The ways in which I love the paneling details
just wondering , the ED universe , is it completely fictional ( ie proceduraly generated ) or is it something like msfs of space sims ?
I mean that you can fly to the known galaxies and the like .
something like @PaulRix post a picture of night sky and I will take eg ED and fly to the galaxy pictured ?
They implemented known stars. Distance to earth, size and type are close to real (at least at the time of the original release). Then they filled up the rest of the 400 billion stars with procedual generated stuff. They call it Stellar Forge
In 10+ years roughly 0.07% of stars are explored by players. The scale is pretty amazing.
Its the Milky way galaxy only.
However i have flown to Betelgeuse i ve flown to Sirus.
I believe you can fly pass the voyager probes.
If its a known star or planet in our galaxy you can get to it.
I dose have some elements of fiction based around civilization and some alien threats.
Exploration is a huge part of the game.
I might have to give Elite Dangerous another try.
Google’s AI gave the following summary:
Elite: Dangerous features a variety of nebulas, some of which are based on real astronomical objects, while others are fictional or stylized. Many of the nebulas in the game are visually inspired by real-world counterparts, but may not be exact 1:1 recreations.
Here’s a breakdown:
Real-World Nebula Inspirations:
- Barnard’s Loop: A prominent horseshoe-shaped nebula, relatively close to Sol (Earth).
- Orion Nebula: A large and well-known nebula, part of the larger Witch Head Nebula complex.
- Horsehead Nebula: A dark nebula silhouetted against the brighter background of the Orion Nebula.
- Flame Nebula: Another component of the Witch Head Nebula, known for its reddish glow.
- California Nebula: A bright emission nebula located in the Perseus dark region.
- Messier 78: A well-rendered nebula in the game, although with less detail than real life for performance reasons.
- Veil Nebula: A striking nebula, both in real life and in the game.
- Pleiades Nebula: A visually distinct nebula with notable resemblance to its real-world counterpart.
- Cat’s Eye Nebula: A well-represented nebula in the game.
- Bubble Nebula: The game version has a different color scheme, but the shape is generally accurate.
- Elephant’s Trunk Nebula: While not as detailed as some others, it’s still recognizable.
- Cave Nebula: Similar to the Elephant’s Trunk, it’s a recognizable nebula with some details simplified.
- Helix Nebula: A beautiful nebula in reality, though the game version has received mixed feedback.
- Rosette Nebula: This nebula, along with others, features multiple instances of copy-pasted assets within the game.
- Soul and Heart Nebulae: The Heart Nebula is essentially a recolored and resized copy of other nebulae like the Jellyfish, Statue of Liberty, NGC 7822, and others.
- Jellyfish Nebula: One of the nebulae that serves as a base for others in terms of shape and structure.
- NGC 7822: Another nebula that is reused in different forms throughout the game.
- North America and Pelican Nebula: These nebulae are effectively the same in the game, with minor size and angle differences, and are also used as the basis for other nebulae.
- Statue of Liberty Nebula: One of the nebulae that is reused and recolored to create other nebulas in the game.
- Spirograph Nebula: A planetary nebula with unique green coloring.
Fictional/Stylized Nebulae:
- While many nebulas are based on real ones, some are stylized or purely fictional.
- Some nebulas, like the Soul and Heart nebulae, are essentially recolored and resized versions of other nebulas.
- Planetary nebulae, being smaller and localized, can be a mix of known objects and those unique to the game.
In Elite lore, aliens live in some nebulaes, like the Pleiades.
Until the Second Thargoid war, you could have peaceful encounters while exploring ![]()
Congrats ![]()
I used to base myself at Mars High before I got a fleet carrier. It’s a very pretty station.
Neat.
I think most of my ships are still stored at Abraham Lincoln station. I based myself out of there because of the number of ‘milk run’ passenger jobs that payed out in the millions.
Been collecting materials for engineering. I refitted my Krait Phantom with 3 collector limpets and have been doing pretty good chasing HGEs and Crash sites. Only down side is the SCO. The phantom isn’t optimized for SCO use so it gets a bit wonky.
Still a great little ship though.
As much as I prefer the Krait Mk.2 from the pure performance perspective - the “Hot look” award goes to the Phantom, hands down.
T11 engineered to where I need it, Still got shields to do but that will happen after I get my Corsair done.
Pretty! ![]()
Holy carp- AMAZING pictures!
Stopping off a Wyrd to add an experimental effect to my Power Distro.
Landing at Laksak to engineer my Bi weave shields.
It has been a while. But I gave up on Engineering. The requirement/grind to unlock an engineer in the first place, the grind to get the resources needed for a part and then the 30+ jump travel to get to them, followed by the ‘crapshoot’ that meant an upgrade to an already engineered part might actually make it worse.
Or have they fixed it?
Partly. There’s still grind but they have made a few changes that takes the worst of the sting out of it:
- the materials are much more abundant so collecting them is less of a hastle
- there are material traders that allow you to trade the stuff you have for the stuff you need
- the engineering levels are now fixed and progressive, so your module will never get worse. In theory it takes a fixed amount of resources to complete an engineering template, though I don’t think it tells you how much in advance, but then again I haven’t done any engineering in ages.
Way eaiser, accept the mats grind, but even thats not to bad, thanks to the material traders.
Raw mats will require a bit of a trip, but you will max out all the grade 5s in one trip.
Manufactured mats will require limps and a limpet collector, find High grade emissions signals and drop in and max out grade 5 of that tree. Rinse and repeat till you are happy.
Encoded, well this one sucks but viait the Jameson crash site and get ready for a bit of a relog grind.
Once your grade 5s are full you can trade them down for a bunch of the other grades.
Use Inara.cz to plan, you can make a crafting list and it will tell you exactly what you need for the blueprint you want.
I avoided engineering because of the grind. Up until this weekend i had only ever unlocked a G5 FSD. Now I have unlocked power plant, power distro, shield booster, shield generator, multi cannons, and armor all to G5.
I still need to do thrusters and Burst lasers. Burst lasers require compentent combat rank, im still harmless so that will be a bit of fun journey.
For unlocking an engineer, basically running the blue print the first time each level requires 5 “rolls” to max out. Once you have unlocked it subsequent rolls only require 1x the level. So level 1 requires one roll to max where level 5 requires 5 rolls to max.
Once a blueprint is unlocked you can pin it and roll it anywhere, you just wont be able to add the experimental part, however the experimental part can be added by visiting the engineers base after you have maxed it out.
Cool thanks guys. I will check it out next time I play ![]()
Good to see inara.cz is still going. That website is a godsend.













