Arma Reforger Mudspike Gaming Nights | Next (planned) Op: 09.02.25 20:00CET

I’m game. Which version, standard or experimental?

I might be able to host something on 2025-02-02T19:00:00Z but I can’t say for sure yet. It’ll be on the experimental branch. I will confirm on Saturday at the latest whether I can arrange something.
@tempusmurphy and I have been brainstorming mission ideas, there’s definitely some fun to be had :nerd_face::+1:t3:

3 Likes

I would be up for a reforger session then :grinning:

2 Likes

update on the experimental

1.3.0.52 Changelog

Assets

  • Added: PKMN machine gun added for Soviet side

  • Added: Proper zeroing for UK-59 4x8 scope

  • Added: Randomized version of Cargo Šárka 1203

  • Added: Ruins for Cow Shed building

  • Changed: Added sitting up and down to the LAV-25 passengers and smoothed the animation when teleporting in

  • Changed: Sitting down and sitting up animation added to the helicopters

  • Tweaked: Commander optic vignette and rotation speeds, front, and rear sight moved away to reduce float point errors

  • Tweaked: BRDM-2 now has a Remove casualty action

  • Tweaked: Destruction of Concrete Plant

  • Tweaked: BRDM-2 lights

  • Tweaked: Reload time for mounted UK-59

  • Tweaked: Added sound events for various animations on the BTR-70, LAV-25, and BRDM-2

  • Tweaked: New icons should be used for randomized soldiers

  • Fixed: Pub Village building was missing correct ruins

  • Fixed: AK magazine was clipping during some animations

  • Fixed: BTR could phase through the gate without destroying it

  • Fixed: Gunner in the Mi-8 was using the incorrect animation and now is no longer clipping through the helicopter

  • Fixed: Clipping of characters through the LAV-25 and BRDM-2 when dead or unconscious

  • Fixed: Clipping of the dead BRDM-2 driver

  • Fixed: Decommission was not available for certain civilian vehicles when spawning it with a randomized version

  • Fixed: Destruction of Fuel Station building

  • Fixed: Helicopter gunships were able to hit themselves with rockets

  • Fixed: Interior lights of UAZ-452 were shining through to the outside and through the medic

  • Fixed: Repair action on BRDM-2’s searchlight

  • Fixed: Player could get stuck in the animation when mortar is fired in rapid succession

  • Fixed: LAV-25 unconscious animations clipping

  • Fixed: Offset in impact position of mortar effect modules

General

  • Added: CLI param -logTime to switch format of time in logs (T182667)

  • Changed: Disabled the setting tab for the Deploy faction menu and respawn menu

  • Changed: Disabled the settings from the pause menu if the player is in the deployment screen

  • Changed: Updated localization

  • Tweaked: Armor hitzones of physical body armor so more resiliencedamage is passed to the wearer

  • Tweaked: Get in animation tweak for the gunners

  • Tweaked: Melee damage application on buildings

  • Fixed: Camera was locking when interacting with doors from the inside

  • Fixed: Inability to spawn armed helicopters on helipad

  • Fixed: Build mode blur would not start if switching from Arma Vision to build mode

  • Fixed: Some user actions were available beyond character reach

  • Fixed: Wrong holster animation when switching to first weapon from grenade while having second weapon on sling

  • Fixed: Falling unconscious character wouldn’t change its stance to prone

  • Fixed: Trying to open the map while swimming queued the action to be triggered

  • Fixed: Inventory actions were not properly unregistered from weapon/magazine

  • Fixed: Previews in inventory were linked to render scale

  • Fixed: Tourniquet applied from the through the inventory wouldn’t be applied

  • Fixed: Turret 1st person camera on helicopter was not working as expected

  • Fixed: Wrong warhead used by HEDP Hydra rocket

  • Fixed: Character was frozen stuck on the turret when another character tried to open the doors of the vehicle

  • Fixed: Wrong number of charge rings for USSR smoke shell in ballistic table gadget

  • Fixed: Proxy characters sometimes didn’t have gravity enabled after leaving vehicle

  • Fixed: Background for input hints in field manual - for improved readability of white elements

Playable Content

  • Changed: Preview picture of SP Elimination scenario

  • Tweaked: Fast travel point in weapon cache Bohdan to prevent clipping with rock

  • Tweaked: Increased max player count from 5 to 8 for Combat Ops Everon

  • Fixed: GM was locked while in Pre-Game even if the user had the permissions

  • Fixed: Misaligned controller GM hint

  • Fixed: Options to temporarily ban didn’t work

  • Fixed: Players with permissions could access GM while in the debriefing menu

  • Fixed: Rank and supply budgets were active in GM

  • Fixed: You could use the hotkey to open GM while in the endscreen

Stability & Performance

  • Tweaked: Performance of VicinityComponent on server

  • Fixed: Crash when calling BallisticTable::GetAimHeightOfNextProjectile on missiles with very small positive distance

  • Fixed: Crash when inspecting UGL after firing it

  • Fixed: Crash when ReplicatedCamerasSystem is not present

  • Fixed: Crash when turning on a radio broadcast while RadioBroadcastManager has no tracks

  • Fixed: Performance issues when controlling a compartment overriding another one on a vehicle with complex entity hierarchy

  • Fixed: Crash on pathfinding by using NavLinkIDs instead of instances

  • Fixed: Crash on virtual road connections

  • Fixed: Crash in WeaponSoundComponent if the weapon owner entity disappeared before the weapon activation task was executed

Audio

  • Added: “LooseLayer” variations for rubble footsteps

  • Added: 25mm bullet flybys

  • Tweaked: “Physical” weapon drop sounds were missing surface layers

Workbench

  • Changed: Timeout during addon upload will now retry instead of completely failing the process of upload (T182526 + T188248)

  • Fixed: 2FA dialog when linking Bohemia Account was not working (T184291)

Server Hosting

  • Fixed: Linux server was not able to download or update addons (T187259)
1 Like

I should possibly be able to join as well. I’m at a military show on Sunday but should be back in time

3 Likes

Sooo, rain check? Or is something happening today?

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Derby said it would be starting an hour from now? I’m not sure what’s going on.

2 Likes

I can fire it up, even right now if one of you want’s to build a mission. If you are alone on the server you can vote yourself as game master and start building something. I probably won’t be able to join right away at 20:00, I might even run about 45-60min late.

@saghen @sobek

Edit: Server is up on the experimental branch

3 Likes

Touch busy atm will try my best once kids are in bed

1 Like

Can’t connect, says I have a ping >900ms. I think there’s something weird going on with their network, because I get high pings to all the other servers as well.

I can’t check right now as I am away from the PC atm. If it doesn’t work out tonight I will make something work next weekend. Either Friday evening UTC or Sunday evening UTC

2 Likes

I quickly checked on the regular branch and it seems to work there. Maybe they rolled out a bad update, or it’s something on my end.

Edit: There seems to be a problem with Bohemia’s services. I’ll check by later if it’s resolved, right now it’s not working for me.

2 Likes

just checked there seems to be some problems on the servers at the moment…as @sobek said possible bad update

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I’ll be back in about 15-20min. I’d say we postpone to next week. I can do either Friday evening or Sunday evening around 19:00 UTC

Whatever works best for you guys.

2 Likes

I think there was DDOS attacks this week, maybe this is a remnant of that.

I would say defer to next week. I can’t make Fridays though.

3 Likes

dont know if its just me … but cant even get to the bohemia forums

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Same here. DDOS is still going strong, apparently originating from a Russian group that’s attempting to extort Bohemia for ~$81,000USD and demanding they stop ‘recreating the RU/UKR conflict’. Or some such.

Reforger and Arma 3 official servers have both been affected on and off throughout the last week.

3 Likes

my reforger (experimental) has just had a steam update … with no patch notes or news

It’s either a fix for the attacks, or an unauthorized patch planting ransomware on thousands of computers. :thinking:

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thank you for those calming words :scream: :rofl:

2 Likes