yes a great read, but the list of the full crewable vehicles is not completely.
Maybe he had not the current version SB ProPE 3.028 (x64).
Crewable Tanks: Leopard 1A5 (GE)
Leopard 2A5 (GE)
Cougar 6x6 MRAP
M113 G3 DK
M113 G4 DK
TPz Fuchs 1A6
TPz Fuchs 1A7
MAN 10t supply
MAN SX 45 (supply and fueler)
Unimog 1300L supply and Troops
Ural-4320 supply, Fueler, Troops, and Repair
Civilian: 1,2t Technical-T,HMG
2,7t Truck 4x4-F (DShk, M240, M2HB, MG3, NSVT, TOW)
Others: Wisent ARV
TPz Fuchs 1A6/Eng
M113 G3 Eng (MICLIC)
M113 G3 TOW
and this are only the full crewable, there are other vehicles too.
And don`t forget the infantry.
We have a Rifle platoon, AGL team, HMG team, Missile Team (Sagger, Spigot, Bill, RBS 70, TOW, Milan, Javelin, Spike...), FO Team and Mortar Team.
They will bring up a new version this year.
Here the last statement of Ssnake (He is the boss):
"We definitely WANT to have a new version ready by June 2016. The feature set is still a bit unclear however (we intend to nail it down early in the 1st quarter, and then to start with the internal beta test).
The full feature disclosure will usually begin six to eight weeks prior to the anticipated release date. I have however already announced a few things on prior occasions, particularly the new terrain engine. We've been working on that almost since the release day of SB Pro 3.002. It will allow us to do new things in the future, not all of which we can implement initially, but it's an essential project for a number of future core features. What I can say is that it'll allow us to bring leveled roads to mountain slopes, and generally smoothed roads. It'll allow us to create hairpin curves on very steep slopes which is actually something that not many real-time simulations do at all, or do well, so we're actually quite proud of that (even though the practical application in Steel Beasts maps may be rare).
One consequence of this new terrain is that it will absolutely require 64 bit, so we can no longer support X86 mode. Another is that height maps will require substantially more disk space. I will post more on that in a separate thread some time in the new year.
Expect new playable vehicles. Which ones will remain undisclosed, of course, until shortly before the release date. But you'll love 'em.
Also, we'll include the particle system that we had hoped to have in SB Pro PE 3.0, but we seriously underestimated the amount of work that had to be invested, both into the particle system itself as well as into the artwork, or the shader effects. But I've seen some amazing eye candy in early development previews (at least "amazing" to me, a dinosaur who started home computing in the mid 1980s). The days of eternal sunshine in Steel Beasts are definitely coming to an end. Bad weather may never have been so good.
We've invested a substantial amount into the infantry field, above all, the user interface, so that small scale infantry scenarios will become much more practical to play.
Another hopefully welcome feature of practical value will be "force templates", allowing you to configure the equipment of each mech infantry team so you can have, say, multiple variations of infantry platoons for the same nation but different tables of organization and equipment across decades of doctrinal changes. You'll be able to save company and even battalion force templates, which you can then share with the community so you can create your scenarios much faster without having to put together everything from scratch, every time.
There's so much more, but for now this will have to do. We will post more information in the coming months."