Well the way I see it, is first acknowledging that I have given attention to the importance of a solid physics capable game code from a programmers point of view and adding features that count in this thread but not the main topic addressed.
Although the code-base and the the components added are two topics in one, if that makes sense. Its component part or branches in development waiting to be merged to the master source code-base by a programmer who is working on various parts on the master code-base. Where in this instance and thread discussion we are addressing the graphic engine branch or component.
I repeat, its only a matter of time that something will have to be done to bridge the gap between old methods of flight sim development and patching new technology for it to be up-to date and reach out to a dwindling sim market to the wider gaming audience so flight sims just won’t pass into oblivion.
Its either purchasing a graphics engine from the market and further developing it or a complete rewrite!
The environment you are in is what brings reality and life and an unforgettable visual experience where you are engaged in, especially from an air to ground combat sim perspective or even civil aviation looking at low and high level scenery (IMMERSION), because the FSX look to sims is old and boring to say the least. To give credit some airports look amazing but still missing the mark from where things are going a complete redesign a world modern map game engine is sorely needed.
Not the best video discussing the topic but all I could quickly find -
Maybe this is good for opening the discussion further…
However you are entitled to your opinion but from a wider audience most want a modern game engine, with threads like this found everywhere online Why are my graphics kind of..meh? - XP11 General discussion - X-Plane.Org Forum
So its just a matter of time, will have to wait and see, so I’m waiting…