Multiple cloud layers also make climbing to altitude in a rocket ship like a viper fun.
7 days to go…
Don’t say that… It’s nearly as bad as saying we haven’t had any cancelled trains at work …
They have become better in making their go/no-go calls early, so i’m slightly optimistic.
Looking sweet. I sincerly hope these will look nice and don’t have funny interactions with the rest of the aircraft in VR!
My thoughts, exactly… How will this affect reprojection? We’ll see soon enough I guess.
A sexy trailer celebrating the spinny bits on old birds… ED are at least as bad a bunch of utter nerds as we are!
I wouldn’t hold your breath. …
December 2016 - it didn’t ever get fixed unfortunately, but this time maybe it might be?
I think people did texture mods for it, but I don’t think they pass IC.
Great! Thanks. I kind of hoped that you wouldn’t… Hold my breath, that is. I understand that it may seem like the easiest solution, sometimes…
But please elaborate. Do you mean that you think it won’t be an issue, or that it will?
Who knows, it got reported 4 years and 4 months ago as an issue in VR but didn’t get fixed, so we’ll have to see. ‘Hold your breath’ is more an expression rather than an instruction.
More 2.7 News from the reddit side and Heatblur’s plans:
I wonder if we will see the new carrier from HB in this update.
Cobra8472 - Heatblur Simulations
Neg, sorry! We’re shipping a small-medium sized F-14 patch (the sole new feature for 2.7 being JESTER Awareness calls) and a bigger Viggen patch this time around.
We’ll be doing a separate update on the Forrestal ASAP. We’re doing a large overhaul of it; basically in it’s entirety, with significantly ramped up detail and accuracy. I hate this being so delayed and so sorry to disappoint, it’s certainly becoming a source of stomache ulcers at this point for myself.
We’re sinking a lot of additional money and resources into it at this point, far beyond expected - but it’s important to get it as right as we can considering how important it is to our future aircraft. Together with getting the Viggen out of RC; it’s our top priority with a few of the other outstanding major irritating F-14 stuff (JESTER Lantirn & MAK-79s, for example). Part of this work is also so that we can continue the discussions with ED to make it Supercarrier compatible. Will share more once we open our public roadmap this weekend.
https://www.reddit.com/r/hoggit/comments/mniyg9/dcs_newsletter_27_is_coming/gty1nzm/
Plus some Viggen goodness coming after this 2.7 (as I understand it):
This one is mostly a laundry list of smaller annoyances and issues, with some bigger ones mixed in (creating runway entries from map markers, EP-13 sight controls, etc.).
The next one will contain the bigger items instead, new sounds, new PBR overhaul and cockpit art improvements in particular. We’ll then consider it out of EA and regroup to tackle the last annoyances and bugs based on everyone’s feedback. Here’s a preview of our Viggen changelog:
DCS AJS-37 by Heatblur Simulations
- NEW : Added the ability to load runway headings on map markers, like so: L1 180 - this is useful for road bases and other ad-hoc fields.
- Added EP-13 Brightness and Contrast controls to cockpit model
- Added missing EP-13 Brt/Contrast label
- Fixed MIKBAND clickable area being too large
- Fixed direction of arrow on radio panel
- Fixed appearance of Navigation Light orbs
- Improved smoothness of fabric coverings on glareshield and surrounding areas
- Significantly improved readability of weapon selector switches - especially with lowered texture settings.
- Fixed white formation lights being constantly on regardless of power or switch position.
- Fixed appearance of white formation lights (orb shader)
- Decreased cast attenuation range of navigation lights on the airframe
- Decreased intensity of fin illumination lights
- Reduced intensity of anti collision light
- Increased visibility of anti collision light flipbook textures
- Moved position of fast erect button
- Added “fake mirrors” (ala F-14) to mirrors when they are off - instead of just appearing black/grey.
- Tilted EP-13 sight and tube towards pilot head for more neutral aiming position
- Adjusted EP-13 clipping masks
- Fixed rudder pedal mechanism clipping into the floor.
- Fixed rudder pedal pedestal base clipping
- Removed floating screws near pedals
- Added proper afterburner visual effects to human controlled aircraft
- Adjusted afterburner effects inside exhaust for human controlled aircraft
- Added Heatblur effect when afterburner is in use
- Added RB75 tutorial mission
- Added clickable area for the CI filter
- Fixed loading image not appearing
- Updated mission 2 of The Mjolnir Response
- Updated airborne intercept mission frequencies
- Fixed typos on various SP mission names
- Updated C-130 spawns on basic navigation tutorial
- Updated weapon display names
- Updated Airborne intercept mission frequencies
- Updated mission 8 Springfield 2 behaviour.
- Changed HUD brightness knob gains
- Updated RB-04 warhead for new ASM DCS parameters
- Fixed taxi-light MP sync.
- Fixed 6DOF head movement limitations in the cockpit
- Corrected oddly repeating / clipped texture on right hand side of cockpit near IFF panel
- Corrected FLI night lighting on the FLI ball always being on.
- Fixed excessive “shininess” (roughness) on FLI ball baked AO
- Changed shader for FLI lighting and adjusted intensity
- Fixed flipped knee maps on in-cockpit pilot
- Mattified cover glass pieces in cockpit
- Fixed slightly incorrect shape of EP-13 glass
- Improved appearance of EP-13 glass textures and shader
- Fixed missing smoothing groups on interior of radarscope wall.
- Roll Trim Center button is now clickable
- Fixed RAT hydraulics sticking through into intake
- Fixed secondary LoDs not loading due to argument number assert
- Fixed toe-brake pedal animation not appearing
- Fixed various needles lacking night lighting illumination
- Fixed mirrored warning panel textures and incorrect non illuminated text.
- Fixed some texture repetition on the warning panel area.
- Fake radar bloom now scales accurately with radar brightness
- Fixed FLI Roll indicator moving in the wrong direction
- Slightly tweaked landing light intensity
- Fixed inoperative cabin pressure indicator
- Slightly reduced bloom emissivity on lights and indicators
- Adjusted all instant action missions for new weather rendering system
- Fixed Anti-collision light sprite MP sync
- Updated “Mjolnir Response” and “Wrath of Thunder” campaigns with new weather presets.
- Made emergency trim switches spring-loaded
https://www.reddit.com/r/hoggit/comments/mniyg9/dcs_newsletter_27_is_coming/gty6682/
Didn’t they do something about this, earlier? Or am I remembering IL-2? I know they did something about it…
But I don’t think the reprojection issues are as bad now, as they used to be. But maybe that’s because I switched from Oculus to WMR?
I was just trying to make fun of I wouldn’t hold your breath…
The way I understand that expression is that you say ‘I wouldn’t hold my breath’ or ‘don’t hold your breath’. Saying I wouldn’t hold your breath sounds like you won’t strangle me… Which is nice, I guess.
Or maybe I just got it all wrong? It is always a possibility.
Think that list is in 2.7 and the ‘big’ stufff like sound, PBR and cockpit art, comes after 2.7. Then they will fix my bugs…!
Nice to see that Heatblur is wrapping up the Viggen!
Yep, it was pretty bad in Oculus ASW at the time and sort of got better eventually in WMR over the years. It was partially to do with frame rates as well, and we all got better GPUs and headsets. IL-2 did fix it their side I think, as it’s just a texture tweak (a lot of the mods that helped were very simple or just reduced the prop effect). Hopefully if they’ve looked at that whole area again they improve it, but really depends if any testers use VR and WWII on DCS (sort of getting into a niche in a niche).
Sort of a bit dark, but yeah
Getting out of Early Access is a really good goal for these modules, so let’s hope after 2.7 it all goes well.
This quoted part sounds exciting - deck crew as part of the Supper on the Forrestal - yum? I do feel for Cobra8472 as that small carrier keeps getting bumped. I’m surprised they included it in the F-14 package like that, but think it’s great if they can get it out there.
Absolutely! It’s been a long run.
Yeah. Supercarrier really raised the bar so I guess just releasing a lifeless boat suddenly wasn’t as appealing. And on top of all that, it seems like they didn’t get access to the SC features, which is a bummer.
Do they mean the Forrestal or the F-14 for SC features? That isn’t worded very clearly. I would presume the carrier, but you never know…
In my list of “planes I’m waiting for more development to complete before I really get into them” is the Harrier, Viggen, F-14, and Viper.
Looks like the Viggen is getting closer, and I think the F-16 is pretty well on its way.
I guess I have no real excuse on the Mirage 2000, though, and definitely not on the MiG-21.
It was when I read it the first time… But not now.