DCS 2.9

You know what the answer to that is …. MORE bombs :grinning::grinning::grinning:

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Yes, saturation, the same is true for the boats that have CIWS.

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I LOVE this. Nothing used to shoot bombs, and everything shot at missiles.

I am hopeful this indicates a serious core rework of that logic. Maybe the “stealth” JSOWs are actually less likely to be hit than JDAM now?

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Has anyone tested it with in game mortar rounds :grinning:

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I wonder how r2d2 deals with cbu97…

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A small seizure and then goes and sulks in the corner :grinning:

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If he gets it before separation…

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I love it but I also hate it. On one hand it’s more realistic. On the other, SAMS and AAA are already way more lethal in DCS than they have been demonstrated to be post-Vietnam, so now I fear they’ll become invincible without resorting to arcade tactics.

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Having to use large scale saturation attacks against a full blown IADS is anything but arcade.

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Kind of resembles a spray ‘n pray shoot ‘em up though… :wink:

And that realistic approach is only possible if you’re a member of a regular flying group online. The rest of us will have to figure out arcade methods to take them down single-handedly, script them to be dumb, or just not play with them.

Edit: Plopped down a SHORAD in the mission editor to see what we could do with advanced waypoint actions. There is one that enables/disables engaging air weapons. I’m hoping it actually works.

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I have an “alpha strike”-like frag working. Now, I don’t go full Red Storm Rising on it (to keep it performant) but when the AI gaggle performs a simultaneous, coordinated, attack (I can get them down to where they all shoot within about 90 seconds of each other after about 150-200 mile trip to the target) it’s neat to watch.

Now, sure, a lot of them die but I can only do so much - getting them to STOP attacking is proving tricky!. Latest test I noticed that the Rowlands are pretty good a taking out TLAMs and they’ve even shot at AGM-65s with some success. It’s a blood-bath.

Forgot about that option. Curious too if it works.

How do JSOWs fare in this scenario? That’s pretty much what they are there for, right?

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Somebody’s a fan of Firepower United.

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I can’t think of a single combat simulation where the AI does not attack a target suicidally. When someone is able to code their AI to consistently show some restraint when attacking a target I think just about everyone will lose their minds.

Wheels

Updated to 2.9. But multi-thread (DLSS on or off) took a nose dive on me. TLDR: slide show and sometimes a freeeze and/or CTD. Others are reporting the same issue on MT since 2.9. Lots of quick fixes going around, but I’ll wait til it’s fixed within DCS. 2.8 MT worked fine for me. Meanwhile, it’s back to ST, yet I’m not gonna complain about fps. Still 150-200+ at max settings. :disguised_face:

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What’s the word on deleting the shader cache? Is this still recommended?

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That’s pretty funny Ted.

The cult of the 1911

The 1911, iconic, fits well in the waistband, accurate, shoots a big bullet, looks good, and almost everyone makes one . Lots to like about it. You just need to be a gunsmith to keep it running well if you are putting lots of rounds through it. I shot an IDPA match once a week for a year with one. So the round count with practice and other matches, like steel and out of state matches, etc, has got to be near 10k conservatively. Oh, and it needs to be carried cocked and locked, so hope that you are proficient with that thumb safety. Eventually, I came to the same conclusion that a lot of my fellow shooters already had. Fun pistol to shoot, but if life depended on it or when shooting matches, would rather have something a little newer, like a S&W M&P M2 .45. (great pistol), a Glock, or a Sig P220. That said, there most definitely is a cult following of the 1911.

This video did.

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just turned my quest from 72Hz up to 90Hz refresh rate and now getting 45fps with a few of the extra bells and whistles on, the Mariana map is still very taxing getting a few stutters

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When I go from 72 to 90, I get stutters.