VR and Older Games - Partial Success

I haven’t tried it. Honestly, I haven’t played SF2 in any of it’s forms in quite a long time. Frankly, I didn’t really like the A2G mechanics. But, if it’s TrackIR compatible and can run with blazing frame rates on a modern system, it’ll work!

I was actually playing Il-2 COD/Blitz today in VR and it’s awesome! The Beaufighter is a bomber killing machine and no mistake.

Most of these titles run great with just OpenTrack and Virtual Desktop. So far, I’ve only needed VorpX for Il-2 1946. Falcon 4 BMS needed a bit of tweaking within the F4 configuration, and the MFDs are pretty unreadable unless you zoom in. It really makes me want to try a Pimax, though it doesn’t have native head tracking, right?

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Dang…it’s almost worth getting VorpX just for the possibilities…even though I suspect I’d just throw a controller at my monitor. I think it requires some patience and joy of tweaking - two things I’m not really known for.

I think it does. It just shares the hand controller and HMD tracking tech with the Vive, i.e. the Lighthouse system.

For the Virtual Desktop use, are you seeing things like IL-2 COD in 3D, or is it just reprojected like a flat 2D globe around you? I’ll have to give it a go, as I have Virtual Desktop, but so far only had a quick go on Rocket League and the like.

For the Open Track, what’s the steps to set-up like?

Man, don’t say that. I’ll be forced to buy one soon and then I will never leave my garage again. I’ll waste away, pee into bottles, etc…

I used this for the basic setup. Falcon 4 BMS took a little bit more finangling. Each sim needs slightly different settings. So far, COD has actually had the worst head tracking. I got a lot of XYZ axis movement, so I had to dial them all down in OpenTrack. Turning my head was resulting in head movement all over the cockpit. I’m still figuring out all the various settings in OpenTrack.

I’ve had the best luck with flat 2D. VorpX let me see Il-2 1946 in 3D, but tracers and a few other effects made it a little wonky. I actually preferred it in 2D. Frankly, I don’t miss the 3D effect that much. You still get that ‘Wow’ VR effect, even in 2D, thanks to the 1:1 head tracking.

It certainly does. And it makes you appreciate native VR sims even more. I really wanted to see what Il-2 1946 and Falcon 4.0 would be like. They’re 75% there. With higher resolution and decreased latency (or ASW) they would be 99%.

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Just tried this, so some steps if it helps anyone. Set up I used:

  1. Opentrack is essentially taking the position data from your Rift/Vive headset and converting it to TrackIR output, so that the older games receives trackIR data. I used the most recent OpenTrack version here:

Releases · opentrack/opentrack · GitHub

I just picked the opentrack-2.3.9-win32-setup.exe version, installed it and set it up as follows:

So for a Rift, used the Input as the 1.4 runtime and output Freetrack.

Note: Do go to options and set up a ‘recenter’ key, as you’ll need it.

  1. Next up set up Virtual Desktop to run your game. I added the ‘Launch’ binary of Cliffs of Dover Blitz (and renamed it in VD, as it was called ‘Launcher’ or something):

So essentially click on the ‘Games’ tab of Virtual Desktop, hit ‘Add Game’ (bottom left) and pick the .exe that gets run. I turned off ‘multimonitors’ in Virtual Desktop, but other than that changed nothing.

  1. Run Cliffs of Dover by hitting that big ‘Play’ button in Virtual Desktop. I set it up as follows (although this might be a personal thing of settings):

a. I used the Virtual Desktop touch controllers two ‘grab’ buttons to zoom my desktop in a bit, as it was not full screen. How do you like to run yours @SierraAlphaMike? Do you have a VDesktop environment showing or do you have a ‘full screen’ globe or something?

b. Once in the air in Cliffs of Dover, I went to the Settings / Controls and changed the ‘Camera’ bindings for the ‘Field of View +/-’ to some keys. I could then set up a nice ‘zoom’ level for where I was in the cockpit (plus used that opentrack ‘recenter’ key I had bound earlier).

c. Fly! It’s not in 3D but it’s far nicer than TrackIR. Performance was great.

So, worth a try, plus let people know settings that work for older games.

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I have not tried the native Virtual Desktop Games tab yet. Neat! I’ll have to give that a shot.

I’ve simply been running Virtual Desktop with HeadLock enabled and OpenTrack in the background.

So when you play Cliffs of Dover (Eric Johnson joke autoinsert) then do you play it as a large rectangle in front of you (that you can scale bigger or smaller using Virtual Desktop), or is it displayed differently? I’m wondering if I should leave the psuedo full screen/window thing as default in CloD or not.

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Rectangle, but close enough to fill the whole VR view.

Screen Size - 150 degrees
Screen Distance - 7m
Screen Curve - 30%

Then I adjust the ingame FOV until it looks right. Not perfect, but it works.

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Ok, this is one of those things that is technically both pointless and ridiculous (my unique callsign here I guess) but:

You Can Run DCS In VR At 120 Frames Per Second

(if you don’t play it in 3d)

(the Rift/Vive can’t show faster than 90)

:slight_smile:

I disabled VR in DCS, put every graphical setting I could to MAX, and then set up so the virtual desktop DCS window filled my field of view and then (with Opentrack running, you need to run this before starting Virtual Desktop btw) I can play with a massively higher framerate.

Now, ignore that it’s actually now rendering a single 1920x1080 screen rather than the 2x Rift displays it normally does, it is really fun to try.

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OK - I tried with EECH prior to reading the last posts starting with @fearlessfrog’s - so I’ll have to go back and see what I missed. But like @SierraAlphaMike was saying with regards to EECH - it works quite well in 2D in Virtual Desktop. I used the default settings, and he is right that the vertical speed needs to be adjusted (I’ll do that next) and there is a very tiny amount of lag between head movement…but honestly, I didn’t find it distracting. I think I do need to figure out perhaps how to have a black background behind Virtual Desktop instead of “space”…LOL…

Pretty cool…!

EECH-031

I missed that too. I just launched the EECH.exe from the desktop and EECH went “full screen” as it were.

I just fiddle with the Virtual Desktop settings so you can’t really see anything but the game. A bit of screen curve (as @SierraAlphaMike’s settings for Clod show) helps. You might need to find a way to change Field of View or Zoom inside of EECH though.

One downside of that VD games tab is that it hijacks the Function Key assignments. It actually might be best to do it outside of it. For games that support the old Nvidia 3D gaming view it is handy (remember those shutter glasses?)

Hmm, hang on - got an idea.

How about using Reshade to inject a Anagliph filter (red/green 3d glasses) and then use Virtual Desktop’s Anagliph support to show it in 3D with normal colors in the Rift/Vive?

I’ll give it a go. :slight_smile:

Yeah…dabbling with both. EECH has default keys for changing field of view “7”, “8”, and “9” keys which vary the FOV. I’ve found using the wide view “9” with a Virtual Desktop screen size of 120 degrees, screen distance of 2.0 m, and a screen curve of 70% gives a pretty good feeling of immersion (next gen resolution can’t get here fast enough though!!).

To keep the mini-HUD centered to my view (because it also links to the chain gun!) I have to use pretty aggressive mapping…but it lines up very nicely.

EECH-032

EECH-033

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There he goes. Speaking all that weird stuff again. :rofl: We will have a 3D Discobot and VR Chat on the site before midnight…!

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Ha ha, this is hilarious. It’s like we’ve gone back in time and we’re trying to convince King Arthur how an iPhone will let him kill the dragon.

So I’m running Reshade 3 from here - https://reshade.me/

I’m using a 3D depth shader, and letting it hook into DX10 here - GitHub - BlueSkyDefender/Depth3D: Depth Based 3D & Other post-process shaders

I then tell Virtual Desktop to do a ‘side by side’ render, to give me the Cliffs of Dover in 3D…

Madness! :slight_smile:

For Cliffs of Dover, put the reshade dxgi.dll and dxgi.ini here:

GAME_INSTALL_LOCATION\Steam\steamapps\common\IL-2 Sturmovik Cliffs of Dover\parts\core

You also have to set up a ‘activate shader hotkey’ pretty quick, as the main menu has trouble with the reshade UI.

I can now get CloD in 90 FPS in 3D with headtracking inside the Rift. Cool.

This would work with BigScreen as well (it has similar support) and that’s free:

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image

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LOL
I recall all the steps I had to go through to get quasi 3D on my phone and VR headset : TrackIR, software A and software B, sometimes software C, which didn’t always get on with software A…

All hail the Oculus Rift…

Revisiting this topic because I was trying to use the Open Track + Virtual Desktop technique of getting Strike Fighters 2 working in my Rift…but it doesn’t appear to work. Rumor has it that the Strike Fighters 2 executable actually launches another .exe when you are starting the game or something…so I can’t get it to actually fire up in Virtual Desktop. I CAN get it working with Open Track though…which is nice. Now I just need a helmet type frame I can mount my Rift to. Actually, just propping it up on my forehead does sort of make it feel like a flight helmet…so yay realism…