Very good in depth analysis of the 2026 and Beyond video.
Very good in depth analysis of the 2026 and Beyond video.
Interesting Easter egg found
My favorite part of this video is that the MiG-17 and A-7 Corsair are still ON.
True!
On the other hand, I was surprised to see so much BO-105 in the video.
The_Fragger has been working on it for over a decade but he always got stuck in getting someone to make the flight model for it. Last I heard of it, Razbam was interested but clearly that is not a path forward anymore. So I wasnât under the impression that it deserved more attention in The Video than A-7E, MiG-17, G.91 or F-100.
But when I searched, I found this:
EDIT: At least for G.91, it seems the dev wasnât content with the external model yet and thatâs why they arenât in the video. So the lack of those 3rd party aircraft is probably more due to devs not supplying content than ED choosing not to include them
Seconded! Wish theyâd shown off more of the F-100 as well, really looking forward to that one was well.
The Hun is deep in my heart of wanted aircraft. So many dreamsâŚ
Iâve finished the mentioned podcast episode last week. You should definitely try it too. I feel your German is good enough to follow it.
Basically they say, that this is the third time they had to switch coders for the 105. The second guy from Razbam was really good but disappeared and cooperations broke down.
They also give some insights into what a struggle it must be to develop for DCS, even if you have access to the SDK and âdocumentationâ (which is very sparse and seems to be the main culprit)
DCS 2.9.24.19998
Introduced new campaign: DCS: Mi-24 and Ka-50 Peacemaker Campaign by EAGLE86
AI Aircraft
After destruction of the group leader during a task External cargo load the remaining group is flying at very low speed. Fixed.
Adjusted Mosquito aiming logic for planning bombing attacks to avoid cases of ground collision or popping up too high
AI Su-34 do not use drogue chute on landing - fixed.
âEngage Withâ command results in wingman not responding to âRe-join Formationâ command - fixed.
AI ships
Weapons
Improved bombsight accuracy for submunition dispensers equipped with altimeter fuzes.
AB 250, AB 500. Added bomblet fuze settings, fixed the dispersion pattern of AB 250 loaded with SD-2.
SD-2. Implemented anti-disturbance functionality for ZĂźnder 70B fuze, adjusted warhead parameters.
Added fuze options for CBU-52 and M117.
SAB-100, SAB-250. Reworked the operation sequence, added fuze options.
Fixed a crash occurring whenever an active JATO device was destroyed.
Rapier SAM. Adjusted rocket exhaust, added new flare-tracer block that matches reference
Kh-25/29 and AGM-65 missiles. Limits have been introduced on linear and angular velocity of the target to prevent missiles from pursuing maneuvering aircraft.
Mk-82AIRs collide with B-1B at release. Fixed.
BetAB-500ShP. Premature detonation occurring when employed from certain aircraft - fixed.
Corrected large caliber AAA shellsâ explosion effects
Adjusted hardened aircraft shelters damage calculations for penetrators with different fuse settings.
Reduced blast wave damage falloff for map objects
Fixed crash after multiple GBU-43 bombs exploded simultaneously.
AIM-9P,P5,JULI,L,M,X. Tweaked control delay for the missile family, now have 0.4 sec delay.
Made AIM-9juli motor params match AIM-9P5 ones.
GBU-24. Corrected flight dynamics (CFD based now), enabled g-bias, added canard animation.
DTC
Fixed: GUI Error and empty Threat Tables in some cases for DTC.
Fixed: GUI Error and empty Threat Tables after Delete for DTC.
Fixed: Static objects invisible.
Fixed: GUI Error when using the arrow in Airdrome tab for MiG-29A Fulcrum DTC.
Fixed: The points on map arenât highlighted correctly via Steerpoint for MiG-29A Fulcrum DTC.
Fixed: Highlighting in airfields tab works incorrectly for MiG-29A Fulcrum DTC.
Mission Editor
Gun empties after changing status from âCivil Planeâ back to military - fixed.
New advanced waypoint action âDisengage and RTB after formation lossâ added for AI aircraft for tuning flight tolerance to losses before RTB is called.
New advanced waypoint action âAI Runway Line Upâ added for AI aircraft for enabling AI aircraft performing formation takeoff. AI will automatically adjust formation based on runway width and AI skill.
Features
Dynamic cargo now set ON by default in warehouses in new missions
Units that were loaded as cargo into aircraft will not be displayed on F10 map now
Cargo disappears when unloaded from a helicopter even outside of the warehouse area in some cases - fixed.
Cargo parachutes are not shown to the second client in multicrew or spectator in MP in some cases - fixed.
Scripting API
General:
Fixed crash with AEKRAN.
Fixed: Canopy after jettison handle returns to initial position.
Fixed: ADI geometry issues.
Added RU localization to existing Single missions.
IRST
Fixed: Break lock after IR acquisition in CC mode.
Fixed: Disappearance of Dmin indication in CC mode.
Fixed: Tone for IR missile.
Improved scan in CC mode.
Added symbol NOLA for the Gun and Rockets in OPT mode.
SPO-15
Exposed failures in Mission Editor, separated blocking wire failure from its respective board.
Added ability to force launch warnings on detection or lock for selected types through the DTC.
Added A-6E for NCTR.
Fixed: DLZ RAero decreases below RPI for cold/flanking targets.
Fixed: Gun gas door is open in a cold start.
Fixed: Sighting point is cycling to OA1 and OA2 when steerpoint is changed in NAV master mode.
Fixed: Gear handle light illuminates on ground with engine off.
Added A-6E for NCTR.
Fixed: IR Mav tracking:
Tracking of target contrast is interrupted with ordinary electric/phone post (terrain model).
Attempt to track scenery train results in unpredictable Mav tracker motion and track Maverik Attempt to track user placed train results in unpredictable Mav tracker motion and track
Fixed: Centre aim point for AUTO and CCIP when using multiple bombs not working correctly.
Fixed: Not loading DTC will invalidate Cue and Guard frequencies.
Updated George AI CPG target identification labels.
Improved George AI CPG Target List.
Fixed: George AI CPG does not engage multiple targets.
Fixed: George AI Pilot Auto Handover special option is always enabled.
Fixed: Mission Editor âAllow NVGâ checkbox states not retained if mission saved or flown.
Fixed: FCR page multi-state buttons expand on all displays instead of just the display that opened it.
Fixed: Pressing the M button when the FCR-UTIL page is displayed is returning to the main FCR page instead of the MENU page.
Fixed: Radar terrain data is not purged when switching from RMAP to TPM.
Fixed: VID underlay should be hidden when FCR page displayed in TPM format.
Fixed: Engine cannot be returned to FLY mode after LOCKOUT.
Updated DCS: AH-64D Flight Manual.
Added FCR Terrain Profile Mode (TPM).
Revised Player-as-CPG section of George AI chapter for new AI pilot features and behavior.
Updated Player-as-Pilot section of George AI chapter; âConsent To Fireâ command changed to âMultifunctional Input (Center)â.
Other changes summarized in Latest Changes (page 12).
Fixed. CDU. Symbol overlay on the GPS2 screen
Fixed. CDU. Symbol overlay on the INU1 screen
Fixed. CDU. Symbol overlay on the INAV SELECT screen
Fixed. Broken H4 presets display on COMM HALF page
Fixed. CDU dates display format should be MM/DD/YY
Fixed. CDU FD SELECT page L2 (heading/track entry) discrepancies
Fixed. Date entered incorrectly from scratchpad
Fixed. Erroneous CLR key behavior at CDU FD SELECT page
Fixed. Changing BARO REF setting does not affect MFD reading
Improved. Helicopter behaviour in Alt-Hold mode
Introduced a âFull Range Throttle Axisâ special option. It comes with new keybinds and three different âStopâ button modes:
Toggle - the âStopâ button acts as a toggle switch
Momentary - the âStopâ button acts as a momentary button
Physical - the âStopâ button is actuated automatically when the throttle axis is moved below Idle position
The latter mode is intended for devices with a physical idle stop detent, e.g. Virpil TCS Plus.
Keep in mind that the âStopâ button needs electrical power to work, just like in the real aircraft.
Fixed. Added missing SD-10 envelope for SPT on radar screen
Updated. 90-1 HE rocket warhead (To distinguish from 90-1 HEAT used by J-8II)
Mi-8MTV2 Oilfield Campaign by Dmitry Koshelev
DCS: P-51D Blue Nosed Bastards of Bodney Campaign by Reflected Simulations
DCS: P-51D Debden Eagles Campaign by Reflected Simulations
Overhead break for AI flights
Bonus mission: some flights wonât taxi - fixed
DCS: P-47D Wolfpack Campaign by Reflected Simulations
DCS: P-47D Wolfpack II Overlord Campaign by Reflected Simulations
DCS: Spitfire IX Beware Beware Campaign by Reflected Simulations
Fuel load fix
Overhead break for AI flights
DCS: Spitfire IX The Big Show Campaign by Reflected Simulations
Campaign facelift
Updated visuals
Updated loadouts
Fuel load fix
Revised takeoff sequences
Updated assets and scenery
Performance optimization
Skin fixes
Overhead break for AI flights
DCS F-4E Red Flag 81-2 by Reflected Simulations
Improved AI takeoff and landing behavior
Mission 7 - moonlight cheat applied
DCS F-14A Fear the Bones Campaign by Reflected Simulations
Mission 11 - incorrect module requirement message. Fix a static placement that caused issues.
Skin assignment fixes
DCS: AH-64D Outpost Campaign by Stone Sky
All missions. Change in radio communication function
All missions. AI reports removed
Mission 5: FCR Added
DCS: Mi-24P Outpost Campaign by Stone Sky
All missions. Change in radio communication function
All missions. AI reports removed
DCS: A-10C II Outpost Campaign by Stone Sky
All missions. Added NVG to required missions.
All missions. The safety trigger system has been improved.
DCS: F/A-18C Serpentâs Head 2 by Badger633
Mission 8 all variants: Armour exploding at start fixed
Mission 10 all variants: Explosions adjusted.
DCS: F/A-18C Rise of the Persian Lion 2 by Badger633
Mission 4: Migs and refuel message fixed.
Mission 6: Target explosions reduced.
Mission 8: Tanking height tolerance fixed.
Mission 10: Coords zone fixed.
DCS: F/A-18C Operation Green Line by Badger633
Mission 12: Coords option added if poor laser visibility in Quest 3.
Mission 9: Aircraft performance fixed. Early break issue fixed.
DCS: F/A-18C: The Rampagers by Baltic Dragon and Whipbird Productions
Missions 10 and 15 fixed wingman fuel state
Missions 14 and 17 adjusted loadout and weapons effects in target areas
DCS: F/A-18C Raven One: Dominant Fury by Baltic Dragon
DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon
DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims
Mission 4 & 10. NVG added to mission following pilot model update.
Mission 8. Prevented Apaches attacking your target.
Mission 16. Temp fix for scripting issues with FM radio.
DCS: F-16C Sentry Pacific 2025 by SOB Simulations
Liveries updated and installer issue resolved.
All AI F-16Cs updated to AN/AAQ-33 ATP.
All landing logic/detection triggers updated for greater reliability.
Campaign documents updated: Master Briefing Guide, Viper Inflight Guide, Mission Briefings 1-5.
Andersen AFB parking spots Kneeboard Card added to relevant missions.
AI units moved to non-player frequencies to prevent interference if Allied Flight Reports are enabled in options.
Mission 0. Kneeboard and audio files updated. Pasta will hold west of Saipan if player not clear of runway after landing. Minor tweaks and fixes.
Mission 1. Kneeboard and subtitles updated. AAR and C-130 AI logic adjusted. Minor tweaks and fixes.
Mission 2. Kneeboard, audio files/subtitles updated. Adjusted trigger if player makes it to northern tanker. Minor tweaks and fixes.
Mission 3. Fixed overlapping & Repetitive 9-Line and Texaco Check-in comms. Target miss logic tweaked. Show of force trigger adjusted to prevent mission not progressing. Landing easter egg graphic added.
Mission 4. Briefing text and kneeboard updated. DTC Adjusted, Radio calls added. Minor tweaks and fixes.
Mission 5. Fixed Stache AI refueling issue preventing mission progression. Trigger adjusted to prevent Stache attacking without receiving 9-Line. Automatic in-flight kneeboard card graphic added. Minor trigger timing tweaks. Wicked-22 lasing script adjusted to prevent possible script error message.
Mission 6. Minor trigger zone adjustments to better accommodate players off course. Bone-1 configured with MK-82 Air to make formation flying during photo run easier. Kneeboard updated. Radio dialogue added, AAR sequence improved.
Mission 7. Fixed overlapping audio. Kneeboard updated. Minor audio adjustments.
Mission 8. Adjusted triggers to prevent Butuâs bomb fragmentation pattern from damaging player targets. Butu now leads player closer to first Wingloon, preventing mission from skipping ahead to second Wingloon intercept. Butuâs behavior adjusted to make him easier to follow. Kneeboard updated.
Mission 9. Kneeboard updated. Triggers adjusted to remove Hardeck calls at mission start. UH-60 livery fixed.
Mission 10. Fixed Tinyâs weapon hold logic if heâs hit. Kneeboard updated. P-51 livery missing textures fixed.
Mission 11. Kneeboard updated. P-51 livery missing textures fixed. Removed requirement for player to fly proper overhead pattern procedure for landing triggers to fire.
Mission 12. Kneeboard updated. Audio files tweaked/updated.
I like big patch and I jst canât lie, and you other brothers canât deny: babyâs got back!

C-130J Changelog ist massive:
Added: Keybinds for ICS selector knobs
Added: Keybinds for master display brightness knobs
Added: Keybinds for radio channel volume knobs
Added: Keybinds for audio monitoring panel knobs
Added: New liveries for Little Rock AFB
Updated: Merged latest versions of included missions
Updated: Merged latest versions of included liveries
Improved: TAWS display colors are now much more realistic
Improved: Greatly improved the behavior of the HDD slip indicator
Improved: Pressurization AUTO mode now behaves more realistically
Improved: Optimized performance of the TAWS/GCAS system
Changed: Default V1/VR/V2 entries on V SPEED page are now plausible for the last flightâs gross weight
Changed: LDG/CONST value now defaults to field elevation + 100 feet
Changed: MINS value now defaults to field elevation + 200 feet
Changed: HP value now defaults to 4500
Changed: RAD ALT value now defaults to 50 feet
Changed: LOD distances have been made more aggressive to improve performance in missions with multiple C-130Js.
Fixed: Propeller blades unfeather in the wrong direction during engine start
Fixed: TAW is incorrectly calculated for a cold start
Fixed: HUD waterline symbol should not move laterally in uncaged mode
Fixed: Controls indicator appears when âShow/hide pilot bodyâ keybind is used
Fixed: Controls indicator appears when âFlashlight on/offâ keybind is used
Fixed: Cursor insert/update function incorrectly truncates decimals in coordinate entry
Fixed: Wing/Emp test doesnât initiate if switch is left in ANTI-ICE for 1 second or longer
Fixed: HDD slip indicator is difficult to see
Fixed: Green B should show momentarily on HP dial during engine start
Fixed: Obstruction or DZ elevation is a required entry for all CARPs
Fixed: TAWS/nav-radar offset mode should be unavailable when the RWR overlay is displayed
Fixed: FPA selection isnât synced in multicrew
Fixed: LDG/CONST selector isnât synced in multicrew
Fixed: HDD cursor movement isnât synced in multicrew
Fixed: INAV 1 and INAV 2 incorrectly share the same mode on INAV CONTROL SOLN
Fixed: Crew weight/station cannot be changed on OPERATING WEIGHT
Fixed: Radio presets should be shared between radios of the same type
Fixed: Unable to pull/reset multiple ECBs when identifiers are separated by decimals
Fixed: Unable to enter compartment letters on OPERATING WEIGHT
Fixed: Nav aid DME displays horizontal range instead of slant range
Fixed: Ramp FULL light should only illuminate when the ramp is in the ADS position
Fixed: LZ INIT accepts MAP distances greater than FAF distance when LZ type is TAC
Fixed: SD distance should be allowed to equal GSI distance when LZ type is precision
Fixed: HF radio frequency range should extend to 30 MHz
Fixed: HUD brightness keybinds arenât functioning correctly
Fixed: TGS readout incorrectly varies based on wind
Fixed: Aileron system pressure readouts should not be displayed on SENSOR DATA for a -30
Fixed: Hot swapping comm radio frequencies doesnât update SRS
Fixed: Resources can be loaded from a populated warehouse when the nearest warehouse is empty
Fixed: Crash when unloading cargo with the ramp less than 100% open
Fixed: ECBs canât be pulled from the CNI
Fixed: Custom waypoint elevation isnât being saved in the custom database
Fixed: Cargo menu CARP assignment is off by 1
Fixed: Combat offload no longer works as indented
Fixed: Payload editor icon for the right external fuel tank is incorrect
Fixed: Crash when selecting departure/arrival runway for a markpoint
Fixed: Crash when selecting departure/arrival runway for a custom waypoint
Fixed: Low-detail cargo bay missing in LODs
Fixed: Crew entrance door missing in some LODs
Fixed: Fuel predictions missing for LZ runway on PROGRESS 1/4
Fixed: Control indicator pitch axis is reversed
Fixed: Crash when entering tacan channel for a mobile tacan
Fixed: LIMITS page does not accept manual entries for allowable takeoff/landing gross weight
EFB: Double click using middle mouse button crashes EFB
EFB: Open EFB causes massive performance degradation
EFB: Bleed air portion of checklist is duplicated when checklists are edited
EFB: Achievement and logbook tracking is now enabled when the EFB is closed
EFB: Various bug fixes within checklist editor
EFB: Dropdown select does not play MP3
EFB: Increased visibility range of staged cargo
EFB: Flight times are being capped at 24 hours
EFB: Takeoff time formatting is wrong
EFB: Displayed X and Y positions for cargo should be at the center of the payload
EFB: Added quick tips to explain EFB functionality
There should be a late addition to the changelog from heatblur too according to @bignewy at the official zoo..
Is it bad I look at that and just think @BeachAV8R you could supply SO MUCH stuff to a FARP in the back of this beauty.. (slaps retractable door) ?

Iâve been on a bit of a model building binge with the A6M5 recently and thatâs led me down a rabbit hole of analysis on EDâs teased A6M5b.
So far the âA6M5bâ theyâve shown us is closer to an A6M5a, but itâs a bit of a hodgepodge. The heat resistant plates behind the exhaust stacks are of the Nakajima variety, but the paint scheme is that of Mitsubishi variety. Itâs also lacking the wing root bulges for the 20mm that the A6M5b would have. The lack of bulges indicates A6M5a or late production A6M5 before the âaâ upgrade (called ç˛ in Japanese; the âbâ upgrade is äš, âcâ upgrade is ä¸).
I remember reading about the NASM Zero is a bit of a mix as it was put together with spares after the war and that Tamiya themselves struggled when documenting their 1/32 Zero, because of this.
So if ED are basing their Zero on the one at NASM, they may be in for a few suprisesâŚ
At the moment it seems like Fine Molds is the leader in Zero research for model kits. Some better paint analysis was done a couple years ago too. The number of official modifications, in-the-field paint jobs, and differences between manufacturers makes it a big 'ol mess.
Ok. I havenât seen them but it figures as the Tamiya 1/32 is at least two decades old. Lovely kit though! I got one when it was released, and that wasnât yesterday, even if it feels like it⌠![]()
Iâve been tempted by it, but 1/32 is huge. I have their Corsair in that scale but I donât know how it will ever fit on my work bench.
I recently finished a 1/72 Fine Molds kit and loved it so much I got one of their 1/48s, and they keep pushing out anecdotes on Zero research on their Twitter. Iâm simultaneously building the Tamiya 1/48 for a friend at the moment, and have the Eduard A6M2 double-kit collecting dust in my closet. Iâve somehow gotten myself on a Zeke binge ![]()