Oh my machinegunnery is very discriminate. What wasn't working was my helmet identification. I could attempt to use the very dark corridor as an excuse in the case last night, however this is a known issue with me even on days with clear skies and unlimited visibility.
The mix of changes in the latest updates to DOI are interesting. The added variety to the role choices and loadouts is welcome. Having them rank locked isn't my thing, but this is modern game design.
The less good IMO is that some of the maps are feeling very cramped for what they are trying to do. A few objectives take less time to capture than they do to sprint to, with zero fight at all to get there. Just run, duck inside, and wait for the timer. Again JMO, I'd rather have a quality fight to take the prize and then hold it, even if that means fewer objectives overall.
Perhaps due to this point on the maps/objectives (or not), but the play in general seems to be far more "run and gun" than a few months back. Taking bastogne used to be quite a team oriented experience if we were to have any hope of breaking past those first couple of bunkers. Advance to cover, hold for artillery, move to capture and still probably need some grenades while breaching.
Anyway, I'll give it another shot next week. Thanks again for hosting and maintaining the server, Linebacker!