It sure looks pretty, but personally I am a bit disappointed that thousands of man-hours are spent on that tired old theater that I have been flying in for the past 14 years. A theater that consists of 100% Soviet airfields by the way. As a player and mission maker I am rather full of it.
I know they couldn’t due to the various content that is sold for the Caucasus, but personally I would have preferred to see the theater finally die and the sparse development resources being spent on a new place.
Yup - spot on for me. I would prefer the new look with the old grass and shrubs maybe touched up. The new grass is very fuzzy (probably for performance) and looks like something from Novalogic’s Delta Force of the late '90’s. If it had been shorter, it wouldn’t stand out so much, but as it is, it spoils an otherwise fantastic setting imho.
Luckily, it’s only from ground level that it stands out as much (no pun intended).
I don’t know, but saying this as it’s fun to speculate. My guess would be they are about 2-3 months from a public alpha of Caucaus in a 2.5. After that it really depends on what missions and campaigns break and how long it is practical to not have a 1.5 version anymore. Maybe they time the full on ‘2.5 is the only version’ with some sort of F/A-18 early access, so Feb-March next year ish?
I think the Harrier is next up on deck, so I’ll be happy with that in NTTR for a while anyway.
I do hope they can resolve the issue with the tree auto-gen that close to the runways before release, otherwise that’s gonna make landing and taking off realllllll interesting.
Plus Russian’s love their airfield trees, so maybe realistic.
Thanks for posting @SiThSpAwN. Without revealing any state secrets and inducing hoards of rapid/rabid speculation, but would it be fair to say that 2.5 and this new map is coming along pretty well? It seems to making good progress that an early alpha release of it could be sooner than we think?
EDIT: I’ve also prepared a new Mudspike badge to sweeten the deal