If you do then I wonder if it is because I was down to 20 GB free on the disk before I started blatting things, so I wonder if it’s confused and a disk space issue. Hmm, now to decide if to kill it or wait it out, with only a 5% chance of not regretting whatever I do.
The airfields in Normandy are a lot nicer. I am not sure if performance is degraded slightly in VR i saw some ghosting down low that is not present before update with same settings
How does the saying go? Maybe you need new friends! Seriously though, I don’t really know of a good reason to be on the release branch. They both end up in the exact same version, just weeks/months later. I can’t think of a time in the last year when I thought “damn I really wish I was on release branch”.
Container targets like this were taking 20 minutes to align properly before. I just threw this one down in 30 seconds. This and the ability to build static object templates is huge!
At the risk of appearing lazy (but…I am!) I am excited to see templates created by others more talented than me and download them for use. I am sure that the only thing faster than putting down a template of an insurgent training camp is not even having to make it in the first place.
AI F/A-18C. Incorrect surfaces position with cold start of AI aircraft corrected.
AI F/A-18C. Default control surfaces after landing corrected.
AI F/A-18C. Aircraft will spawn without hot running engine when selected cold start option on the deck parking.
ME. Ground/water units numeration corrected.
ME F/A-18C payload panel. Added option for removing pylons in the payloads menu.
The modulation of shipborne radios set to AM by default.
DCS F/A-18C Hornet
Sound distortion when passing through Mach 1 corrected.
Radar altitude hold mode autopilot will not be goes to high negative Gs.
The spawned aircraft will not be stucking in the carrier deck.
EMERJ JETT button will require push and hold for the emergency jettison sequence routine. There is no instantaneous jettison.
Fixed the behavior of the aircraft when flaps extended from the AUTO to HALF/FULL positions.
Chaff/Flare EW Page. It is possible to go from a value 100 to 0 by one click UP button.
Bug with pressing UFC button 4 that caused to remove some of the aircrafts elements - fixed.
Fixed countermeasures reload.
MP. Carrier Auto Launch Sequence. A client should have to be within 3 meters of the start of the CAT, with angles in not more 10 degrees to CAT line error and extended launch bar for the shortcut key U to work and connect the launch bar.
MP. The clients will be stand tightly on the deck during the ship’s motions.
Added option and input command to enable/disable afterburner detent, default fingerlift key is for both. For normal operation, you must re-save the options before the first use.
MP. Carrier spawn queuing system causes game crash - fixed.
Updated the french F/A-18C Hornet manual.
DCS MiG-21Bis by Magnitude 3 LLC
Adjusted HUD and windscreen reflectiveness.
Removed duplicate 3D mesh objects in cockpit.
Adjusted landing and taxi lights as a temporary fix to prevent cockpit bleed-through.
Added RSBN frequencies for Persian Gulf.
Fixed missing kneeboard maps.
Updated mission folder structure.
DLC Campaigns
A-10C NTTR Red Flag Campaign - added CN localization