See here for info: Turn Based Forum Game Trial? - Meta - Mudspike Forums
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Good luck to anyone brave enough to try this out. I havenât actually played a full game as yet, so might break fairly soon. Just let me know if you want to play and once we have 2 Iâll start it up.
Anyone can click in the âOpen War Roomâ to see the expanded map, see how the territories are connected by clicking on them etc.
@schurem and @smokinhole - you wanna go for it?
Yep. Reminds me a bit of âSmall Worldâ. My daughter and I played that a bunch when she was younger.
Cool - thanks. Player one has now joined.
As an aside, I updated the forum software this morning for fixes/patches etc and now the like icon thing is all weird. I think they put a series of choices behind the fighter jet icon, so people can react in different ways (like the
on the left etc). Not sure how I feel about that. Stuff I guess..
How does it work? I canât join it seems
I have to do it manually give me a sec
Ok, started it up - not sure what is going to happen. Iâll add an admin set of buttons so people can join/leave and start their own games if this one gets near to working.
Things Iâll get together in some sort of of help soon:
5 of attacker and 5 for defender means defender lives on and attacker loses that army.5 4 would lose to a single defender rolling a 6 as itâs a sort of âeach dice highest valueâ sort of thing.Anything else just ask, @schurem looks like you get first go..
PS Anyone can chat in this topic, itâs only the âwar roomâ that has limited button access, and even then people can still see.
@schurem has got pretty lucky off the bat with the initial allocation. Thatâs a lot of armies up front, and all for the basement rolls as well
"initiative_rolls": [
{
"roll": 2,
"user_id": 674,
"username": "schurem",
"player_id": 2
},
{
"roll": 1,
"user_id": 374,
"username": "smokinhole",
"player_id": 1
}
Turn 1 - schurem
Reinforcements:
Combat:
Fortify:
Next:
@smokinhole Not sure what is the best play here, maybe batter through via Southern Bay (that is good to keep at all costs because bonus) and Dark Marsh â Isles of Mists, hmm.
Turn 1 - @smokinhole
Reinforcements:
Combat:
Fortify:
Next:
First blood! ![]()
Turn 2 - @schurem
Reinforcements:
Combat:
Fortify:
Next:
Kicked yo arse like a looter in a riot! Youâre up @smokinhole !
Turn 2 - @smokinhole
Reinforcements:
Combat:
Fortify:
Next:
Man, you got no luck with the dice at all on those attacked. Odds not for you, but even so..
I canât decide if the initial set-up was just bad and stacked against you, as in I should rebalance something at the start conditions?
A lifetime of public education has taught me that losing is winning!
with the income disparuty, Eric woild need an epic string of lucky dice rolls to get even or on top.
Yeah, try to finish him off as this is just a test anyway and it obviously needs a bit of a think on the map, joined bits and starting amounts. Iâm just curious how it plays out, especially as defenders can sometimes get a 6 even with a single dice and ruin the attackers day etc.
I donât really have any talent for games design and maps, so really just put something in there to test out the rules side. @smokinhole is a winner in my eyes, despite the public eduction ![]()