The largest any server saw online was when the beta testers were testing the Missions online.
It would have, and itās sad to see that TK abandoned the platform rather than figure out how to implement it. I still boot up SF from time to time Itās not perfect but there is something to be said for the massive scope it manages with respect to aircraft, weapons and ships. I shudder to think how much immersion that that variety of units, even if only for the AI, would bring to DCS missions.
I just want to chime in and say, āsame hereā. I loved it. Flew the heck out of it and I guess I outgrew it when it went Android. I find it hard to fly anything that is not on VR.
Back in the day, multifighter engagements and ground attack missions were so immersive. I still think its a great beginner game. Hate to see it goā¦ Sighā¦
Thanks, but with the amount of different planes concerned (SF2, SF2E, SF2V,SF2I,SF2NA and XPs, not to mention the big mods like XP Gold, NF, Korea etc, it would add up to quite a bit of editing.
That doesnāt include researching how itās done, testing etc.
Probably.
Not a daunting task as you still fly a plane at a timeā¦
Iām pretty sure a Python script could handle it in a second.
Still, no worries. I was more making sure you knew.
I installed everything a while ago, and made one big rar file and sent that to an external when I chose to back it up, that way I just extract the rar.
There is a VERY important plane that SHOULD be included hereā¦!
I wonder which one
Clearly the AT-802U.
I canāt believe I left out the Skyraiderā¦you sir, are correct.
Gdammit!!!
I played tons of SF1 MP, although its limitations were frustrating. Only 4 types possible in a mission, two per side, only two sides, no nonflyables available.
That said, the random missions were fun enough. Even though you had to start in the air near the target the placement of units was logical and tough.
I was quite annoyed when SF2 dropped it, especially as the given reason of the dropping of DirectPlay for later OS seemed weak when I could still play SF1 MP on that same modern OS.
SF2 could have led to an excellent SF3, but TK trusted no one but himself and he alone couldnāt do it. He needed more funds, so he could hire more people and get more ambitious. He refused to partner with any sort of investors anymore, traditional publishers or even Steam which now has every POS game anyone could imagine.
On top of that he balked at doing anything that someone would classify as āmarketingā. My wife does marketing and I see what works and what doesnāt. TK pretty much followed the book of āhow not to market your businessā. Strike that, he followed āhow to not market your business.ā
Almost no one but the old hands knew his products existed. His FB page was half-hearted. When youāre a one man shop you really donāt have the time to create your product, support your product, and market your product in a successful manner. Yet he insisted. Trust issues, superiority complex, stubbornness, I donāt know why, just what his insistence got him.
Iām happy heās making a living with mobile games, but Iām disappointed he couldnāt evolve into a successful PC sim developer.
The SF1 Engine used older directX API
SF2 used a new one, which did not have the DirectPlay anymore. you canr mix API versions.
So you cant run SF2 with a DX9/10 Direct3D and still Use DX7/8 DirectPlay.
Still, a bunch of us approached tw and suggested making module for DCSW, that way he didnt have to code UI, Interfaces, GFX Engines etc.
just upsample the 3d models and textures, finish modelling the pits since they only modelled the front for 3DoF, script SFM and a generic SSM that can be applied to almost all of the AC (SSM Radar, HuDs, RWRs etc).
he shot it down.
Didnāt Hyperlobby support SF? Seems like my old IL2 squad was successful at getting some mp going with SF Vietnam, although I donāt remember more than four of us in a session. Carrier ops were fun.
Still, mentioning SF in the same conversation as DCS is like comparing a 1990s Mustang GT to a modern 911 RSR I think that Iāll just keep it tucked away in a dusty corner of my bio RAM as a fond simming memory.
BTW, MilViz is freaking out of control. C-130, F-105, F-15C, Viper, SR-71, B350i, etc under development.
Iām afraid thereās a bit of pride in that choice there.
Yeah, LockOn was a Direct Competitor in the āSimLiteā department.
If only their Jets didnāt break every update and their customer service werenāt as paranoid as Stalin.