DCS 2.5 Update Thread (2020)

Got this from Hoggit,Original A-10C WartHog II Post that was Deleted…
"Updated Cockpit
An updated cockpit with a new 3D mesh and high-resolution textures that
also includes a weathered textures option. This cockpit will also be modified
to include the removal on the TISL panel and the addition of the Scorpion
Helmet-Mounted Cueing System (HMCS) and ARC-210 radio control heads to
match current-day A-10Cs.
Add HMCS Control Head
On the right console aft of the ILS controls, the HMCS control head was
added. This panel only has a single control for ON, OFF, and BAT (battery)
power. Almost all HMCS control is done through the HOTAS and STAT page.
Remove Target Identification Set Laser (TISL) Control Panel
With the addition of the targeting pod to the A-10, the TISL and Pave Penny
laser detection and tracking system was removed. Not only does this include
the removal of the Pave Penny pod on the outside of the aircraft, but also
the TISL panel in the lower portion of the center instrument panel. There is
now a blank plate.
Left Console Changes
With the addition of the ARC-210 radio, the configuration of the left console
controls heads has changed to accommodate it. This includes the addition of
the ARC-210 radio control head, the removal of the forward VHF radio head,
and shifting the control heads aft of the AAP panel further aft to
accommodate the larger ARC-210 control head.
Weathered Texture Option
In addition to the factory-fresh texture version we have now, an optional
weathered version should also be available. This will match the reference
photos we have to make the cockpit look authentic to a real-world aircraft
that has seen action over many years. Note that some panels and areas will
be more weathered than others, based on the inclusion of the system later
than the aircraft was originally built.
Newer, less weathered elements would include:
Multi-Function Color Displays (MFCDs)
Design Specification - ED Forums https://forums.eagle.ru/showthread.php?t=281989
1 of 12 28/07/2020, 12:13
ARC-210 radio head
Countermeasures Panel (top of right console)
Armament HUD Control Panel (AHCP) (bottom left of instrument panel)
Up-Front Control (UFC) (below Head Up Display)
Updated External Model
A new external model based on the current A-10C that should have a new
and improved 3D mesh and high-resolution textures. This model will also
removal of the Pave Penny pod to match today’s A-10Cs. In the image
below, not the four large connection bolt heads and the color difference of
the paint.
AGM-65L Laser-Guided Maverick
Unlike the other EO and IR versions of the Maverick, the AGM-65L model
uses laser energy to guide on target. This laser energy can be either from
the aircraft’s own Litening pod or from an external designator like a FAC or
other aircraft. However, to detect the designation, the AGM-65L needs to
have its laser code set to the same PRF code as the designator.
The E model has the same warhead and motor as a G model; it looks like we
already have the weapon model built. Like an AGM-65G, it can only be
mounted on the LAU-117 launcher on stations 3 and 9. It is selected in
DSMS as any other Maverick type.
To include the AGM-65L, we will include a new DSMS/Inventory/Store page
and a new weapon video page on the selected MFCD.
DSMS Status Page
On the DSMS page station boxes, each AGM-65L box would consist of:
AGM-65L in top left of the box
Launch type in the bottom left of box (117)
Status indication in bottom right of box (RDY or STBY)
DSMS INVENTORY Page
When either station 9 or 3 are selected from the Inventory page, an
AGM-65L. When selected, the center station loading information in the
center of the page will show:
Station (STA) number (3 or 9)
Launcher type (always 117 for AGM-65L)
1 AGM-65L
Selecting the AGM/TGM function from OSB 4 will cycle to the training round
page. The TGM-65E will behave just as the AGM version but cannot be
launched.
When AGM-65L is selected as the Maverick type, CODE is displayed next to
OSB 3. Upon pressing OSB 3, the scratchpad on the HUD becomes active
and the four-digit laser code may be entered using the UFC, and then
pressing ENT when complete to save the code. One complete, the four digit
numeric is displayed below CODE.
HUD Symbology
All HUD symbology will be the same as other Maverick versions and will be
boresighted to 81 mils.
Weapon Video
The AGM-65L has a free gyro assembly with a 30-degree field of view (up,
down, left and right). The tracker will have a maximum 10-degree per
second slew rate. The gyro will take three minutes to align, as with the
other Maverick versions.
Unlike the EO and IR versions of Maverick, the laser version displays a
synthetic view along the longitudinal axis of the missile and only shows
indications of receiving or not receiving laser energy.
READY Mode
When the AGM/TGM-65E is initially selected and is in Ready mode, the
active MFCD will appear as follows with the following indications:
[1] Laser code and cursor. The laser PRF code consists of four digits and is
input using the DSMS/Inventory page or entered from the Laser Maverick
format page. The default PRF code is “1 1 1 1”. Given that the laser code will
also be displayed next to the OSB, we can remove this.
Design Specification - ED Forums https://forums.eagle.r

2 Likes

So, great! But why?

Probably wrong, but was an A-10 update on their list of priorities?
Hog’s decommissioned so I doubt it was result of their commercial venture.

Just wondering…

Wasn’t a priority, but it was on their list as A-10C2 for a while now.

The A-10C upgrade is a totally separate, paid module right? Or will it replace the original A-10C like BS2 replaced BS1?

Because it’s way easier to make money on upgrades to an existing module than it is to develop new ones from scratch.

Is it? Pretty sure it’s still flying.

My impression is that it’s separate. Not buying the upgrade will get you some of the benefits, like the updated cockpit model if I recall, but not all of the features, like the helmet.

Unknown how it will affect mission design, but I don’t expect not buying the upgrade to lock you out of playing online, etc.

2 Likes

Interesting. I would honestly prefer it be a $20~30 upgrade that replaces the A-10C module (optional) instead of ending up with two A-10 modules (or three if you have FC3).

Actually, the current approach allows us to pick the right aircraft for a timeframe. Early A-10C, late A-10C, A-10A LASTE… Just need A-10A pre-LASTE to complete the circle.

1 Like

The Plan was A-10C would be removed from eSHOP and STEAM and Replaced w/ A-10C II.

However A-10C and A-10C II would be Different Modules. A-10C II would include both A-10C Aircraft.

A-10C Owners would be Able to upgrade to A-10C II w/ a Discount.

Any details beyond that havent been mentioned.

So:
One would assume the New A-10C Module would include “A-10C” and the New A-10C which will be a different Aircraft in the Mission Editor.

A-10C would be discontinued being sold.
A-10C II Takes eSHOP and Steam Marketplace.

A-10C is only the Suite 3 Frankenhog
A-10C II is the Suite 3 and 2020 Warthog together.

A-10C II Upgrade converts your A-10C License to A-10C II

A-10C Lives on as is through A-10C II Module (As well as supported for those that wish to retain A-10C and not upgrade).

9 Likes

I would be totally on board with this. The original, Euro1 camouflaged, no CCIP, nap-of-the-earth, Warsaw Pact tank hunter :slight_smile:

1 Like

Just this would suffice for me. I don’t mind the LASTE stuff :wink:

the 2007 Wags list of A/C in Development at one phase or another consisted of:

-A-10A Suite 2
-A-10C Suite 3
-AH-64A Blk. 49A
-Su-27
-F-15C
-Mi-24V
-F-16C
-MiG-29A

A-10A is Part of FC3 (But the Cockpit was updated to be clickable at some point)

A-10C Suite 3 is Done, Moving on to Suite X / 2020

AH-64A hasnt had any updates since the 2008 cockpit renders

Su-27 is Part of FC3 (Received PFM Update, Cockpit isnt setup to be clickable).

F-15C is part of FC3 (First to receive PFM, First to receive new cockpit (updated to be clickable) BST also mentioned they would look into a DCS: F-15C)

Mi-24P is being Developed.

F-16C is Released in Early Access (13 years after having cockpit renders teased)

MiG-29A is part of FC3 (Received PFM, but Cockpit is not setup to be clickable).

if I had to offer input, we need more modern blue side attack helos.

So AH-64D or AH-1Z (Early Cobras are nice, but we need a more 90s cobra)

5 Likes

IIRC you can make the cursor to appear on the screen but there is nothing in the cockpit that could be clicked. Or am I missing something?

I think what he means is the structure is there for it to be clickable, not that you can in the sim.

For example, I think if you open it in model viewer you can see the switches have animated positions.

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they all also have connectors for click points

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so ah… might it be possible to bind the fc3 keypresses to corresponding switch positions in the F-15C and Su-27 pits? :smiley:

But if it replaced the original A10C module…that would wipe out all your content in a single go…paid for DLC (like the maple flag missions or baltic dragons campaigns) would ebcome unusable overnight…etc
Surely best to have 3 different A10’s just like we currently have 2 (A10A FC3 model and A10C Warthog)
That why you can have the new stuff AND all your existing stuff!

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not if A-10C includes the A-10C Suite 3 Module.

In other words, just like FC3 includes A-10A, Su-25, MiG-29, Su-27–but you can also buy them separately.

except A-10C Suite 3 will no longer be on sale IIRC

After a decade makes little sense. It will be part of the new “A-10C Cliffs” instead.

2 Likes