DCS 2.5 Update Thread (2020)

Never expected this tonight:

This was working fine in the prior run, but then this run and the E-2 taxied before the F-14 did, resulting in both stuck in place and traffic on the carrier grinding to a halt. Nothing changed, but the AI suddenly broke for whatever reason this time. Fortunately it’s not a big deal for me as this is just testing out some basing changes, but it’ll take time or workarounds to set the behavior as desired. It’s a good thing I wasn’t expecting to play this iteration of this scenario anytime soon!

I had the same yesterday, but the e3 kept just enough space so I could crawl by with wings folded… (SP). 5 sec in the old spectator mode before joining?

Didn’t some early and export variants support the AT-3? I can find literature to support that, but no images.

Isn’t that standard DCS behaviour?

I basically stopped making complex missions in 2012 or so because of things like that happening on airfields quite frequently. But hey, once edge and DCS 1.5 are released, the ATC and AI behaviour will be very important. They said back then.

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There is some sort of urban legend about the danger of shooting doodlebugs and that pilots chose to tip them.
Statistically about 1000 V1’s were shot down. Depending on sources, about a dozen to 20 were tipped.
Shooting bombers full of bombs was very risky business as well. Especially for nightfigthers who had to get close on the tail of the bomber.
Pilots on Diver intercepts learned to shoot them at a distance, preferably with a deflection. The V1 flew straight and level and was a relatively easy target, if you could intercept it.

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Whenever I see this I think, why don’t they just ‘punt’ here - let them pass through each other. A compromise; it’ s not ‘correct’ but it also doesn’t plug up the works.

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We need some GOOD news in this thread;

https://forums.eagle.ru/showthread.php?p=4389926

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Of course, this is also a function of playing a beta on a beta.

The F-14, F-16, Hornet, carrier, and many others are still in early access. They are available on the stable branch, yes, but they’re not close to done.

So logically if you can fly the released planes in the stable branch of DCS, with none of the above modules as AI either mind you, how many problems go away?

Obviously things like the MiG-21 radar/fps issue are significant, the 21 has been around quite awhile now.

Yet despite the appellation many people, including it seems ED at times, want to treat both OB and EA as if they were released. Hype and videos and such driving people to buy and fly today.

What they SHOULD be considered is “suitable for public testing.” Use them, find bugs, report them. Don’t make a massive MP mission on a server trying to use them all at once in a complex mission and then lose your #!$&@ when it inevitably breaks. Good testing minimizes variables to test specific things. About the only complicated test I would agree with is using the SC with the Hornet or Tomcat, because they really go together.

I personally don’t have 2 installs because of the space commitment, but honestly I should. Stable should have remained on 2.5.5 really. It was missing the lighting, the new modules, and a ton of fixes… but it was stable by DCS standards (lax as they may be at times).

When you want to try the Hornet or the carrier or the P-47 or whatever, you load up the OB and maybe connect with some others to see how things work and write down everything broken and report it.

Then when you want to actually do a good mission, you load up the stable and use the long existing planes and fly all night with minimal issues. We need to stop acting like the brand new stuff is good enough to use in that manner.

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I’m going out on a limb here - DCS will never be a finished product.

You software guys will get it.

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Do the majority of players even understand the difference - It looks like the understanding is that Open Beta is known as the one you need to play online and where the new cool stuff gets put.

Another issue is that OB has been relatively as stable as the Stable branch for years…and that is what a lot are still expecting perhaps.

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One that takes me hours (and hours) to build? And test? :grin:

Or has more than about 10 aircraft in it?

Dunno, I think people mean missions with, say, more than a handful of “stuff” going on.

Beyond what I do 99.99% of the time: just me; a tanker or two; AWACS; simple bombing range or 1V2 ACM; pattern work at the field or boat. I get much more than that and things start to drag.

But, I still enjoy it cuzz it’s the closest I’ll ever get to being given the keys to a pointy-nose jet.

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I updated once and got the chance to patch the version of OB with the same number as was installed. I haven’t seen anything posted about an update

… Then I checked
DCS 2.5.6.50979 Open Beta
https://www.digitalcombatsimulator.c…a/2.5.6.50979/

DCS World
Crash on Server Stop - fixed.

DCS C-101 Aviojet by AvioDev
Mirror toggles now correctly on/off with keyboard or joystick button when the option is set to OFF in the game UI. Previously it was only working correctly when using clickable cockpit.
Added default key combination for Trigger Safety Catch UNLOCK, Trigger Safety Catch LOCK, Stores Release Guard OPEN and Stores Release Guard CLOSE of front cockpit for both C-101EB and C-101CC.
Fixed C-101EB-Nevada-takeoff mission. There should be no AI mid-air collision.

DCS F/A-18C Hornet by ED
Possible fix for crash in CLC.
Laser Maverick does not see Laser spot on a building - fixed.

DCS Yak-52 by ED
Fixed reverted trim descriptions for Yak-52 in localization (RU).

DCS F-5E Tiger II by ED
RWR buttons not properly lit - fixed.

DCS F-14B by Heatblur Simulations
Complete lighting overhaul and readjustment:
Fixed annunciator lights not being visible.
Fixed green dot showing in HUD.
Tweaked flood light intensity.
Tweaked value of remaining daylight required to spawn with cockpit lights on - will be generally later in the day now.
Fixed vertical panels not changing light intensity in sync with other panels.
Changed red flood lights to dim per default when spawning at dusk or night.
HSD, ECMD and TID brightness start with lower values when spawning at dusk or night.
Fixed Lantirn panel lights appearing without the Lantirn stick being visible.
Fixed exterior lighting bugs.
Tweaked canopy glass cockpit and exterior.
Fixed Jester infinite input loop during TWS-A.
Added possibility to load 10 Mk20 Rockeyes. Note: MAK-79 is still WIP and not visible atm.
Finished Kneel Switch solenoid behavior.
Minor tweaks to flaps overspeed/overG and flaps jamming.
Tweaked asymmetric flap roll.
Adjusted fine trim single step intensity (trim should be more precise now).

Known issue: ACM Panel SW Cool, Gun rate, Missile Prep and Missile Mode lights do not change intensity with ACM panel lighting intensity setting - WIP.

DCS AJS37 by Heatblur Simulations
Fixes to internal and external lights - tweaked all lighting levels and emissive materials for new DCS lighting system.
Turned down hud brightness knob at night-start.
Probable fix to out-of-memory problem in ELINT analysis.
Fix to proximity fuse for Rb05.
Fixed weapon selector knobs not being readable at lower texture settings.

DCS Mirage 2000c by RAZBAM
Cockpit lighting material change for indicator lights

DCS AV-8B by RAZBAM
TDC lag bug fix
Gunpod ammo causing gunsight to “jump” bug fix
MPCD video brightness and contrast control enabled.
HUD video brightness and contrast control enabled.
Cockpit interior lights fixed.
Cockpit lighting material change for indicator lights


BIGNEWY
Community Manager Eagle Dynamics

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Argument by definition.

Beta, named after the second letter of the Greek alphabet, is the software development phase following alpha. Software in the beta stage is also known as betaware .[6] A Beta phase generally begins when the software is feature complete but likely to contain a number of known or unknown bugs

So based on this, ED is pushing Alpha to us. Open Beta = Open Alpha. Stable release = Stable Alpha.

Maybe, just maybe, this is why people are frustrated? The entire philosophical approach to the software development is somewhat off the mark.

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By that definition, DCS will never reach beta, as new features are added all the time… :wink:

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Are there no German locomotives??? Really!?

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