wake turbulence ?
That was my vote as well.
It was talked about, not really hyped and a sort of back-burner thing that people have wanted, that is also related more directly to ED than something else.
The would hype up IR and night lighting rework (I am convinced these are strongly connected). Dedi server is more likely. And of course all those gizmos on the hornet.
Halfway believable light sources???
A proper ATC???
When your out hunting truffles its pays to bring in the pigs!
The ability to replace your AI wingmanās face / features with a photo you took of your catā¦or any cat for that matter! ![]()
My husky sounds like a Russian RWR when heās angry if that counts (come to think of It he is siberianā¦)
Hey everyone,
Itās long, long overdue, but Iāve finally put together a little synopsis of my trip to our Moscow and Minsk studios last year. I hope you enjoy this little read and look.
Please find attached .PDF.
-Wags
So- itās technically the 1st of March!
We can now know the new feature! THANKS!
Maybe itās the carrier ATC? Or the damage model
Oh man, that would be so sweet.

Just popped up, an explanation of the dedicated server controls. Guess we now know what the āextra featureā is ![]()
DCS: MiG-19P Farmer by RAZBAM Simulations is now available.
Introduced of the DCS Dedicated Server.
DCS World
- Static objects linked to a parent object with offset fixation will ow rotate with the parent object (i.e. static objects on an aircraft carrier).
- AI combat vehicles. Buildings and allied units in the the line of sight prevents weapon fire.
- MP. Multiple clients will not spawn in the same location on the CVN-74 deck.
- Fixed bug that could potentially cause SFM aircraft to explode at spawn.
- Improved performance of some scripting functions.
- Open mission/track panels. Added ability to sort files by typing by first letter of the file name.
- Fixed frequent crash with mission scripting - script trying to destroy aircraft when aircraft trigger some event , as result - aircraft destroyed in the middle of self activity which result crash on next line after posting event.
- Aircraft AI. Fixed crash caused by the bingo fuel landing at aircraft carrier.
- JTAC will now not report Rapier as SA-2.
- ME. Ground units. Added different colors for detection and engagement range rings.
- ME. Deleted non-functional PLANNING CARGO indicator from aircraft payload menu.
- MP. The glass in the cockpit will be transparent, not black, during texture loading after spawning into the cockpit.
- MP. Some tuning of Server options panel.
- MP. Client aircraft disappears, if he disconnects from the server on pause and joins back, fixed.
- Mi-8MTV2 and UH-1H AI helicopters. Onboard gunners are implemented. From now the AI gunners will engage different types of threats within their (gunnersā) weapons range.
- Airborne troops can embarking to second helicopter after disembarking from the first one.
DCS M-2000C by RAZBAM
- Weapon positions fixed
- Cockpit internal lighting improved
- Mission 1 and Mission 12 updates in the Campaign
DCS AV-8B by RAZBAM
- Weapon positions fixed
- MPCD Transparency background fix
- KC-135 MPRS wingtip vortices position fixed
- Bitching Betty sounds upgraded
- Cockpit internal lighting improved
- Ground Proximity Warning System enabled
DCS C-101 by AvioDev
- Improved textures of cockpit structure and front panel
- Fixed canopy textures
- Fixed pilot textures
- All liveries are now also accessible to users that do not own the module
- Fixed engine failure due to ice accretion
- Added the following failures:
Engine flameout with relight
Engine flameout without relight
Engine anti-ice failure
Chip in oil (including engine damage accumulation if engine is mishandled)
GS and LOC signal failures
VOR, TACAN, DME, ADF and radio altimeter failures
Pitch trim runaway - Nose up
Pitch trim runaway - Nose down
Control stick pitch trim switch failure
Control stick aileron trim switch failure
Rudder trim failure
Left gear extension fault
Left gear retraction fault
Right gear extension fault
Right gear retraction fault
Nose gear extension fault
Nose gear retraction fault
Flaps fault
- Front and rear cockpits synchronization in multiplayer (multicrew):
Fixed dc bus tie and engine anti-ice syncs
Added fuel valve, submerged pump and fuselage fuel quantity syncs
Added partially functioning transfer pumps and start-up sequence syncs
Fixed fuel pumps synchronization
- Fixed refueling on ground (Still WIP, can only refuel up to 97% and cannot defuel)
DCS Christen Eagle II by Magnitude 3 LLC
- Introduction of new pilots and associated textures.
DCS Fw 190 D-9
- ME, payload. Corrected the order of hardpoints.
- The asymmetrical loadouts in the ingame payload panel are not possible now.
- The sensitivity of rotaries EZ42 Gunsight Target Distance Control and EZ42 Gunsight Altitude Aiming Correction Adjusting Knob I is decreased for fine tuning.
DCS Bf 109 K-4
- Corrected the parking places in the Taxi and Takeoff training mission.
DCS F/A-18C
- MIDS with Link 16 datalink functionality was added
- Situational Awareness (SA) page basic functionality was added: MSI symbology, PPLI, F/F, and SURV tracks, EW symbols, air defense zones, TUC data, chaff/flares data, waypoints and route, and Sensor subpage
- IFF was improved: possibility to interrogate target on RDR page with no radar lock
- Link 16 capable AI aircraft were improved to interact with F/A-18C
- NCTR function was added
- Corrected Hornet 1989-OCA.miz
- Turn rate indication on ADI page was fixed
- HARM Target of Opportunity (TOO) mode was added
- Some minor fixes in HARM SP mode
- Tone for HARM handoff in SP mode was added
- WYPT indication on HUD will not jumps when heading goes through zero.
DCS Flaming Cliffs
- MiG-29. RPM hangs at 100% if player moves throttle from max to medium position at supersonic speeds is fixed.
DCS Campaigns
A-10C Basic Flight Training (BFT) Campaign:
BFT08 - Corrected Manual Reversion oscillations.
BFT10 - Corrected altitude triggers. Added F10 Nav Point references for VR.
The Enemy Within 3.0
Mission 02: Updated radio settings for the wingman (35.5 FM).
Mission 04: Small adjustments and bug fixes for radio system. Updated laser code in the kneeboard.
Mission 05: Fixed bug where sometimes the RTB conversation wouldnāt be played. Wingman will no longer speak after he has been shot down.
Mission 12: Updated timing of some voiceovers.
Mission 16: Fixed bug where HVA would be destroyed even if player killed all enemy units.
Mission 18: Fixed rare bug when some players would not hear comms with Overlord.
Black Shark 2 Republic Campaign. Structure of campaign changed. Minor changes in missions.
Thatās a nice list of fixes and improvement to the C-101ā¦awesomeā¦
Iām really looking forward to checking out the Mirage and Harrier pits. They could use a bit of a lighting fix.
Also the Farmer. Gotta get me my MiG on!
This looks like a big upgrade for a lot of things ![]()
So is The DCS Dedicated Server The New Long Awaited Feature Wags wa talking about?
It obviously is.
Those hornets are gonna rule air-to-air for the forseeable future. That datalink is such a killer feature.