Mudspike Turn Based Experiment - Game 1

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Good luck to anyone brave enough to try this out. I haven’t actually played a full game as yet, so might break fairly soon. Just let me know if you want to play and once we have 2 I’ll start it up.

Anyone can click in the ‘Open War Room’ to see the expanded map, see how the territories are connected by clicking on them etc.

@schurem and @smokinhole - you wanna go for it?

Yep. Reminds me a bit of “Small World”. My daughter and I played that a bunch when she was younger.

1 Like

Cool - thanks. Player one has now joined.

As an aside, I updated the forum software this morning for fixes/patches etc and now the like icon thing is all weird. I think they put a series of choices behind the fighter jet icon, so people can react in different ways (like the :heart: on the left etc). Not sure how I feel about that. Stuff I guess..

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How does it work? I can’t join it seems

I have to do it manually give me a sec

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Ok, started it up - not sure what is going to happen. I’ll add an admin set of buttons so people can join/leave and start their own games if this one gets near to working.

Things I’ll get together in some sort of of help soon:

  • It rolls dice to decide play order.
  • It allocates territories in a round robin way, meaning no-one gets all 4 bonus places. I am not sure if worth adding a manual placement mode but cut it for now.
  • The UI requires you to select a territory to do something e.g. deploy or from/to to attack, with the number of armies input box reused each time.
  • The ‘not risk as that’s illegal’ rules for dice are not that intuitive, e.g a roll of 5 of attacker and 5 for defender means defender lives on and attacker loses that army.
  • Multiple dice rolls are not culminative e,g. a roll of 5 4 would lose to a single defender rolling a 6 as it’s a sort of ‘each dice highest value’ sort of thing.
  • An attacker must leave a single army in the territory they are attacking from.

Anything else just ask, @schurem looks like you get first go..

PS Anyone can chat in this topic, it’s only the ‘war room’ that has limited button access, and even then people can still see.

@schurem has got pretty lucky off the bat with the initial allocation. That’s a lot of armies up front, and all for the basement rolls as well

  "initiative_rolls": [
    {
      "roll": 2,
      "user_id": 674,
      "username": "schurem",
      "player_id": 2
    },
    {
      "roll": 1,
      "user_id": 374,
      "username": "smokinhole",
      "player_id": 1
    }

Turn 1 - schurem

Reinforcements:

  • +3 Central Kingdom
  • +2 Sand Realm
  • +1 Lagoon Coast
  • +1 Red Mountains

Combat:

  • None

Fortify:

  • None

Next:

  • smokinhole
1 Like

@smokinhole Not sure what is the best play here, maybe batter through via Southern Bay (that is good to keep at all costs because bonus) and Dark Marsh → Isles of Mists, hmm.

Turn 1 - @smokinhole

Reinforcements:

  • +1 Southern Bay
  • +1 Volcanic Wastes
  • +1 Volcanic Wastes
  • +1 Southern Bay

Combat:

  • Southern Bay attacked Dark Marsh
    Dice: 4 vs 6
    Losses: attacker 1, defender 0
  • Southern Bay attacked Dark Marsh
    Dice: 2 vs 1
    Losses: attacker 0, defender 1
    Captured Dark Marsh
  • Volcanic Wastes attacked Central Kingdom
    Dice: 3 vs 6, 5
    Losses: attacker 1, defender 0

Fortify:

  • None

Next:

2 Likes

First blood! :rock:

1 Like

Turn 2 - @schurem

Reinforcements:

  • +4 Isle of Mists
  • +1 Lagoon Coast
  • +1 Red Mountains

Combat:

  • Isle of Mists attacked Dark Marsh
    Dice: 5, 5, 3 vs 4
    Losses: attacker 0, defender 1
    Captured Dark Marsh

Fortify:

  • None

Next:

1 Like

Kicked yo arse like a looter in a riot! You’re up @smokinhole !

Turn 2 - @smokinhole

Reinforcements:

  • +1 Volcanic Wastes
  • +1 Volcanic Wastes
  • +1 Western Highlands
  • +1 Northwest Forest

Combat:

  • Volcanic Wastes attacked Central Kingdom
    Dice: 2 vs 5, 1
    Losses: attacker 1, defender 0
  • Northwest Forest attacked Central Kingdom
    Dice: 2 vs 5, 1
    Losses: attacker 1, defender 0
  • Western Highlands attacked Central Kingdom
    Dice: 5 vs 6, 4
    Losses: attacker 1, defender 0
  • Volcanic Wastes attacked Central Kingdom
    Dice: 1 vs 6, 3
    Losses: attacker 1, defender 0
  • Volcanic Wastes attacked Central Kingdom
    Dice: 4 vs 4, 1
    Losses: attacker 1, defender 0

Fortify:

  • None

Next:

1 Like

Man, you got no luck with the dice at all on those attacked. Odds not for you, but even so..

I can’t decide if the initial set-up was just bad and stacked against you, as in I should rebalance something at the start conditions?

A lifetime of public education has taught me that losing is winning!

2 Likes

with the income disparuty, Eric woild need an epic string of lucky dice rolls to get even or on top.

1 Like

Yeah, try to finish him off as this is just a test anyway and it obviously needs a bit of a think on the map, joined bits and starting amounts. I’m just curious how it plays out, especially as defenders can sometimes get a 6 even with a single dice and ruin the attackers day etc.

I don’t really have any talent for games design and maps, so really just put something in there to test out the rules side. @smokinhole is a winner in my eyes, despite the public eduction :slight_smile:

1 Like