DCS 2.8

Thing updated fine for me. Experimenting a bit to see what broke (on of the mods broke the comms menu) and if OpenXR still wildly outperforms SteamVR (it does).

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I got stuck twice on the install but restarted and it went with no issue.

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I knew new atmospheric effects were added in this udpate (like sun halo) but was surprise to see ED modelled glory.

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Sorry about thatā€¦and Thank You I believe itā€™s fixed now
Wow Iā€™m getting horrible download speeds .5 mb second :woozy_face:

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You guys get weird graphics in the cockpit mirrors or is it just my end?

Nice. Is that a ā€˜thingā€™ youā€™d see with the naked eye, or only through a camera lense? And are these map-specific? Iā€™d find out for myself but waiting for a break.

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They are not map specific. I guess they are an effect of sunlight getting refracted by the moisture in the cloud. Looks nice. Shadow of ownship in it would be perfection:

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I donā€™t think itā€™s a map specific like the map lighting. There is also sun halo modelled at higher altitudes. Regarding glory, I linked wiki article in that vid description.

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So thatā€™s what itā€™s called! Iā€™ve seen it a few times when traveling and could never find out what it was because I didnā€™t know what it was called.

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Seeing this was always my favourite. Saw it a few times each year. Never with a camera ready in time

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I fixed my radios by doing a repair. I think a leftover from my VAICOM installation borked it.

The mirrors I fixed by turning off motion blur. I donā€™t know when, why or how that got turned on!

With shadows set to medium, Iā€™m getting fairly acceptable performance now.

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So how is VR performanceā€¦?

The shadow of your aircraft should always be in the middle of the gloryā€¦ But aircraft shadow on clouds isnā€™t simulated, I think?

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Performance is a crapshoot for me.

Dive bombing in jets with ground map radar and TGP on NTTR is locked at 36FPS (the norm for me) and smooth enough.

A bomber escort in P-47 and TF-51 over the channel is a literal slideshow - 8ish FPS. Unless the B-17ā€™s are a performance drainā€¦I canā€™t make sense of it at all. Iā€™ve not flown WW2 aircraft prior to trialing them in 2.8 and it was an utter disappointment.

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Iā€™ve only cruised around the Channel map in the Tomcat a bit, so not much of a benchmark. But, Iā€™m seeing pretty much the same performance as before with the 3090ti. Locked and smooth at 45. I should try one of Reflectedā€™s WW2 escort missions to warm up the silicon.

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I had 2 quick tests as i was time limited
Huey free flight with openzvr at 80% and lots of eye candy looked smooth and trying the new frame counter i got a steady 60fps
Spitfire furball on channel map with doras stayed around 30fps but seems smoother

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Its not just VR thatā€™s having a performance issue. In the benchmark tracks Iā€™ve run Iā€™m seeing 8-10 fps loss in average framerates.

From what Iā€™ve been reading across reddit, dcs forums and social media the VR fanboys have the pitchforks out already since they think they were promised ā€œVR Optimizationsā€. I think what was communicated as VR optimizations for clouds got translated into an expectation of VR performance increase across the board which is unfortunate for the dev team.

I was expecting better performance in and around rain clouds but I still see the same heavy FPS hit as before. Hopefully the team can get it sorted next week with a hotfix.

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I agree. This a raw, new chapter. Itā€™s going to take time and iterations and eventually itā€™ll turn out fine. I see lots of potential in there, and the clouds look wonderful on my system.

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The pitchforks are out for sure, but to be honest Iā€™m on Mudspike to avoid that madness.

I did notice that a few of my settings changed, so Iā€™m going to do some tinkering later.

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Remember when 2.7 came out, it was a massive boost for performance, then it dipped again as the version progressed before coming back to great againā€¦

Iā€™m sure this is only temporary.

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I just feel bad for ED because thereā€™s a subset of the customer base out there that thinks every update is going to magically bring them some 20 fps boost in VR. When it doesnā€™t materialize the whining and crying begins. Then it goes to ā€œoh well when multicore and/or vulkan comes that will solve everything!ā€. Multicore is not going to be some silver bullet for VR either. People need to realize that VR is a very immature tech and its not going to be smooth sailing for many years.

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