Samsung Odyssey & Odyssey Plus News

Well hopefully they can be in sight but still be invisible. For instance, when I’m in X-Plane or DCS, if we need the controllers to be in view for positional reference for the headset, I’d rather not have my hands out there visible when I’m not using them. I wonder how wide a field of view the headset has with reference to seeing the controllers (I’m not talking about FOV displayed in the headset - rather the FOV ability to track the hand controllers). So if I had one controller at 90 degrees left and right…I wonder if that would be sufficient.

Yeah, I can see in the chat comments in the You Tube video comments section that someone says he does not have positional tracking on, only head tracking, and the guy says after the video was made he switched it and it works perfectly. Yay!

FYI, my hand controllers are under the table and out of site. Never been a problem for me.

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I just got the Odyssey Plus to day and will switch from Oculus if I can get it to work do I need the Steam version of DCS all my modules and maps are DCS versions

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If you upgrade to Mudspike Plus you get free punctuation. :slight_smile:

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No, the standalone version of DCS supports SteamVR without Steam running. You don’t need to use the Steam version of DCS.

You will need to install Steam separately (so as SteamVR is on your system), plus also add the Steam WMR ‘bridge’ bit here I beleive:

There’s a good ‘get started and install’ topic here that should be applicable to the Plus as well:

@Freak did an excellent job of keeping that up-to-date.

Another review is in…I’m starting to notice a trend with the comfort factor and I can only hope I have the “Samsung Robot Sized Head”. Note, he is coming from an Explorer (no idea what that is) and not a Rift or Vive…so I think maybe the SDE improvement isn’t as impactful for him.

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I bet you have worn your fair share of DC headsets. Maybe still do, for all I know.
Either way, it means you have «Pilot Sized Adaptable Head».
We wear what comes with the aircraft, and we like it. :wink:

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So, my ‘legacy’ odyssey hasn’t really had any issues to speak of with head tracking, and that’s without turning on the controllers (eg DCS). Surprised this wasn’t working well here.

I know it’s important to have a well lit room, so the cameras can clearly pick up your surroundings.

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ok thanks got DCS to work but, when head set is on mouse will not work

DCS Settings screen ‘enable mouse in VR’ ticked on?

yes when I take head set off it moves around fine when I put it back on it stops and ask if I want desktop instead of HMD click windows key + y

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Ha, I was going to reply that if you’ve worn solidified ear gel David Clamps for 3 hours straight, you can wear anything.

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New impression by another Reddit user (jakedawg69):

Just got it 60 minutes ago. Resolution and focus is much different. Before on the OG, I didn’t need my glasses. I have a weak prescription and things used to be clear. On the new headset, I can’t read text far away so now I need to wear my glasses in the headset. This makes everything much clearer but adversely I now notice just as much SDE where my naked eyes must have compensated before. It just looks different now. Also, the nose fitting bleeds in a lot light which reflects off my glasses. I guess I need to get some contact lenses.

Details up close are crystal clear. In the Lab’s Robot Repair, the text on the controls are incredible. Reflections off the glass. Also In Death graphics look better. No change in Beat Saber though.

The headset is lighter. The headphones are better. But nose bleeds in a lot of light.

It also seems that when I’m in a room, the room seems smaller.

I’m wondering now if there is an update I need.

I had the exact same issue. Only happens in DCS.
I think it is because DCS “claims” the Windows key and blocks Windows from seeing you pressed LWin+Y.

The best solution I have found is a piece of tape.

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tape worked thanks

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Nice normal person :slight_smile: review with comparison shots. Looks promising:

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My trigger finger is getting itchy…

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Yep, hopefully we get @BeachAV8R’s impressions in the next week or so.

It’s a hard decision, as the Rift is great for me and really enjoy using it, so that “$500 = 24.2% better” value judgement isn’t an easy one. But until the reviews I’m trying not to order, i.e.

image

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Yeah. I’m honestly one of those who love my Rift and would like to have stayed loyal to their product line, but with the fuzziness of direction revealed in the past few weeks, I’m just hoping this incremental upgrade will be satisfying enough to make it a baby step forward. Mostly the comfort factor and light leakage seem to be the biggest complaints. With the descriptions of how close the lenses need to be to the eyes, I’m wishing I already had WidmoVR lenses ready to pop in on Day 1. I can and do wear contact lenses sometimes for distant vision, but the older the get, I feel my overall vision is corrected better with glasses.

I’ll be watching my ship date for the headset closely.

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