan, but I’ve tried to give you some context. The order of the planeset releases is determined by what is possible when, no other reason. Planes can be restricted by the MP server operators if people complain.


#617

Ah, so good old Pat is working the coop campaign. I’m SUPER interested in that.

While I like the way coop is now, the need to make missions usually means that we stick with the same old 5-10 missions using the same planes in the same place doing the same things because no one has time to make more and few are releasing ones they make for general use by others.

Having a campaign generator means we’ll be able to plug in a few choices and it will make them for us. VERY appealing!


#618

Oh good, some of my favorite birds from Rise of Flight. Now, what I wouldn’t give for a SPAD 7…


#619


Hello everybody,

The year has just begun, but we’re already preparing the new update for you. Version 3.010 will be focused on improving the functionality of several modules of the sim and some of the changes are long-awaited and important. In the meantime, the work on all the Early Access projects progresses according to the schedule and many new things will be ready shortly after 3.010 release, in Q1 2019.

Our map designers are finishing the map of the Southern Kursk salient that includes Prokhorovka. As we announced before, it will utilize the higher detailed landscape wireframe and higher detailed buildings damage. When it is finished, the work on the scenario campaigns for “Clash at Prokhorovka” will begin. The campaigns will recreate the large scale historical events of July 1943 to the South-West of Prokhorovka. Today we can show you several screenshots of this map:

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We plan to show you the new tanks soon - M4A2 Sherman, Pz.Kpfw.III Ausf.M (to be released at the end of the Winter) and T-34 mod. 1943 and PzKpfw IV Ausf.G (to be released at the beginning of Spring). We also started the implementation of the major feature - animated tank crewmen. This is a very laborious and time-consuming task since each tank has 4-5 crewmen and each one of them has his own unique pose and animations (many can also lean out of their hatches). This forced us to find new technical approaches for character animation that open new prospects not only for the Tank Crew but also other projects:

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For “Flying Circus” project we’re making the map of 100 km front line near Arras (Spring 1918). It will be made using the same techniques we’re using for the creation of the large Bodenplatte project map, so it should also be a step forward visually. Here are first in-game screenshots of Sopwith Dolphin and Fokker D.VII which will be ready soon:

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For our main project, Bodenplatte, we’re preparing the next wave of the new aircraft. FMs for P-51D, Fw 190 D-9 and Me 262 A-1/2 are already in the works, while artists create 3D models of Hawker Tempest Mk.V, P-38J-25, P-51D-15, Me 262 A-1/2 and B-25 Mitchell-II (non-playable). Here are some screenshots of Me 262 A-1/2 (its paint schemes and cockpit are nearly ready):

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#620

Le patch day today:

Update 3.010

Dear pilots,

The new content will be made available in a few weeks, but we have decided to release the update 3.010 now to publish many improvements and fixes which are already ready. U-2VS Collector Plane is now available in Career mode and can be equipped with rockets. P-47D-28 now sports 4K textures made by Martin =ICDP= Catney. There are also DM improvements and we hope this update should finish the current cycle of DM improvements for now. Important multiplayer and AI fixes are also in. Last, but not the least, is the optimized GUI which should yield more performance in flight. The full change list follows:

Additions

  1. New exterior 4K textures for P-47D-28 (main, bump, specular, official paint schemes) by Martin =ICDP= Catney;
  2. U-2VS Collector Plane is now available in Stalingrad and Kuban careers (night bombing missions);
  3. U-2VS Collector Plane can be equipped with ROS-82, RBS-82 and ROS-132 unguided rockets;
  4. Buildings can be destroyed by an aircraft impact;

DM improvements

  1. HE rounds no longer damage armored objects without penetrating the armor in certain cases;
  2. AP rounds penetration of a multi-element armor has been fixed (reduced);
  3. AP rounds can travel further after penetrating a target through;
  4. Now wings are correctly damaged when their root parts are hit on Bf-109F/G/K, Ju-87, IL-2, I-16, La-5, Yak-1, Yak-7, LaGG-3, MiG-3, U-2, MC 202, P-39, P-40;
  5. The sturdiness of the tail part of the fuselage has been corrected for all planes;
  6. Ramming with the propeller has been reworked;
  7. Previously developed tech (instability of the airflow around the damaged parts of the aircraft skinning) has been applied to all aircraft;
  8. Ballistics and armor penetration of BR-350B and BR-350BSP rounds (F-34, ZiS-5 and ZiS-3 guns) has been corrected according to the report TsNII-48 2VV-2;
  9. Pz-VI-H1: weak spots in the gun mantlet have been corrected;
  10. Soldiers walking on airfields can be killed now;
  11. Rear right wheel damage has been corrected for all wheeled vehicles;

Multiplayer improvements

  1. A large mission running on a server won’t prevent some players from joining;
  2. Data delivery under heavy loaded servers has been reworked. We hope this will help to fix several problems caused by data loss, such as ‘greyed out start button’, ‘damage application delay’, ‘AA fire delay’, ‘invisikle planes’, ‘invulnerable planes’, etc.;
  3. The game (and the server) won’t freeze for several moments when a very large bomb explodes in a very dense built up area;

AI and FM improvements

  1. One more case of AI following its target into the ground has been found and fixed;
  2. AI correctly turns on the engine in a ground start situation without taxiing;
  3. P-47D-28 stall behavior has been corrected;
  4. Detached P-47D-28 flaps appear correctly now;
  5. Bombsights in an automatic mode made less jumpy;

GUI improvements

  1. Many GUI elements made clearer;
  2. Automatic GUI scale option added (useful for 4K screens and VR);
  3. Lists rendering has been optimized, improving the overall GUI performance, settings and Career mode responsiveness, etc;
  4. In-game GUI has been optimized, yielding up to 20% performance in some cases;
  5. Switching the HUD on and off or changing the mini-map scale no longer causes a delay;
  6. Multiplayer gunner positions dialog window has been corrected for Ju 88 A-4;
  7. Target symbols made clearer on the navigation map

Other improvements

  1. Certain buildings shouldn’t levitate above the terrain anymore;
  2. Some bridges with uneven driveways were fixed;
  3. Aircraft cruise speeds were corrected in the Career mode so wingmen won’t lag behind the flight leaders;
  4. Previously AI-only unit 293rd IAP is now joinable by the player in Stalingrad and Kuban TOWs;
  5. “Blazing Steppe” and “Sea Dragons” campaigns are now available in French thanks to Dominique Girouard;
  6. “Fortress on the Volga” campaign is now available in German thanks to II/JG11ATLAN, ram0506 and =27=Davesteu.
  7. “Havoc over the Kuban” campaign has been updated.

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#621

That is quite a list. Nice!