DCS 2.5 Update Thread (2019)

We prefer the term ”Vintage”…

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I thought of you yesterday…

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Was just on blue flag. Seems the latest patch broke SRS.

Only tried just recently on blue flag, so unsure if it’s server specific or global pork.

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I think it was a server blip. Went back on several hours later and all fine

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That was a bug? I thought it was a correct. Hmmm :thinking:

My logic as to why I thought it was correct:

Just say I’m a user with a PC that isn’t top line and need to decrease some DCS World settings to compensate. I go to DCS World settings and set Civilian Traffic to Low or Off.

Before this update, should I download/run a mission that I don’t realize has civilian traffic set to High, there is no problem. My overall DCS World settings sets it to the “proper” setting for my PC.

Since this update, running that mission will decrease DCS World performance…and I don’t know why…have to check the ME set up to see what the issue is and change it.

The way I thought it worked (should work):

The mission Civ Traffic settings were a “top end” setting. In a mission, you get up to that setting, based on your overall DCS World setting.

If your Civ Traffic settings are High, but the mission creator wants in-mission Civ traffic to be Off (because "a plague killed everybody " is part of the mission scenario), you get no Civ Traffic in the mission

Or….

If your Civ Traffic settings are set to Low (for performance reasons) and the in-mission traffic settings are set to High, when running the mission you see Low traffic.

Does that make sense?

Great! BTW, is there any other way of removing the stationary scenery boats other than sinking them? :sunglasses:

Overall a great update! Thanks for the rundown! :grin:

Just updated with DCS 2.5.4.…(other numbers) - that’s this update?

Redbravos change log is for the Stable branch update today that pushed several open beta patches to the stable side this week. If your in beta you should have all that already.

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Copy. I am a “Steady” Guy. If this update is for what was pushed on Sunday, then its the 2.5.4.something. Good to go.

Hhmm, good point. I was of the same mind. I will have to look into this further and see what is up. Might be some confusion there since I believe you are correct in your perception.

I don’t think so. In fact I would be surprised if there was. Those objects are part of the base map. You might try in the mission editor the new triggers that were implemented a while back. The triggers where you can cover various parts of cities and then within those zones make the sections of those cities to be bombed out husks. It is quite a neat little feature that makes the immersion of a battlefield looking oh so good in the sim. Maybe if you use those trigger zones, the ships would be removed? I don’t know.

Cool! I’m going to try that! :sunglasses:

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@Franze - read the above post about pre-demolished cities. Sounds like it may work for your scenario.

Yup, I’ve been using them in fact. One has to be careful though because a large area + large amount of destruction = huge lag spike as the game destroys the objects. Works OK for smaller areas and a smaller percentage of destruction.

Hopefully that feature can eventually also be run on mission load in some fashion in the future.

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There is also an option for removing map objects which should clear the seas for you :ferry:

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Really? I didn’t know that. How do you access this?

The way I’ve seen it done is just like the destruction triggers, just you pick “delete map object” rather than “destroy.” It’s not quite as intensive as the destruction trigger.

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Yes it’s just a slightly different trigger as explained by @Franze

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DCS 2.5.4.26825

Introduced new campaign The Enemy Within 3.0 by Baltic Dragon

DCS World

  • Helicopter-borne infantry (descent). Corrected calculating total number of troops.
  • ME. Effects on the map will be have an option to be hidden.
  • AI vehicles. Vehicles will sink if they are destroyed when swimming on the water.
  • ME. Triggers. The trigger condition “missile in zone” will contains the SS-N-2 Silkworm anti ship missile in the list.
  • Su-25T. Corrected Shkval training mission.
  • AI helicopter will not be landing to the landing area that was occupied by player.

DCS Christen Eagle II by Magnitude LLC

  • Added missing alpha channel to pilot’s patch texture.
  • Fixed more cockpit typos.
  • Fixed more typos in manual.
  • Updated sounds.
  • Improvements in suspension.
  • Added Chinese text to training missions.

DCS MiG-21bis by Magnitude LLC

  • Fixed canopy ejectors from showing while it is open.

DCS C-101 by AvioDev

  • Damage model affects now to Flight Model (WIP). For now, you can see: Balance and yaw moments and lift and drag forces, due to the loss of parts of the wings. Engine fire (only EB).
  • Fix in damage model: Parts that are detached do not appear now duplicated, that is, connected to the airplane body at the same time.
  • Added pylons damage model.
  • Fixed N1, N2 and ITT indication with MPR in C-101CC.
  • Added patch to left arm of pilots (it was missing).
  • Fixed AGA patches.
  • Fixed patches of internal model.

DCS Combined Arms

  • Laser ranger has been fixed for binocular view.

DCS F/A-18C Hornet

  • Fix of stores weight calculation in MCc (LAU-61 rockets add absurd amount of weight).
  • Unable to step through all GBUs loaded, Incorrect release sequence are fixed.
  • AIM-7 will lose semi active radar guidance when the f-18C is hit and enters 360 spin.
  • Fixed crash when cycle between CAP-9 and TST pod.
  • Unable to select BRA with no A/A Waypoint Selected is fixed.
  • Radar page BRA and A/A Waypoint Color Error is fixed.

DCS Flaming Cliffs

  • Mig-29A/S/G Landing light animation tuned.
  • Su-25 Revanche campaign adapted to DCS 2.5.4. Corrected weather, time of start, triggers, force balance and payloads.

Campaigns

  • A-10C Operation Piercing Fury. Bugfix of mission 08.
  • M2000 Red Flag Campaign. Mission 10 and 11. Fixed third flight of A-10Cs that were stuck during taxiing.
  • CA Georgia Campaign. Fixes include visibility of some units. Added and updated some VOs. Fixed some typos. Other fixes.
  • Ultimate Argument: F-4E replaced by A-10C - fixed.
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Nice!
Also… man- the Cover for Baltic Dragon’s new campaign sure does look nice! :grin:

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Looks like a great update! :+1::+1: