I’m game. Which version, standard or experimental?
I might be able to host something on 2025-02-02T19:00:00Z but I can’t say for sure yet. It’ll be on the experimental branch. I will confirm on Saturday at the latest whether I can arrange something.
@tempusmurphy and I have been brainstorming mission ideas, there’s definitely some fun to be had
I would be up for a reforger session then
update on the experimental
1.3.0.52 Changelog
Assets
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Added: PKMN machine gun added for Soviet side
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Added: Proper zeroing for UK-59 4x8 scope
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Added: Randomized version of Cargo Šárka 1203
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Added: Ruins for Cow Shed building
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Changed: Added sitting up and down to the LAV-25 passengers and smoothed the animation when teleporting in
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Changed: Sitting down and sitting up animation added to the helicopters
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Tweaked: Commander optic vignette and rotation speeds, front, and rear sight moved away to reduce float point errors
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Tweaked: BRDM-2 now has a Remove casualty action
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Tweaked: Destruction of Concrete Plant
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Tweaked: BRDM-2 lights
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Tweaked: Reload time for mounted UK-59
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Tweaked: Added sound events for various animations on the BTR-70, LAV-25, and BRDM-2
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Tweaked: New icons should be used for randomized soldiers
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Fixed: Pub Village building was missing correct ruins
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Fixed: AK magazine was clipping during some animations
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Fixed: BTR could phase through the gate without destroying it
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Fixed: Gunner in the Mi-8 was using the incorrect animation and now is no longer clipping through the helicopter
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Fixed: Clipping of characters through the LAV-25 and BRDM-2 when dead or unconscious
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Fixed: Clipping of the dead BRDM-2 driver
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Fixed: Decommission was not available for certain civilian vehicles when spawning it with a randomized version
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Fixed: Destruction of Fuel Station building
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Fixed: Helicopter gunships were able to hit themselves with rockets
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Fixed: Interior lights of UAZ-452 were shining through to the outside and through the medic
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Fixed: Repair action on BRDM-2’s searchlight
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Fixed: Player could get stuck in the animation when mortar is fired in rapid succession
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Fixed: LAV-25 unconscious animations clipping
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Fixed: Offset in impact position of mortar effect modules
General
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Added: CLI param -logTime to switch format of time in logs (T182667)
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Changed: Disabled the setting tab for the Deploy faction menu and respawn menu
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Changed: Disabled the settings from the pause menu if the player is in the deployment screen
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Changed: Updated localization
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Tweaked: Armor hitzones of physical body armor so more resiliencedamage is passed to the wearer
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Tweaked: Get in animation tweak for the gunners
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Tweaked: Melee damage application on buildings
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Fixed: Camera was locking when interacting with doors from the inside
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Fixed: Inability to spawn armed helicopters on helipad
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Fixed: Build mode blur would not start if switching from Arma Vision to build mode
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Fixed: Some user actions were available beyond character reach
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Fixed: Wrong holster animation when switching to first weapon from grenade while having second weapon on sling
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Fixed: Falling unconscious character wouldn’t change its stance to prone
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Fixed: Trying to open the map while swimming queued the action to be triggered
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Fixed: Inventory actions were not properly unregistered from weapon/magazine
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Fixed: Previews in inventory were linked to render scale
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Fixed: Tourniquet applied from the through the inventory wouldn’t be applied
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Fixed: Turret 1st person camera on helicopter was not working as expected
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Fixed: Wrong warhead used by HEDP Hydra rocket
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Fixed: Character was frozen stuck on the turret when another character tried to open the doors of the vehicle
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Fixed: Wrong number of charge rings for USSR smoke shell in ballistic table gadget
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Fixed: Proxy characters sometimes didn’t have gravity enabled after leaving vehicle
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Fixed: Background for input hints in field manual - for improved readability of white elements
Playable Content
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Changed: Preview picture of SP Elimination scenario
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Tweaked: Fast travel point in weapon cache Bohdan to prevent clipping with rock
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Tweaked: Increased max player count from 5 to 8 for Combat Ops Everon
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Fixed: GM was locked while in Pre-Game even if the user had the permissions
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Fixed: Misaligned controller GM hint
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Fixed: Options to temporarily ban didn’t work
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Fixed: Players with permissions could access GM while in the debriefing menu
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Fixed: Rank and supply budgets were active in GM
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Fixed: You could use the hotkey to open GM while in the endscreen
Stability & Performance
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Tweaked: Performance of VicinityComponent on server
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Fixed: Crash when calling BallisticTable::GetAimHeightOfNextProjectile on missiles with very small positive distance
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Fixed: Crash when inspecting UGL after firing it
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Fixed: Crash when ReplicatedCamerasSystem is not present
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Fixed: Crash when turning on a radio broadcast while RadioBroadcastManager has no tracks
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Fixed: Performance issues when controlling a compartment overriding another one on a vehicle with complex entity hierarchy
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Fixed: Crash on pathfinding by using NavLinkIDs instead of instances
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Fixed: Crash on virtual road connections
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Fixed: Crash in WeaponSoundComponent if the weapon owner entity disappeared before the weapon activation task was executed
Audio
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Added: “LooseLayer” variations for rubble footsteps
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Added: 25mm bullet flybys
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Tweaked: “Physical” weapon drop sounds were missing surface layers
Workbench
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Changed: Timeout during addon upload will now retry instead of completely failing the process of upload (T182526 + T188248)
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Fixed: 2FA dialog when linking Bohemia Account was not working (T184291)
Server Hosting
- Fixed: Linux server was not able to download or update addons (T187259)
I should possibly be able to join as well. I’m at a military show on Sunday but should be back in time
Sooo, rain check? Or is something happening today?
Derby said it would be starting an hour from now? I’m not sure what’s going on.
I can fire it up, even right now if one of you want’s to build a mission. If you are alone on the server you can vote yourself as game master and start building something. I probably won’t be able to join right away at 20:00, I might even run about 45-60min late.
Edit: Server is up on the experimental branch
Touch busy atm will try my best once kids are in bed
Can’t connect, says I have a ping >900ms. I think there’s something weird going on with their network, because I get high pings to all the other servers as well.
I can’t check right now as I am away from the PC atm. If it doesn’t work out tonight I will make something work next weekend. Either Friday evening UTC or Sunday evening UTC
I quickly checked on the regular branch and it seems to work there. Maybe they rolled out a bad update, or it’s something on my end.
Edit: There seems to be a problem with Bohemia’s services. I’ll check by later if it’s resolved, right now it’s not working for me.
just checked there seems to be some problems on the servers at the moment…as @sobek said possible bad update
I’ll be back in about 15-20min. I’d say we postpone to next week. I can do either Friday evening or Sunday evening around 19:00 UTC
Whatever works best for you guys.
I think there was DDOS attacks this week, maybe this is a remnant of that.
I would say defer to next week. I can’t make Fridays though.
dont know if its just me … but cant even get to the bohemia forums
Same here. DDOS is still going strong, apparently originating from a Russian group that’s attempting to extort Bohemia for ~$81,000USD and demanding they stop ‘recreating the RU/UKR conflict’. Or some such.
Reforger and Arma 3 official servers have both been affected on and off throughout the last week.
my reforger (experimental) has just had a steam update … with no patch notes or news
It’s either a fix for the attacks, or an unauthorized patch planting ransomware on thousands of computers.
thank you for those calming words