Our Samsung Odyssey (+) first impressions, tips, and tricks...

I do not remember changing anything about pixel density in SteamVR, was not aware that it was not native resolution by default. Will definitely check this out when I get around to VR’ing again.

As for readability, I told you twice already, the resolution is significantly better than the Rift. But it does not feel like twice as good. It feels more like 1.5 to me. But I think for most flight sims, just that bit better than gen1 is good enough.

About 7 months ago SteamVR went for an ‘automatic supersampling’ change, where it would alter the displayed resolution based on your PC performance. It might be showing you 70% of the native resolution, or it might be showing you 200%.

The resolution like you said numerous times (we’re up to twice?) is higher, but was curious to see what Chris made of the redesigned panels and lens layout in the new Odyssey Plus.

2 Likes

Greatest Battles is amazing in VR. When Boddenplate is released, I’ll be UTC for a while. That is unless anyone wants to join me flying CAS in a Jug :smile:

2 Likes

Will reply a bit more later…now back on mobile headed to work for a few hours. I would definitely like to split off the topic and will take a look at it this evening. I’ll also check those requests for you.

I had a chance to try a few more games. Project Cars 2 looks incredible and feels great. I just went with whatever settings I had previously used. Given how smooth it was, if anything can be turned up I will. The O+ tracking has been very good.

These pics are a touch more blurry…trying to hold the HMD and phone and hit the button while steering with the X-Box controller. :see_no_evil:

CAP 2 looks awesome and I still love the flight model and graphics style of this sim. Man I hope the gameplay starts getting added in soon. And the Queen Elizabeth carrier is really cool…

2 Likes

I also fired up this goofy VR shooter game where you play these missions as a sniper or provide cover for your assets. It is a fun and quirky game that has some fun gun play mechanics. To fire a bolt action rifle you have to pull the bolt back, reach toward your shoulder to get another round, put it in the breech, push the bolt forward, then you can aim and fire. This game, more than any so far, does show how much better the Rift Touch Controllers are. They are just way smaller and feel more natural. The Odyssey hand controllers are clunky when you have both of them working together…bashing the halos that feel like basketball hoops attached to the ends of your hands. The Touch Controllers are just so much better designed and implemented…

2 Likes

How do you feel target spotting in DCS (both air and ground) differs between the two sets?

1 Like

I can’t comment…haven’t been able to make it into a mission yet with just the general hopping around. Will try to get some details on that tonight if possible…

OK…if I set Steam VR SS to manual, and 100% I get 1427 x 1779 in the Steam VR Settings menu. Putting PD to 1 in DCS results in the menus being a bit fuzzy and in game, I wouldn’t say the picture looks like a Rift because there is still a lack of a screen door, but there is a slight shimmer. Of note, at that Steam setting and 1.0 PD, I went ahead and set the graphics to the HIGH preset since I knew the VR settings wouldn’t tax the system enough. You wouldn’t want to play in this setting…the shimmer is pretty bad. I think the Rift would look better at that specific setting.

1 Like

And again, a note about these pics. Taken with an iPhone with the phone just held up to a single lens. Sometimes you might see a bit of a light dot or something…that is simply my house lights in the living room probably reflecting off the lenses in the O+…those wouldn’t be there with the HMD on your head. Also, I have a case on my phone that keeps the lens about 1/3" from being flush against the O+ glass…so I think the FOV would be wider if I take my phone case off. These pics truncate the view substantially…but also focus on the “sweet spot” as it were in the center of the display.

3 Likes

Gotta run to soccer practice - but I’ll check your other two points as soon as I get back. :slight_smile:

2 Likes

One other very quick comment - wearing glasses in the HMD is waaaay better than wearing contacts for me personally. Contacts resulted in smearing and artifacts in my periphery, wheras I don’t get that with glasses. Very excited to perhaps get some WidmoVR lenses which should make the comfort level better with those lenses.

1 Like

I think the only thing you have to look out for is having the preset pick a MSAA value and then also super-sampling on top of that. The MSAA in DCS scales badly in performance at very high VR resolutions, so it seems better just to set it to 1x (or 2x at a push if you have to) and then use PD to ‘smooth’ things out in VR. I think the ‘VR’ preset in DCS turns MSAA off.

Your DCS cockpit pics look very clear in the sweet-spot. Encouraging.

OK. Then that shimmer might have been caused by the HIGH setting turning that on. When I get home I’ll try it again…about an hour or so from now.

2 Likes

The VR preset is off, but I use MSAA on 2x and PD on 1.0 for a little better FPS with the same image quality as higher PD. YMMV.

2 Likes

You’re 2080 Ti royalty though @chipwich. You could swing that PD hard right and it would still be comfy. :slight_smile:

2 Likes

Changing the PD to 2.0 in DCS looks much, much, much better than 1.0 using the 100% setting in Steam VR. It looks great and performs great. I’m not sure how to gauge FPS…I know with the Rift I had that Oculus Tray overlay thing which was handy.

At that 100% resolution and 2.0 PD set in DCS World the Steam VR is showing "The current setting renders each eye at 1427 x 1779…

At that setting, I can read the MFD labels, the center bottom MFD (the one with the map on it) is a bit harder to read and the green lettering over the green map of the Caucasus anyway isn’t contrasty enough to reliably read without sort of bending over a little. A glance to the right and left sub panels and I’d say they are by and large readible without having to crane your neck closer. That improves a good bit by just turning on the panel lights…then the green really pops out even better.

2 Likes

I also discovered that I can sort of wedge my WidmoVR lenses into the soft upper and lower portions of the O+ face foamie thing. They don’t line up perfectly…but when I stick my eyes in there…it looks FANTASTIC and feels so comfortable. I’m a little worried about scratching the O+ lenses though…I’m not sure how close those WidmoVR lenses are sitting from touching the O+ lenses. It looks great though and feels better than wearing glasses under there…and a better, clear FOV than wearing glasses…

1 Like

Took a spin in the L-39 and found the cockpit lettering and text a good bit harder to read due to much smaller font used on those panels. Even the DG/compass has smaller and finer lettering than some of the other modules…so for some of those, you are still going to have to lean in.

1 Like

Oops. Fell into my bag.

7 Likes

Mine was set to 200%. Should I drop it back to 100 and push up PD?

Capture

Just gave this a whirl - downloaded the Steam VR beta, edited the default.vrsettings file and gave the three options a test (motionvector, auto, and off altogether) and did not find any difference in visual quality, and I couldn’t discern any real advantage as far as FPS. The F/A-18 is pretty frame intensive…and just using the HIGH settings with MSAA OFF is pushing about as far down in the FPS realm I’d want to go probably. I’ll probably back off some of the graphics settings a bit to settle into something smoother (particularly given I’m not flying particularly heavy unit count missions…mostly just freeflight stuff…)