Steelbeasts Pro PE; on the road with Duke

Servus,

here a video in addition to my AAR from Matsimus.
He was in a Leopard2A4 platoon.

cheers

Duke

Hi guys,

last thursday I joined the weekly BG ANZAC steelbeasts multiplayer session.
Whe had a party of 3 guys from australia, 1 guy from australia who lives in new zealand, 2 guys from denmark, 1 from canada an me from germany.

We played a not so easy mission.
Tac197 was the last who joined in, so he had the honour to lead us during the battle.

Here the mission briefing and the starting positions with the plan of our CO.
I was a platoon leader and had 4x M1A2(SEP). My callsign was “12”.
I had support from Tacbat (canadien). He was running the platoon seargent section.


You can see the PL CORK and the “platoon area 12”. I checked the line of sight from there, and you can see I could a lot of areas observe (the red marked).

good morning australiaaaaaaaaaa

looks like I need my NVG.

We moved in position, the “11” tank platoon was left of us, the V31 recon platoon to our right, observed the border line along a ridge. Our mechanized infantry platoon I23 prepared a defensive position to block a crossing point of the CAUSEWAY. The engineers “E21” working to lay a minefield.
At this time we had our first engagement with the enemy. 3x T90s, 1x BRDM-2 and 1 MT-LB are destroyed in the north.
The Javelin team of V31 destroyed one T-90 (reference point MP1015).

Here you see the graveyard of the enemy recon force in the north.



Now the enemy knew our positions and tried to cover his attack with a smoke screen along the ridge line.

Hehe but we have thermal imager.

V31A under enemy arty fire.

Our CO and the maintenance dudes in the rear area.


The enemy tried to recon the center route between PL BEER and CORK.

But our recon guys are in position and can observe everything.




The view of our dismounted observer squad.

The Javelin team of our recon guys changed their position, protected by an enemy smoke screen.



Just in time to report some new tanks in the north.

They lost one guy, but shot back.







At this time we gave the enemy recon force a bloody nose, but now are the main body arrived. The big question was: where is the main effort, north or south?

I can observe the movement of our recon guys west of the ridge. My platoon seargent observed to the north and I changed my position to observe the center ridge line.


My M1 (I love the australia skinpackage).



Something is moving over the ridge to our east and “11” and “12” engaging tanks in the north.







The enemy tanks in the north had no chance against eight M1s in position and it looked like they changed their main effort to the center. Our CO ordered the V31 recon guys back. I spotted a MT-LB and took him out.





My gunner reported an enemy infantry men, time for some coax action.


There must be some more infantry but the enemy forward detachement was comming closer.

My platoon under arty fire HE/smoke.

The fire fight started and “11” and we gave our best. The enemy FO in my TIS.







Ok, I give you another sabot.





So everything went very good. My wingman got one hit and had an injured driver. So in steelbeasts this means you can`t move the tank. You have to send an ambulance to the tank, but it takes 15 minutes for the reanimation. So in this delay mission I called for the ARV to bring the tank to the rear area and to heal the driver there.
“11” and I covered the recovery mission. In the meantime our CO ordered my platoon to PL ACK.
During our fire fight on PL CORK I requested an ammo truck on PL BEER. So a perfect team work again.
We arrived PL ACK and the ammo truck was in place.

Our recon guys reported a tank platoon moving south and a tank company in the center and more enemy reinforcements. We had to reload faster.

Ok, I sent my platoon seargent to the ridge, to protect our right flank. With the other 2 tanks we moved in position to welcome the center guys. In the end it was a bad idea and you guys will see why.




The tanks south came over the ridge and were in my right flank. My seargent gave his best, but there came more than one platoon. The first enemy tank fired and I hit him a second later. I destroyed him but he hit me too and I lost my driver, loader and my fire control system. I got two hits today and every time I lost the driver.
The OMEN were bad for the rest of the battle.





Tacbats second tank got a hit too and lost his ammo storage and the driver and gunner, and another T-90 destroyed my tank.

So at this time we had one tank with an injured driver in the rear area, visiting the uncle doctor, one tank with injured driver on PL ACK and the fully operable tank of my seargent. The enemy was pushing in the south with a tank company.
good night…


Ah ja, I forgot to say the enemy was attacking the center area with two reinforced tank companies.
Our other tank platoon lost one callsign too and was fighting against the center guys. The engineers finished their minefield and withdrawed. Our infantry guys were in position to over watch the mine field and to block the crossing point. Tacbat was fighting against our enemy tank platoon, but got also the first hits.


He destroyed 2 more T-90s, but died seconds later.

There was one M1 left with the injured driver, not very long.

The ambulance in the “rear area” needed 11 more minutes to reanimate my driver.
I used “” because the enemy distance to the “rear area” was 1200m.


Our CO decided to fall back with all callsigns. So bad luck for me, the ambulance said good by.
The ARV was not available at this time, it was recovering a “11” callsign.
It was a withdraw under enemy pressure with a lot of enemy arty fire.




One T-90 came very close, but was taken out by a “11” callsign.

I can see the turret.



What comes next…


My position under arty fire and the ARV try to survive.

Last man standing of the 12 platoon…



run away guys, faster…

hey M113 wait, we want to jump in…

ok, we dig in…

and red was pushing and pushing…

11B the last tank of our party.

Did I wrote the enemy was pushing…

…run faster…




We did not gave up.

We had a Javelin team in the flank of the enemy attack but only 2 missiles left, damn we needed a arcade magazine now.

<img src=“/uploads/default/original/2X/8/8ff8b4e924762ae4487a010e2540a6bbd28e3d92.jpg” width=“690"height=“363”>
<img src=”/uploads/default/original/2X/d/d8aea9040825ac6ccd3b0eac554f6e0a3f901191.jpg" width=“690"height=“363”>




<img src=”/uploads/default/original/2X/4/4406be9742166ebfccb404a66fcb9953388ea69e.jpg" width="690"height=“363”>

What we can do to stop the enemy?

We have a M113AS4 with cal.50, maybe we can destroy some tracks.

ähmm, no, but we have a maintenance M113, we can try to ram…



…ähmm no,

I make a try with the Unimog…

no luck,

and now the G-wagon…

no try because the host stopped the session.

and we got a victory, better a pyrrhic victory.

What a mission, my platoon lost the battle on PL ACK. Next time we fall back to PL RUM and try to flank out the southern attack, and after that to delay the main body.
But as always good teamplay and a nice thursday morning with the comrades from down under.

The last pictures are a time lapse, were you can see all (own and enemy) callsigns in the mission.

X+0

x+5

x+10

x+15

x+20

x+25

x+30

x+35

x+40

x+45

x+50

x+55

x+60

x+65

x+70

x+75

x+80

x+85

x+90

end

Thank you to all participants and thanks for reading.

cheers

Duke

3 Likes

Hey Duke!

Last time I lend you the keys to the Unimog! :slight_smile:

2 Likes

Note to self…never volunteer to carry the Javelins…

Awesome AAR…so much to love about that sim… (maps…maps…maps!!)

Hi guys,

last thursday I had a short sleep after my nighshift and joined the weekly BG ANZAC session again.
For me as shift worker, 11 AM is a perfect time for steelbeasts, son in the kindergarden, wife at work, so lets rockn roll.

We played a company size mission from my buddy Gladiator (the guys who is always asking for a tank).
It`s one of my favorite missions, and I made a BG ANZAC version. This time we played the hardcore version.
A aussie tank squadron with M1A2(SEP) against a reinforced T-90 battalion.

Here is the mission order:

I was the troop leader of 12 and had support of my danish comrade MajorDuck.
We used the steelbeasts.com TS and stayed all in one channel. MajorDuck suggested to use skype for platoon comms and the TS wisper list for company comms. It was the first time for me and it was a very good idea.
Panzer_Leader was the CO for this battle and was getting more grey hairs this time.
So in the next picture you can see our area of operation. The black security line and 3 blue phase lines. Our left neighbor
was a german Panzegrenadier company. My 12 was on the left side and 11 to the right. You can`t see the 13 platoon.
This was our reserve. If you want to use this platoon in this mission you have to activate via Trigger.
In front of 11 was a german recon section.

During the planning phase I prepared a path for my section to my first battle position. MajorDuck was following me, but his second callsing had some problems. So I helped out a little bit and drove M1 by myself forward.

So his tank was in position, time to find some good battle positions for my 2 tanks.

I found a good one and checked the area with the gunner optics.

You can see the visibility in the daysight was not very good, only round about 1200m. YOu can also see my very good flanking position. So my plan was to block with 12A and to flank with my section. It worked perfectly…

But I had a second tank, time to bring him in position.

My section in position.

upps…

waiting…

The first contact this morning had our left neighbor. We heared the autocannon fire, it was a very intensivly fire fight.
I also heared some BMP engine sound too and they came closer.

A short time later we had to close our hatches because the enemy fired some arty mission in front of our position.
Looks like they will come soon.

I checked my information system.

“Bimb 12 o`clock 620”, hello our fist customer for today was a BMP-3. He was focused to MajorDucks section.

hello and bye bye…

I destroyed 4 BMP-3s very shortly. So we knew we have a company in front of us, but there were tank sounds too.

My gunner reported tanks and only 2 sabots left.

I sent this time in to a hidden position to reload. 2 rounds are better than 0.

During this time I suggested my CO to fall back and requested a ammo truck in our next location.
Panzer_Leader said ok and we planned to take out the next tank platoon and then to fall back, to collect the platoon behind the village and then to fall back with the complete platoon to our next position.

The enemy T-90s attacked with top speed and I was in a perfect ambush position.

2 T-90s were to fast for me but not for MajorDuck. It was time to fall back.
My gunner reported more BMP-3s in front.

Ok, I got the hunting feaver and took out some more BMPs.

Here the original map view from the game.

and here the map view from the AAR were you can see all units.

It was time to go,

I linked up with MajorDucks section and we started our withdraw backwards to hill 251.

Here the picture from the AAR, we had a nice timing.

I saw the point T-90 and requested a arty strike to block the enemy. we need some time to reload.

MajorDuck moved to a position north of hill 251 and I moved south hill 251 to engage the enemy along the railroad and the mainroad.

This was perfect team work. We arrived and the requested ammo truck was in position.

I over watched with one callsign my area and the second was reloading.

By the way, I love this skinpackage from Falli(911).

Now MajorDuck and his section had some trouble. They got some arty fire and a T-90 company was on the way to his position.

He got some hits.

I reported: “19 this is 12, I´m under arty fire, no damages - OUT”.
One second later I got a direct hit. In the top left corner you can see my damages.
radio, EMES, gunner primary sight and stabilization.´, Fu…
Time to bring my second callsign to a save position.

and to move forward again, I saw a T-90 was moving along the road.

but today I make no presents…

I sent my 12B callsing up to MajorDucks position. He always reported more than a platoon T-90 near his position.
This can`t be so I decided to have a look, crazy danes.
Our left neighbor was also fighting. There was always autocannon fire left of us.

One of his callsings had a injured loader, so I sent him back to PL DESPAIR and requested the ambulance to this position.

Every time I moved in position to over watch the road, I got enemy arty fire. So I decided to fall back behind a house and to ambush the enemy.

MajorDucks section was in the rear area to reload and heal the loader, one of my tanks was observing north and the other tank was observing south.
Ach ja, I saw an enemy tank platoon north of hill 251 and decided to fall back.

Some time later I was looking to my left and saw a BRDM2-AT ok a BRDM2-AT, fu… Gunner 3 o`clock BRDM in position, fireeeeeee

I supported with my cal.50.

Seconds later I destroyed another BRDM2-AT.

During I was fighting against the BRDM2s, MajorDuck was observing from the F8 view of the other tank.
He reported some movement on hill 251.

hot work today, but today we will win and survive…

So the northern sector was save, time to switch to the south.

There were tanks sounds in front of me and they came closer very fast.
A tank platoon was attacking over the open area to my south east.

I got a hit, poped smoke and moved behind the house.

I had no chance with this tank against the platoon.
Ok I had the other tank facing north. But in the north was a T-90 platoon too. I had a bad feeling, but the god of war was very kind to us till now.

I made a try and MajorDuck had his eyes to the north.

autsch…

…during this time MajorDuck reported some movement north, damn… He or I…

I like my TIS.

don`t forget to reload…

and back to the south…

MajorDuck and his tank established a new position to over watch the open area.

Panzer_Leader activated during the battle the 13 platoon via Trigger because the 11 platoon came in trouble too.

This time the enemy wanted to go through our positions and was attacking again.
MajorDuck got one hit and was immobilized. In front to his left you can see the burning CO tank.

In my southern battle position I could hear a BMP moving. The enemy FO was passing my ambush position and I had some fun. I don`t know how many cal.50, sabots and HEAT rounds I fired in this peace of scrap iron. It was a expensive kill.

He was always smiling in my face…

and smiling…

and smiling…

and smiling…

ahhhhhhhhhhhhhhhh

and smiling…

yes…

But we lost 12A, damn…

and our company lost a 13 callsign 300 behind 12A, whats going on here.

In the meantime MajorDuck was still visiting the doctor. I have to make a new skin for the mine plow. Looks terrible on the aussie M1.

But back to my callsings. Something was going on to my south. The enemy fired some HE/smoke missions.

More T-90s, but this time a section from 13 platoon flanked out the enemy.

After the 13 callsign was in position our CO planned a counterattack. I got the order to resupply.

In the rear area the ambulance and the ARV are busy too.

But no counterattack this time, we did the job and the mission time was over.

Yes I destroyed 16 vehicles, a nice revange for the last 2 battles.

Here a view behind hill 251 after the battle. There was still a platoon of T-90s in position. Probably afraid of me.:sunglasses:

The last picture of today. You can see all callsigns after the battle. Looks like the main effort was on my side of the valley and the village on PL FAITH is occupied by an enemy motorifle company.

I love this mission. A very good script a good map and a very good skin package (except the mine plow).
Thanks for the support from MajorDuck and thanks to Panzer_Leader for stepping up.

see you next Thursday…

cheers

Duke

1 Like

Hi guys,

there is a new Steelbeasts Version available. We are now on 4.010.
Last Thursday I participated the weekly session from my friends from down under.
We played a company attack mission, it was fun.
Here some pics:

Here are the release notes for the new version: http://www.steelbeasts.com/updates/SBProPE_4-009_RN.pdf

cheers

Duke

Hi guys,

here a stream from the last sunday night Kanium.eu mission.
I was part of the OPFOR and we did well.

cheers

Duke

Servus,

Last thursday it was a good gaming day for me. Arma3 at night and in the morning I joined to the BG ANZAC guys and their weekly steelbeasts session.

We tested a mission made by Panzer_Leader. We had to attack with an danish MechInf Company(+) against soviet airborne units.

Gibsonm was leading the party and I had a tankhunter platoon under my control with 4 M113G3/TOW.

I had the order to move to hill 08 and to over watch the attack of the Mech Inf guys.

So lets move out.

Our tank platoon (3x Leo1A5DK) lost his first callsigns, so I decided to split my platoon and to cover myself.

I arrived on hill 08 and saw 1 BMD-2.

As usual the enemy you can see is not the problem. 1 BMD is not operating alone and so I lost 1 callsign.
0:1 for the soviets.

But my second callsign arrived and it`s time to strike back.

On the way:

but this guy shoot back with a missile, THOR ODINSON please make my missile faster than his.

yes my TOW hit him and his missile went down.

Found another BMD-2 and fired the next TOW. By the way Duke vs Soviets 1:1.



I scored and lead by 2:1.
But the soviet airbornes gave not up, I watched to the left and saw a third and there came something in my direction.

Gunner smoke, driver backwards left quick, quick…

But now I knew where he was and I sent him some greetings back.



My missile was faster and I survived and lead by 3:1.

On the company radio I heard some reports about enemy BMDs in area 13, time to have a look.




Uploading…

4:1

My gunner spotted another BMD and we took him out too, but it was close like usual this morning.



5:1 for me

It was so a beautiful morning.

Our Mech Inf guys took all OBJ and prepared to defend the ground.
I lost one more M113 by an RPG, but scored 2 more BMDs

In the end I had 7:2 for me, but I was out of ammo.

cheers

Duke

6 Likes

Love it duke keep them coming.

One day, the mudspike guys will dip their toes…and when they do i will be right behind them shoving them into the pool.

3 Likes

The „Chong Ju“ experience!

This week I joined the weekly steelbeasts session from the BG ANZAC guys again.
These days the guys from DOWN UNDER play around with an attack mission named “Chong Ju”.

Mark (Gibsonm) made a scenario and everybody who wants, can make a plan and get the chance to execute as CO.
Here you can see the map and the orders:


Last week Brian (smithcorp) had the first chance and we executed his plan very well.
This week Juno developed a plan and 6 of us gave their best to follow his orders.


I had the T12A (2x M1A2(SEP) with mineplows) section and the engineer (2x M113eng) section under my command. Jumo wanted to attack through the minefield, so my part was to breach it.


We had a little bit time, so my loader relaxed and I watched around and saw our MechInf and the CO go in their starting positions.



To our north the cavalry guys and the FO party went in observing positions.

Our guys in the Echelon are ready too.

After the recon guys were in position the first reports came in.

The cavalry guys dismounted their squads to have a better view with the Javelin thermals.

Our Company was in formation and ready to attack.

Jumo ordered the T11 platoon in an over watching position to cover my breach and he ordered an arty smoke screen.

Everything was good and I moved forward to breach the minefield.

My gunner spotted a T-80 but our T11 behind us did his job very well.


We spotted an enemy engineer vehicle too and my AI wingman took him out.

We spotted some infantry units in bunkers too. But in this phase of the fight I only reported the enemy. Priority 1 had the minefield and we found it.


The plan was to breach with the engineers. I changed the plan, made my plows ready and started the breach.



The engineer section followed my tanks and marked the minefield and checked the size of the minefield.


Now the rest of the party followed through the minefield and started their attack to take OBJ1.



I supported with some HEAT rounds and MG fire. I also spotted a lot of barb wire around the defensive position.
Looks like they will need my plows again.


<img

Now I breach the barb wire.

In the mean time I made some mine detecting training with my engineer dismounts.


Our CO pushed the MechInf forward to OBJ2. We knew there was one BRDM2-AT destroyed and minimum 1 alive.

Who is faster? Brian in his M1A2 or Mark in his M113AS4?
Brian got the first chance.

But Mark hits were better.

So after a couple of minutes OBJ2 was ours.



I collected my units in OBJ1 ready to support.

final positions:

Junos plan worked and for a bloody civilian he made a good job as CO.
Here the mission in time lapse:












After the mission Mark moderated the debrief and everybody had the opportunity to give some feedback.

All in all a very enjoyable and informative morning for me and maybe next week another guy will have a new plan.

If you want to make a plan here is the mission file.

BG ANZAC Chong Ju 4_010.zip (1.8 MB)

see you on the battle field

Duke RAAC(v)

4 Likes

Glad you liked it. :slight_smile:

There will be a version 2 of the scenario in due course too - that will allow multiple lanes, different types of OPFOR, etc. but we’ll finish this rotation first

2 Likes

Servus,

Here my stream from last night.

cheers

D u k e

Hi guys,

last thursday I joined the weekly BG ANZAC session again. It was a little bit tricky, because my internet made some problems.
Panzer_Leader did some rework on one of his “old” mission and we tested it.
It was a delay action of an aussie battle group.
Here you can see the map and his plan and the orders of our BN CDR.

I was in charge of the I61A section (2x M113AS4 with 2 Javelin teams).
After mission start I moved back to my blocking position and set up my 2 Javelin teams.

After every team was in position, Brian (smithcorp) gave me control over V31D (a ASLAV PC with cal.50 RWS).
He was our recon guy but needed a hand, because he had to over watch a huge area.
I moved to my position and dismounted my observer team and my Javelin team.


My position was on top of a ridge and very good for my job.
After a while I found 2 T-90s, which were facing in my direction.

Looks like an enemy recon platoon on a recon patrol in the southern sector…
In our northern sector was some action too. Brian found an enemy T-90 platoon too and Jumos tank troop (T11) engaged the enemy. Unfortunatly Brian lost one ASLAV-25.



I saw the point platoon was making an observing stop and requested some arty. Time to say hello. During the waiting I spotted another recon patrol (2x T-90s, 1x BRDM-2 and 1x MTLB).


Yeah, the requested ICM arty strike was on target…

… and destroyed the T-90.

Burning red stuff in the north.

But back to my job. The other recon patrol was moving forward and occupied the position of the destroyed T-90.
Good to have our FO on the radio.


Bad news for my internet connection “ping time to large”. Usually I have a stable connection to australia but today we germans say “Da ist der Wurm drin”.

“Büchsenlicht”

… damn I lost connection to Marks (Gibsonm) server. Mark stopped the session and gave me the chance to reconnect.
Thank you guys.



Back in the game, we sorted out who was in charge of my old units and after a while I got my recon patrol back.
Back on my rigde I saw the enemy point company moving in my direction.



A mix of T-90s and BMP-3s with FO and BRDM-2s was marching along our PL DEATH. Panzer_Leader ordered the T11 platoon back to PL GLORY. So we had 2 tank troops (T11 and T12) in position to welcome the enemy.
So popcorn time for me, enjoyed the engemement from my position.





I think no losses on our side, only one immobilized tank.

Looks like for the moment, we stopped the enemy. But I can tell you this was only the warm up.

A couple of minutes later the enemy started a massive arty fire along my ridge. Good that I had my ear plugs in.
To run away was no option, so I stayed in position, prayed to ODIN and survived.

During the arty fire I spotted tanks to the north west and there are came more and more…


… and they marched in my direction.

An enemy reinforced tank battalion in march formation, it was a nice view. We tried to block the enemy with ICM fire.

A big surprise was the point company of the BN. They were not following the road. They marched south, looks like the enemy CDR tried to flank us with this company. I reported and Brian got the job to hold contact with his ASLAV.
The main body of the enemy BN was still marching along the main road along PL DEATH.



Our tanks had now a hard fight against the enemy BN and we got the first losses.
… and the enemy was pushing…

… I spotted the enemy arty (2S1).


Usually I got target for our arty, but not today. We had to stop the tank BN first. Brian reported the enemy tank company in our flank and our tanks had now 2 hotspots.
The fight was very intensivly and both sides payed a high price.

I got the order to fall back. I decided to walk along the ride to stay in contact with the enemy.

so a bloody morning and such a good view…

But the enemy did not enjoy the view and pushed forward.

Here the tank of our boss.

Our echelon on the way back to the west.

Back to my blocking Javelin teams. In my game they had a damaged missile starter. So for me they were useless.

I had the time to have a look what was going by the other players.
Mark and the rest of T12 tried to flank the enemy.




He took out a lot of red stuff, but lost his callsign too.

Because our engineers (they were scripted and under AI control) not withdrawed, the enemy tanks run into this units.
Our CO reinforced with our grunts and they played cat and mouse in the woods.

I over watched to this area with my Javelins.


In the next picture you can see Brians Javelin team fighting the enemy. Yes it was a Javelin team and not a RPG team.
Looks like I had still some internet problems.

In the meanwhile our grunts used their Carl Gustav anti tank weappons.



and the only thing I could do was observing.


And oh wonder, my Javelin teams started to engage the enemy. I was wondering about, because you can the the damage report in the top right of the picture.

I had to stop the mission because my son came from school and was hungry.

As always a very good thursday morning with a very hard but good mission.
I have to talk with the school, maybe they can teach one more lesson every thursday.

If you want to try out this mission:
Heavy CT Delay v (Contemporary) Tank Battalion FD v2.2 (4.010) - Copy.zip (2.1 MB)

Next sunday is the weekly Kanium steelbeasts session, feel free to join.
mission start: 19:00 UTC
teamspeak server address: Teamspeak3.i3d.net:10077

If you want to join, try to be there at 18:30 UTC to sort out the whisper list and other teamspeak stuff.
If you want to read more:
http://www.steelbeasts.com/topic/11334-kanium-sunday-26th-feb-wietzendorf-by-kingtiger/

see you

cheers

Duke RAAC(v)

2 Likes

Nice one mate. School should know better than to let kids out when steel beasts is on.

Here’s some shots from my perspective (V31)

We had previously bumped into a fleeing civvie car, so when V31, creeping into our overwatch position way up in the north, getting ready to watch the roads east, saw a dark shape on the road to our left, at first I thought it was another car or civvie truck. Nope, it was a T90, spearhead of a CRP.

My second callsign only survived because Tango 1-1 was able to hit him in the flank as he was about to kill my retreating ASLAV. Thanks 1-1! This apparently prompted the enemy to take the southern route, allowing D u k e’s FO team to coordinate multiple ICM fires onto their approach routes

Then later, as I probed east to make contact with the T90 company passing down our right flank, I bumped right into the enemy at close range - they were already crossing the ridgeline protecting our flank and heading for a handy re-entrant. Two close-range surprises in one night. Luckily the skipper, as well as Tango 1-2 are able to hit them as the head down the slope

I contribute some paint scratches, trying to damage their optics with my 25mm

But after one T90 passes by, a second survivor notices my mosquito bites and turns to deal with me - time to retreat again

Dismounted Javelin team from V31D gets some kills before their vehicle is destroyed just before they can rearm

Viewed from V31D’s dismounted FO team (D u k e) the ICM barrages are beautiful

Tango 1-1 callsign helping to blunt the enemy thrust

And a couple of bonuses:

Nice vignette of ASLAV with Moon…

A red T90, eager to slot a fleeing Unimog, doesn’t notice the range isn’t clear and scores a friendly hit.

1 Like

Servus,

tonight:

cheers

Duke

Hi guys,

I promised my comrade @Major Duck from Kanium VU to make an AAR from the last sunday mission and here we are.

The name of the mission is “Wietzendorf”, if you want to play have fun:
Wietzendorf.zip (2.8 MB)

I was the fire control officer/ forward observer of our “Kampfgruppe”.

Here you can see all participants:

The red forces are scripted, but this time we had a human player (Hedgehog) on the the red side (a very busy one).
The leader of our “Kampfgruppe” was @Abaddon.
His orders:

FRAGO for KG Abaddon

Situation
a. Enemy
Enemy Battalion sized force consisting of recce and AT-units has taken up positions around the town of WIETZENDORF. It is estimated that they are currently resting and refueling to be ready to continue the attack towards WEST as soon as possible. We have identified T-72s, BMP-2s and BRDMs in the area. Enemy positions at WIETZENDORF is unknown.

b. Friendly
Our KampfGruppe is lacking ammo and fuel. We have been attached with HQ CSS elements for rearming as soon as possible.

J Coy is holding SUROIDE, contact with enemy recon element.
K Coy is holding MARBOSTEL, no enemy contact in the last 12 hours.
R2 recon platoon has established OPs on the roads leading EAST of WIETZENDORF, no enemy contact in the last 6 hours.

Mission
Attack to destroy enemy forces in WIETZENDORF.

Execution
a. Intent:
Phase 1:

  • Rearm at AA
  • Contact J Coy and conduct passage of lines
  • Recon Route Berlin and NAIs 1-3
  • Attack to PL ONE in company column
    Phase 2:
  • Attack and clear enemies in WIETZENDORF with 4 platoons, seize OBJ1.
  • Attack to PL TWO in company line, seize OBJ2.
  • Recon NAI 4
  • One platoon as reserve and flank guard.
    Phase 3:
  • Establish hasty defence around the area of REDDINGEN and defeat enemy attacks from the EAST.
  • Prepare to conduct a relief of defensive positions with follow-on forces.
  • Recon NAI 5
  • One platoon as reserve.

b. Key tasks:
1) Attack along ROUTE BERLIN
2) Destroy enemy forces in WIETZENDORF
3) Establish defensive positions around REDDINGEN, oriented East
4) BPT conduct a relief of defensive positions with follow-on forces

c. Task Organization:

A66, A65, P1 (CMD Sec)
R1 (Recon plt)
A1 (Tank platoon)
A2 (Tank platoon)
A3 (Tank platoon)
B1 (Mech inf platoon)
B2 (Mech inf platoon)
A4 (CSS)
H1 (CSS)

Tasks to subordinates
R1:
Move to checkpoint R1. Prepare to recon enemy strength, composition, positions and heading at Route Berlin and NAIs 1-5.
A3:
Rearm at AA. Prepare to attack on point along Route Berlin to PL ONE.
A1:
Rearm at AA. Prepare to move behind P1 to PL ONE.
B1:
Rearm at AA. Prepare to move behind A1 to PL ONE.
A2:
Rearm at AA. Prepare to move behind B1 to PL ONE.
B2:
Rearm at AA. Prepare to move behind A2 to PL ONE.

A4:
Rearm KG at AA. Prepare to move behind A65 to PL ONE.
H1:
Rearm KG at AA. Prepare to move along route Berlin towards OBJ2.

Command and control

  • R1, A66 and P1 will move to make contact with J66 immediately and coordinate the passage of lines (latest enemy intel, position of friendly forces and obstacles, intent of KG passage etc.). R1 starts recce from CP R1 on CO order.
  • At the sametime, A65 will lead the rearming of KG units to atleast 75% ammo status.
  • R1 move forward to second NAI on CO order. Focus movement east side of WIETZENDORF.
  • At Phase 2 A66 will move with A1+B1, A65 will move with A2+B2.
  • Prepare for enemy flank attacks along Flank Axis 1 and 2 at all times.
  • If R1 identifies enemy positions north of PL1 the KG will attack with two platoons bounding along Route Berlin.
    -Attack at WIETZENDORF will be paced so that one team attacks and the second team supports.

Questions?

These were my tasks:

  • Plan the use of indirect fires with these guidelines:
  • Phase 1: Priority is for Romeo units
  • Phase 2: Priority is in supporting the main attack and indirect fires must be able to support both attacking teams at the same time. If Romeo reports enemy units moving from the East indirect fires must be able to isolate the objective area.
  • Phase 3: Priority is in defeating massed enemy formations and engaging them in the deep.
  • Otherwise you have free hands to plan the use of fires.

I like the last sentence.:sunglasses:

Our recon guys developed this plan:

Abaddon approved this plan with these additionals:
“Looking good.
Remember to check those bridges at NAI1 and 2 and report their condition to me. Prepare also to screen our left flank with a section if after NAI4 you have low casualties.”

But lets start. You can see KG "Abaddon" in the top left corner. In the planning phase I prepared my fire plan. After mission start I wanted to execute some fire missions, till the recce guys needed me. If you call arty fire, it needs 2:47 minutes till its active. You can repeat a mission and it will take 40 seconds. Thats why I wanted to shoot as much as I can, before I had to support the recce guys.
After mission start my job was to move with my boss to the OC of J COY to exchange informations, signals etc… I prepared a route for my M113 and executed my fire plan.





After our visit by OC of J COY we moved to our starting position, our recce guys moved out and the rest of the party was resupplying.


Our recce guys were equipped with Luchs vehicles.

My counterpart on the red side fired some arty missions too.

I marked his missions with red lines and reported to all callsigns to avoid these areas (remember! 40 seconds to repeat!)

Our recce units came under fire by an enemy BMP-2 and lost 2 callsigns. The observers dismounted and used their vehicles as cover.



The other section moved back and gave a short SITREP.

Now there dismounts started to observe NAI1 and the Luchs section bypassed NAI1 to the west.


They got their revenge against a BMP-2 and got control over NAI1.

In the mean time our heavys were resupplied and started their attack.


They found some more BMPs and moved forward very quickly to the south and reached PL ONE.





But no break, the KG “Abaddon” was rolling.






Our A3 platoon made a raid to NAI3 to block enemys to the east.
Our recce guy in R11 spotted an enemy reinforced tank company moving to NAI3.
A3 requested an arty mission and I prepared a smoke screen north and south of ridge 3, but you see the splash time is 2:47 minutes. I used smoke, because we were fighting against T-72s and BMP-2s and these vehicles have no TIS.



During the mean time A3 had to use their own smoke and they started to engage the enemy.



A2 was supporting north of ridge 3, but one callsign had no luck and got a fuel leak.

I was still on PL ONE and found some enemy dismounts, time for some cal.50 action.



But I stopped to engage these dismounts and moved forward to hold contact with my boss.

I was moving forward and our Grenadiers were in position and dismounted their MILAN teams.



The requested smoke screen was active now.



It was a very intensivly fire fight, but A3, A2 and our XO stopped the enemy counterattack.

Unfortunatly @Grimlokks Leopard2A4 got a blue and blue. Looks like our XO needs some lessons in tank detection.
But these things are happen and @Grimlokk did his best and took out some enemy tanks and IFVs with his damaged tank.



But this time no happy end. Hedgehog fired an arty mission and took out this Leopard.

My job in this situation was to repeat the smoke missions to maintain the smoke screen.

A1 started to move from OBJ1 to OBJ2 and our XO on a suicide mission in OBJ2.


Abaddon gave the orders to attack OBJ2 and I fired some smoke screens eastwards.



OBJ2 is taken and our “Kampfgruppe” went in battle positions to defend the area.

I was following and here you can see the result of A3s work.

The job was done.



Here are a time lapse of the mission with all units.










Here you can see my livestream:

The video from @Mirzayev:

All in all a very good evening.

If you want to join, today is the weekly Kanium Steelbeasts session (05 MAR 17, at 19:00 UTC)

more informations about the mission tonight:
http://www.steelbeasts.com/topic/11349-sunday-5th-of-marts-kampfgruppe-wolf-recce-battle-by-swordsmandk-short-and-sweet-major-duck/

No game for me this sunday (nightshift) but next thursday I have a ride with BG ANZAC.

see you

cheers

Duke

4 Likes

Duke,

Another great write up - Hope eSim is noticing your role as “Marketing Guy” :wink:

1 Like

Hi guys,

back on track with BG ANZAC again this thursday.
As I told you, the guys playing around with an attack mission.

Here you an find an AAR from a past game:

This time @Panzer_Leader came up with this plan:

Tasks to subordinate units:

V41A
Establish covert mounted OP at GR 231 104. Identify enemy units in OBJ 1 (use ‘Shift’ + ‘Ctrl’ (Lase)). Return fire only.
Establish covert dismounted OP with Javelin team at GR 225 116. Identify enemy units north-side of OBJ 2 (use ‘Shift’ + ‘Ctrl’ (Lase)).
Destroy identified enemy units once T11 commences firing.
When I21 and I22 firm on RL DRAGOON, consolidate at OP V41E and proceed to Support By Fire (SBF) position on RL DRAGOON. Be prepared to support assault and clearance of north-side of OBJ 2 by I21 or I22.

T11
Assault to Attack By Fire (ABF) position and suppress OBJ 1 with direct fires. Priority of targets: T-80, BTR-80, Armoured Engineering Vehicle, bunkers, infantry.
Over watch T12A and E71 during conduct of minefield breach and I21 and I22 during assault and clearance of OBJ 1.
Advance via south side of OBJ 1 to RL DRAGOON. Be prepared to assault and clear south-side of OBJ 2 on order to BASALT.

T12A
Assault to checkpoint 51 and commence breach of minefield.
After successful breach proceed to SBF position and suppress OBJ 1 with direct fires. Priority of targets: T-80, BTR-80, Armoured Engineering Vehicle, bunkers, infantry.
Allow I21 to pass through for assault on OBJ 1. When I21 and I22 commence assault on OBJ 1, follow and provide intimate support. Clear any local barriers obstructing advance of assault force.

E71
Breach Force commander.
Follow 500 metres behind T12A to checkpoint 51.
Proof breach made by T12A and position a vehicle at entry and exit to breach vicinity checkpoints 51 and 52.
Upon proof of breach, confirm success and GR of breach entry to OC.
Guide and coordinate traffic through breach.

I21 / I22
When T12A reaches checkpoint 52, assault to checkpoint 51.
When E71 confirms breach proofed, proceed through breach in order I21, I22.
Proceed to GRANITE. I21 north of centre and I22 south of centre.
On order, assault and clear OBJ 1 to RL DRAGOON. T12A will provide intimate support and clear any local barriers obstructing advance.
Consolidate on RL DRAGOON.
Be prepared for I21 or I22 to assault and clear north-side of OBJ 2 to BASALT. V41 will provide support by fire.

T12
Combat Team reserve.
Be prepared to reinforce T11 or T12A on order.

I28
Be prepared to recover and repair any immobilised or damaged vehicles.
Be prepared to recover any immobilised vehicles from minefield, including breach.

I was in charge of the T12A and the engineer section again.
During the planning phase I made some routes and waypoints for my units.

Because the space in a M113 is limited with all the grunts and stuff, I openend the hatches and let some guys watch out.


During I was waiting for my signal to move out, the Cav guys moved to their observation positions and our FO prepared
some smoke missions to cover the breach. The Cav guys spotted the first enemys too, one T-80 some BTRs and an engineer vehicle.



After the smoke screen was active, @Jumo and his T11 was moving in position and fired the first rounds to the enemy.

They did a good job. I got my order to start and moved out, along my prepared routes.
Because I prepared everything in the planning phase, I had some time to look around in the Gunner position.




Nothing to gun this time, the smoke screen was still active and I started my breach with one M1A2. I hold one back in reserve.


Here you can see my prepared plan for the breaching operation.


Hot work.





The breach was finished and now I had to mark the breach line with some flags. For this I used my M113.






Time to gave a SITREP and to wait for the first platoon. During the meantime I over watched with one M1A2 and prepared a second breach line with the second M1A2.


The company started the attack and I21 was the first callsign at the breach line.




Last time everything went well, but this time one driver was not following the flags and hit a mine.


God dammit…
He was blocking the exit of the minefield. So I sent one of my M1A2s back to hock him and gave my CO a SITREP.



After a couple of minutes, the M113 was hooked and out of the exit area.

I parked the M113AS4 and he dismounted the Grunts and started to repair his left track.

Now I22 arrived and started to move through. One of the driver thought," ok what the guys from 1 PLT can do, I can do too.", and bummmmmmm.


No casualties this time too, only damaged tracks.
In the meantime I21 moved in line formation and I moved one M1A2 behind. We spotted a lot of barb wire. The idea was to open the wire with the plows.


With one M113 I checked the size of the minefield and the main road, but found no more mines.
Good for T11, so they can use the main road to move forward.


I21 and I22 were in position and started to attack with their Grunts in front. I opened the wire for the M113s…




… and parked my tank in an prepared battle position, ready for new tasks.

I21 reported an enemy soldier in one of the bunkers and I started to search for him.

Give up dude the war is over for you. But he wanted not surrender.


In the meantime our ARV, Medic and Maintenance crews worked hard to fix the tracks on our M113AS4s.


Our CO pushed I21 to attack OBJ 2. We knew there was minimum one BRDM2-AT in position.
He survived several Arty strikes but not the meeting with I21C.




So all OBJ were taken. In the depth of the battlefield we spotted another Bunker line and T11 sent some HEAT rounds.
The AI commander of I20 saw some imaginary enemies or maybe he wanted to wake up some guys in T11.

V41A, the Cav guys, waiting for new orders, and the company is ready to attack further on.


The job was done and the mission accomplished.

After the mission we had a debrief, but I had to leave. You know my son came from school and as always, he was hungry.

A good activity and it was nice to have Shaun (@TAC197) back in the saddle after a couple of weeks of absence.

If you want to play Steelbeasts Multiplayer check this Thread:

see you on the battlefield

Duke RAAC(v)

1 Like

Servus guys,

last friday we had a 6h mission. I was commanding a BG LION and we had to delay an enemy reinforced MechInf Rgt.
Here a video from my left guard, a section of 2 Marders.
great stuff and well played with a lot of luck:

cheers

Duke

2 Likes