I did work together with Baltic Dragon and some of my work is now part of DCS- but only planes not infantry.
If Iâm lucky itâs nothing too different.
If you can tell the difference in the infantry models while blasting along in the Harrier, you sir have way better vision than I do. I do get wanting the armor assets those I can tell apart right before I fly into the terrain on a gun/rocket run.
I understand people wanting authentic missions from history but for me, except for The Channel & Normandy, DCS maps donât lend themsleves to this⊠recreating battles from the Falklands in 82 or the Six Day War, for example, or anything that is outside the time period of the map isnât going to be 100% accurate even if you did have an âasset packâ.
Have you thought about creating some âwhat ifâ missions using the available assets e.g. a Falklands War II?
Let me be clear- I am not recreating that battle. I picked up the setting and made a battle in the same spot.
I just want to have Brits shooting around mount Harriet at night.
See?
Just something modern that is centered around that landmark.
So, since my request was âDo you guys know of other troops I can find around because I googled and found squatâ- and apparently the answer is no - thank you but this is getting uncomfortably off the mark.
If you set coalition to UK youâll still get infantry units that will show up as UK in the after action report, right? To be fair the US troops we have donât even look like US troops
Tonight i tried out Open XR again. For once i had a great experience w it in VR.
At first i flew the Jug. I was having a great time. Then i decided to try something else.
The star of the show tonight was VSNâs STARFIGHTER!!! I took off from Incerlink. At 15 to 25k feet i fought 2 Fishbeds. I gunned one down and put a Winder up the others tailpipe. I cant believe this mod is free. Gorgeous!!! The lights on the instruments are beautiful is low light. You must fly the hell out of it. I nearly lost it a few times but boy its so fun to fly.
Radar channels are modelled, so if in MP all are close together and on channel A, then they will see interference that looks like jamming on the radar - they need to deconflict channels.
PACS - All none smart weapons have to be manually input into the jet on each in game rearm.
Mic switch needs to be set to âonâ to communicate with ground crew - default it is off.
A/P button on the UFC keypad not only shows the autopilot menu, but also enables autopilot. If they want to just look at the menu, then use the UFC PB9 from the main menu. (This is correct behaviour)
LANTRIN pod will prohibit laser use above 25kft - intended behaviour.
LANTRIN Pod has only FLIR function, no CCD/TV.
There is an option in F-15E special options to set how many processor cores are used for the radar - adjusting this will help with FPS issues.
Cold Start - Apply the parking brake before setting INS to ALIGN, otherwise the process may fail. Avoid rearming whilst alignment is in progress.
DCS: F-15E by RAZBAM - Known Issues
Bombs dropped in AUTO mode can land long of target for wings level release. It is recommended to do a dive bombing for improved accuracy.
CBUs can open prematurely, specially if dropped above 1500 ft AGL
HUD Repeater in MPCD sometimes not visible
MFD exports not yet implemented
Volume control for TEWS & TACAN WIP
WSO HOTAS commands WIP
AA/AG Gun piper aims high.
Some items on UFC not synced between front and back cockpit - WIP
Cockpit Mirrors not symmetrical
Rear cockpit MFD displays cannot be programmed.
It is not possible to change the GBUs laser code with the kneeboard.
Sometimes PACS does not automatically recognize a weapons load. It must be manually entered.
GUARD is not monitored when selected in the Presets and active mode is Manual Frequency
Using AG Radar HRM mode can cause a drop in FPS during the image digitalization phase. This depends on the running computer specs.
Very Rarely, when using AG Radar, DCS will freeze for a second while checking the terrain. This depends on the running computer specs.
It is recommended to use the AG radar with DCS MT.
AI wingmen will attack with gun only despite having more relevant ordnance.
Dumping fuel will cause fuel totalizer to read 0.
DCS World
New IA mission for Sinai Map: MiG-15bis, F5E, and Su-25T
MT. Shaded 3D models in ME and Encyclopedia
ME exits without Save prompt when closing Encyclopedia with a double-click - fixed
MP. Server. Missions lists are now separated. MP mission launched from ME would be always shown as a single one in list while ordinary mission list accessible from MP menu will not be purged
Train horn sound fixed
Cancel button not working in game options/system - fixed
ME. Egypt. Historical database checked and corrected
ME. The crewâs radio is enabled
MANPAD units will not have smoke damaged effect after being hit
Fixed several crashes in certain situations
NS430 Persian Gulf crash on zoom out to 200 nm - fixed
DCS: Flaming Cliffs by Eagle Dynamics
Su-33. Heavy sky mission 20, Immobile Kuznestov makes takeoff impossible - fixed
Fixed Sinai QS missions
Fixed radio communication in the IA mission F-15C
Fixed CTD when leaving Gazelle slot then spawning in a FC3 aircraft
DCS: A-10C II Tank killer by Eagle Dynamics
ARC-210:Incorrect display of the symbol â,â on comm page. -minor: comma will also be filtered out from ARC-210 preset name
DCS: F/A-18C Hornet by Eagle Dynamics
Fixed: Using SEQ UFC wp delete function causes crash
DCS: Mi-24P Hind by Eagle Dynamics
Fixed: Searchlight multicrew desync
Fixed: Petrovich AI switch targets in the loop sometimes
Fixed: Fuel shut-off valve sound
Campaigns
DCS: F/A-18C Inherent Resolve Campaign by Looking Glass
Just one mission and a new PDF
DCS: AV-8B Hormuz Freedom Campaign by SorelRo
Weapons loadout changed as per latest AV-8B update for mission 12 and 7 and briefing text changed for mission 3.