Jun 24 DCS: W 1.5.4 Open Beta available

DCS: World 1.5.4 Beta available

[quote]Today we’ll release DCS 1.5.4 to Open Beta for open testing.

DCS World
Multiplayer. New integrity check system
Multiplayer. New extrapolation algorithm
Multiplayer. Added an input adjustment possibility
New Campaign Builder design with multi language support
ME. Payload panel. Added skin preview in the 3D view
ME. Added new trigger UNIT’S ARGUMENT IN RANGE for checking animation argument for any 3D model in mission
ME. Added new trigger PLAYER’S UNIT ARGUMENT IN RANGE for checking animation arguments for player’s 3D model of unit in mission
ME. Added the ability to place helicopters on the ground for the cold and hot start
Encyclopedia. New 3D view
Options panel. New design
Support of hot plug of input devices now
Module manager. Added DRM button for activation/deactivation
Returned moon in the sky
Corrected animation of airshow cone
Oculus Rift. RadioCommunications and triggered messages menu font increased
Oculus Rift. Kneeboard and terrain clipping issues fixed
Oculus Rift. Oculus Zoom action added to “UI layer” input options
Oculus Rift. VR settings can now be applied without restarting GUI

Su-27. CN Flight Manual updated
Su-27. Added Russian training missions.

DCS Fw 190
The Challenge campaign. Updated a few missions / all the briefing images.
The Challenge campaign. Russian locale added.

DCS L-39
Fix of causeless fire in the hangar and formation below other aircraft
Added gauges with imperial scales

Oxygen QTY pointer will move not discrete when test oxygen button depressed

Some improvements and bug fixes for Sling load operations
The hints now in Kneeboard (later it will fully removed from screen)

Some improvements and bug fixes for Sling load operations
The hints (about Weapon status, sling load status) now replaced to Kneeboard
Now the ground crew can be called without setting an intercom, but opened Window
R-863 in default is tuned on ME frequency
Default position of the switch ДЕНЬ-НОЧЬ depends on the time of day
Fixed failures in ME
Added view on Cargo from pilot seats (LShift + LAlt + С), will tuned later
Fixed mirrors status during mission start
Parking brake fixed
After Hot start:
pitot heating initialize
SARPP init state
Air Inlet Particle Separator System is initialize
GMC-1A already slaved
Human radio modulation changed to AM
Tail Rotor Control Failure, repair fixed

Added SA342L model featuring Gun, Rockets, new camera with only daytime view, no NVG, rockets recoil to be corrected later
Added SA342L separated manual
Now both internal cockpit pilots bodies can be hidden using RShift+P key in sequence
Corrected Flight Model in turns
Corrected Flight Model in dives
Corrected HOT3 missile to explode as soon as wire is cut
Corrected Rotor torque behavior depending on speed
Corrected pitch and roll stick sensitivity
Corrected helicopter skids behavior at ground
Now helicopter can land in grass
Now external pilots bodies don’t show when helicopter is set as uncontrolled in ME
External copilot body is still visible when helicopter is set as static in ME, will be fixed later
Corrected campaign missions to keep player current stage
Corrected COMB warning at Alarm panel and manual accordingly
Corrected Flares now reload when rearming
Corrected Engine sound not to change while in Torque test
Corrected Trimming with Magnetic brake
Corrected wool wire to correctly reflect wind direction
Corrected NADIR VENT parameter to display absolute direction the wind comes from
Corrected SAS authority during turns

DCS C-101
Corrected mirror far vision.
Modified Special Options interface according to new appearance.
Changed EB and CC available tasks in ME.
Added CC Sea Eagle missile launch capability for AI.

DCS Hawk
W key fixed - both toe brakes on.
Fuel burn refined.
Sight glass 3d object fixed - work in progress.
Sight glass holders transparency fixed.
TrackIR view limits set.
Canopy glass external model more transparent.
Brake pressure increased to hold aircraft on full power.
Parking brake keyboard and joystick shortcuts set (LCTRL+W = off, RCTRL+W = on).
Flaps changed default to F = next detent, LSHIFT+F = previous detent and renamed to Flaps group.

If after a week we see no blocking bugs in the 1.5.4 open beta, we will move it to the public build the following Friday.

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Well I was going to work on Arma missions.



Nice! Looking forward to this!

F5, F5, F5, F5, F5 …


edit: It’s live

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  • Editor improvements are tres nice
  • New MiG is purty
  • I didn’t notice a difference with pixel density in the Vive. That doesn’t mean there wasn’t one, though.
  • I have no idea what VR zoom is supposed to do
  • Still, I appreciate the new control options.
  • But seriously, whomever put the model viewer screen in the loadout page, I want to hug you.

The Gun and Rockets on the Gazelle are great. The sight takes some getting used too, but that gun pod is pretty effective.

So no, I am sure now there was no difference. I found a way to do it directly via steam and holy crap is it better. The HUD, steam gauges, all of that is clear and readable, It’s all great except I’m now getting 25FPS. Looks like I need to go investigate settings to tweak.

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