I played tons of SF1 MP, although its limitations were frustrating. Only 4 types possible in a mission, two per side, only two sides, no nonflyables available.
That said, the random missions were fun enough. Even though you had to start in the air near the target the placement of units was logical and tough.
I was quite annoyed when SF2 dropped it, especially as the given reason of the dropping of DirectPlay for later OS seemed weak when I could still play SF1 MP on that same modern OS.
SF2 could have led to an excellent SF3, but TK trusted no one but himself and he alone couldn’t do it. He needed more funds, so he could hire more people and get more ambitious. He refused to partner with any sort of investors anymore, traditional publishers or even Steam which now has every POS game anyone could imagine.
On top of that he balked at doing anything that someone would classify as “marketing”. My wife does marketing and I see what works and what doesn’t. TK pretty much followed the book of “how not to market your business”. Strike that, he followed “how to not market your business.”
Almost no one but the old hands knew his products existed. His FB page was half-hearted. When you’re a one man shop you really don’t have the time to create your product, support your product, and market your product in a successful manner. Yet he insisted. Trust issues, superiority complex, stubbornness, I don’t know why, just what his insistence got him.
I’m happy he’s making a living with mobile games, but I’m disappointed he couldn’t evolve into a successful PC sim developer.