I like your enthusiasm.
Is that an official statement or something you’re inferring?
I mean this how the MMO type online flight sim (Air Warrior, Aces High, Warbirds) has always played in the past, so I’m expecting this to play like this also.
So- you hope is going to be like that?
As far as I’ve read there’s a lot of commercial talking but little info…
They said “from free to play to subscription”…
Yes i’m hoping because there is no info yet , from free to play to subscription - good ! It means that basic plane set will be free, so more people can play.
Subscription will be purchasable for 1 day, 1 week, 1 month - they’ve said this already.
…
Again. Love your enthusiasm, but I’ve been burned before.
I stand by what I said though.
Don’t let the hype train get to you.
lol ok
I’m quietly optimistic. Warbirds had great flight models for the day. I remember the whining from the crowd who had a hard time with the high performance late war fighters, and also the endless flight model discussions on the forums. It was not by any stretch of the imagination aimed at the War Thunder masses. IIRC the average age of a Warbirds player was 35. The cost kept the kids out for the most part, so it was a mature and knowledgeable player base, generally speaking. Some of the organized events were epic.
They also had a group of players who were designated as trainers. This was a coveted title as it meant your account was free. In return you gave up some time on training nights to help other players improve their skills. You could be teaching someone something as simple as landing the airplane one session, to energy fighting the next. The fact that the trainers were deemed necessary says a lot about how the sim was not really aimed at the casual gamer. My trainer handle was =rix== for anyone here who has a long memory and might have been playing back in the day.
Aces High was another MMOG Sim that came from the same lineage and appealed to the same crowd.
So, hopefully Warbirds 2020 will be more of a sim than War Thunder. It doesn’t need to be a study sim with regards to systems, but the flight models need to be accurate. We will see I guess.
If the model contact points has any bearing on the ground handling, it’s going to tip over if you even look at the brakes.
You had me confused for a second, but close glance at a real one shows you should be able to draw an imaginary line from the leading edge of the main gear fairing up to (near) the front of the canopy.
In that rendering the same imaginary line would be far forward and more vertical. So ya, don’t try to stop.
Edit: the pilot seat position and horizontal stabilizer shape also stand out.
They got the shadow correct though
If you mean Unreal got the shadow correct, then yeah…
I don’t even want to go on the internets and see what the real rivet counters say to that render.
Well, they sure didn’t skimp on the rivets…
It won’t fall apart, at least.
I’m really trying not to be negative about this, but everything I’m seeing on the net screams “desperation” about this whole project. The Steam page for Warbirds 2019 is absolutely merciless over the product as well as several others marketed under the same publisher/developer. It’s like they decided they needed a quick cash infusion, but knew they couldn’t reuse the same old engine, so a quick license agreement with Epic, some asset flips, then hope they can drum up some interest for an MMO pay to play game, the core of which remains the same as it has for almost 25 years.
Seriously, look at this:
Compare the aircraft models there with the above P-51 shots. What happened?
It’s almost like someone decided to be silly and troll the rivet counters (a noble goal), but everything reads like they’re dead serious.
In the grand scheme of things, it just seems sad. There’s a lot of opportunities for sims out there, a lot of which are on the sim-lite side, but everyone wants to do WWII MMO dogfights still? Why not the Korean War? Why not Vietnam? Army Men Dogfighter? Gunship IV? T-90 Tank Platoon? Seawolf SSN 2020? There’s a lot of ways to stand out and make something special, but they’re going to enter an over-saturated market with a fistful of fail?
It’s like they’re not even trying.
Glad I’m not the only one of that mind…
They way I see it there is probably a whole community of loyal and long-term WWII MMO Warbird players that like what they have, and this will be a bump up to a new engine for them.
It might not attract many new people that like DCS modules (super detailed) or War Thunder (free to play, unlocks), as it is not really aimed at them (although I’m sure Zombie Microprose wouldn’t mind).
The Warbird value is probably about their existing community as an MMO, and the funny rivets on the Mustang of these WIP shots don’t really get that across. I’m kind of happy for them, even if it’s not my thing.
For an MMO, that’d be a pretty small community. With Steam as the primary distribution source, there’s currently a combined total of 69 Steam reviews. Their discussion page only has 76 threads, starting from 2015. Their Facebook page lists ~6,600 followers. By contrast, DCS has close to 37,000 followers and IL2BoX more than 23,000.
Once again, not trying to be a total jackwagon about the whole subject, just something about the smell test doesn’t pass muster in the whole ordeal. If you’re only trying to appeal to a small core audience of ~6,000 people, why the big news in publications and the whole Microprose IP?
I guess we will know soon enough as they said release is in October, in the mean time let’s enjoy (or not) the ‘work in progress’ screens they are posting, looking at the rate they work i’d say it is pretty fast, and they could update the models before the release.
I’m giving them benefit of the doubt simply because there are not many new ww2 flight sims being made and especialy online ones.
Anyway, personaly i’m not a rivet counter and if the game is fun, I don’t realy mind the look of that p51.