Yes - to me the most fun in sims is that point right as you go from a flying machine to a blazing fast ground hugger. In real life, it is obviously one of the most dynamic portions of the flight. The first sim to really get it right (in my opinion) was the long ago released version of the Su-25T in the earliest version of DCS. The first time I took the -T up to fly and brought it back…I was sold on that sim. The rolling moments, the compression of the gear, and the fluidity are all there.
X-Plane has always done it pretty well…although you often see a nosewheel tire that seems too light and skids (with that God awful screeching sound that X-Plane uses…ugh…). But fuselage sway and strut compression all seem pretty good.
FSX was always pretty horrible and sterile feeling. There were major improvements by individual developers like A2A and VRS, but overall I’m not a big fan. I did recently review Carenado’s Do-228 though, and somehow they managed to get a pretty nice taxiing feel to that aircraft with some nice ground feel to it. I have no idea what they tweaked to make it so, but it actually is the closest thing to an X-Plane feel that I’ve found so far.