DCS 2.9

I just went and looked at his page - and even there it says it isn’t possible to do openXR without SteamVR with the Pico4 (that was actually the dev page I meant earlier - just got the wrong app dev!)

So it is?

and wireless via VD?

To my knowledge one only needs VD beta, which will include VDOXR.

It is possible to install VDOXR separately, but it is preview version and needs download link from discord (complicated).

My experience is also that it blows SteamVR, and others out of the water. But it is very early days, that’s why beta.

Edit: might i add, that I could not get OxrToolkit to show up with VDOXR, so I moved in to Quad Views, which does much of what OxrToolkit does (but supposedly better).

This is bit complex, but when hasn’t the PCVR been :slight_smile:
However, could not be happier with the results.

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Yeah, I’ll wait until it’s in the release version of Virtual Desktop. I learned from my last beta experience. No big deal - but thanks for the info.

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Ironically, I have this processor and am always CPU limited in MT mode. Terrain textures set to low. I’ve tinkered with Ryzen Master a little bit, but can’t really see any change in performance. Not saying that it’s a bad processor, but I have a suspicion that DCS MT needs some tweaking for AMD processors. If I switch back to the non MT mode, I am occasionally GPU limited, but not CPU limited. I mostly am flying the Sinai map these days due to current events.

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Which GPU do you have? I’m running everything on high/ultra and getting a solid 72fps with the Quest, unsure whether CPU or GPU is the limiting factor right now (haven’t checked with the Q3 yet) but feel the 4090/X3D combo is pretty well matched.

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3090ti. I get 72fps as well, if I’m not flying low over populated areas. I’ve disabled upscaling in DCS to get rid of the ghosting. Even at 36fps it’s pretty smooth and has great image quality. But just wondering why I’m CPU limited. Quest 3.

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The B550 boards are pretty sweet. Just be sure you flash your bios before you begin your build, especially if you are going to use higher-tier 5000 series CPUs. I think the B550 was built for 3000 series CPUs. I fudged up with my build and decided too late to fix things. While my PC runs fine, albeit warmer than I would like, I am unable to access my bios. That said, I can’t set my fan speeds to ramp up with loads, and plan to do a partial build and move my current to work PC status.

I do want to get an X3D CPU but can’t decide on which direction to go (AM5 VS AM4). My choice might come down to the final cost. The average difference is around $90 to $100.

Oh yeah, it is possible to run without SteamVR, and it works a treat too.
But, yes, its still beta, although I haven’t run in to any problems with it yet.
OpenXR toolkit seems to work too.

The streamer on the PC, is a straight forward setup.exe install.
On the Pico4 you have to download an .apk and install that, overwriting/updating the already installed VD app.
If you’re not comfortable doing that, definitely wait, but know you in all likelyhood have a nice FPS boost to look forward to when it releases.

Dev wiki page for 1.29.3
Scroll halfway down the page for Pico 4 guide and links.

Direct download links:
Beta VDxr streamer download
Beta VDxr app for Pico4 .apk download

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+1 for the VD Beta featuring VDXR. It works swell, and was easy to set up.

I’ve had some difficulties establishing and maintaining Oculus airlink and even using a USB link cable (albeit I blame that on the cable itself). VD has worked 100% from the get-go, it’s a quality program.

The best part IMO is the ability to set down the headset, have it go to sleep, then pick it up and resume without the game quitting when it times out, like Windows Mixed Reality did. That’s absolutely wonderful!

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Sweet mother of God. Today’s update allowed screen space shadows and that schitt is fast.

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Yeah thanks - I already did that once. ByteDance did a Pico update and screwed up something. Gospadin did a quick fix with Virtual Desktop but ran it as a beta - I had to do the apk install manually etc, so I know how it’s done. As I mentioned, the issue was when the next actual update to VD on Pico and Quest came along - it just screwed everything up.

Not only that, but as the update was only for the Pico, the streamer also updated itself to work with it and then refused to work with my Quest 2.

So I decided not to use VD betas any more. It’s fine - I’ll wait, there’s no hurry :slight_smile:

In the meantime, although I just updated, I did a repair to be sure and allw as fine, as expected.

last time we had a big update my performance was awful. I bought my current PC kit and did a new, clean install of DCS World and it worked pretty awesome (except the garbage Caucasus scenery). I’m sorely tempted to do the same with my upgrade next week. It’s 444GB, though :astonished:

Even at 8.6Mb/s that will take all day, at least. Probably two.

Also, I will try it with ST. It seems to run automatically on MT now - so you never know, I might get better results on ST - and I’ll also try going back to 90Hz and also test with my Quest 2 and Index (at 120Hz). Plenty to try, yet!

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https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.9.0.47168/
https://forum.dcs.world/topic/170893-dcs-world-changelog-and-updates-of-open-beta/page/8/#comment-5279598

2.9.0.47168

DCS World

  • ME. Resource manager. Supplier arrow from previous mission remains in some case - fixed
  • MP. Ships livery does not match livery specified in mission - fixed
  • AI aircraft. S-3B Tanker. Updated 3d model (emphasis by Freak)
  • Stennis CVN-74 is not available for spawn and landing without the SC module - fixed
  • MP. Aircraft and missiles in flight “jitter” back and forwards - fixed
  • AI aircraft. IL-76MD middle section can endure too many hits - fixed
  • MP. TACAN range stuck at 20 nm whenever Voice Chat is disabled - fixed
  • Graphics. Some graphical options can be changed in the simulation without affect to picture: Anti-Aliasing, Flat Shadows Blur, SSS - fixed (emphasis by Freak)
  • Graphics. Screen Space Shadows with DLSS cause Shadow issues - fixed (emphasis by Freak)
  • MP. The new rotor wash effect is not visible other clients - fixed
  • Graphics. DLSS. FC3 aircraft HUD blurs with rapid movement - fixed
  • The scripting function coalition.getPlayers() doesn’t return CA controlled objects. Only aircraft set to player/client that are occupied are returned. As a result it is impossible to know which units are directly being controlled by Combined Arms players - fixed.
  • MP. Net protocol changed, so old version servers will not be shown in the server list.

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: TDOA in MP causes severe server lag and 100% CPU usage on server.
  • Fixed: TDOA generates frozen target
  • Fixed: AA FCR is detecting ground units (Ground targets are displayed if they have radial velocity more or equal MTR value).
  • Fixed: Performing the BIT test will remove lock tones from the RWR

DCS: F/A-18C by Eagle Dynamics

  • Added New pilot model from first person (Work in progress). Known issues: The salute command doesn’t work when using option Afterburner detent.
  • Fixed: Jamming Symbology Missing from RDR ATTK Page
  • Fixed: Crash in missions with more than 1000 units
  • Fixed: Sensor Control Switch aft inoperable in ACM bore mode
  • Fixed: External fuel tanks do not MASK ATFLIR correctly

DCS: AH-64D by Eagle Dynamics

  • Fixed: Attitude Hold sub-modes are causing occasional oscillations in pitch and roll.
  • Fixed: Crash on Datalink BDA Send
  • Fixed; Throttle Levers not syncing in Multicrew
  • Fixed: Circular pattern appearing in CPG monitor in certain conditions

DCS: Mi-24P Hind by Eagle Dynamics

  • Improved: Petrovich AI targets detection tuning. Now Petrovich will take into account more factors like:
    • If target moving then detection is faster
    • If target is on road then detection is faster
    • If Petrovich already detected this target before and scanning same area again same target will take much less time to detect
  • Added: Petrovich AI now scan for targets routinely from his cockpit when he is not using ATGM aiming sight. Petrovich will report contacts clock wise if he will detect anything. Contacts report if remembered and not spammed constantly, he only warns commander ones then some time should pass before he warns commander about same contacts again. Only subtitles for now.

DCS: A-10C by Eagle Dynamics

  • Fixed: wrong radio for the voice chat instead of ARC-210 (A-10C II only)
  • Fixed: SADL: changing ID’s only affects own aircraft (fixed duplicate entries in TM and Donor lists after multiple pressing dtc upload button)
  • Fixed: GBU-31/38/54 do not align

DCS: Yak-52 by Eagle Dynamics

  • Added: LODs to the aircraft
  • Fixed: too small trigger zone in the take-off training mission

DCS: Supercarrier by Eagle Dynamics

  • Fixed: Stennis CVN-74 is not available for spawn and landing without the SC module

DCS Mirage F1 by Aerges

  • Fixed the inability to communicate with radios (not heard in a hot start mission unless function selector is cycled off and on).
  • Fixed incorrect fuel quantities initialization in a second, and subsequent starts of missions with different F1 versions being selected in each.
  • The detotalizer will now display correct values during mission progress.
  • Fixed the radar scan slowing down sometimes.
  • Fixed F1BE not reacting to ground crew actions: ‘ground power on/off’, ‘weapons rearm and refuel’ and ‘repair’.
  • Fixed rear cockpit ladder animation.
  • Fixed rear cockpit parking brake inputs not working.
  • Rear cockpit right brake animation is now independent from left brake.
  • Fixed throttle (C + M or SW)R button that was not moving with throttle.
  • Fixed ejection seat pin, it now disappears when fully removed).
  • Added Mirage F1 BE Single and Quick Start missions for Nevada and Syria maps.

DCS: SA-342 Gazelle by Polychop Simulations

  • Fixed: VOIP radio selection

DCS: C-101 Aviojet by AvioDev

  • The radio for transmission is correctly selected now at hot start, before the Intercom mode selector is touched

DCS: M-2000C by RAZBAM Simulations

  • Added: IFF Transponder.
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Amazing that we get this many graphics performance optimizations to DCS all of a sudden.
I had long given hope to be able to run DCS VR with any other than top of the line GPU. Great work ED, finally!

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Oh My God Wow GIF

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having a quick blast around the Sinai, I dropped my headset back to 72hz, at 90hz I was getting a nice 45fps but i think the headroom was lower so when it dropped below 45 i would notice some stutters, so now i have dropped it back to 36fps i don’t notice the drops as much and it seems much smoother, even to the point i have added some shadows, with no obvious drops in fps

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FINALLY the tanker!

I’m also glad they went with a generic TPS gray with no markings for flexibility until a paintkit comes out.

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CPU Bound in MP isnt a GFX Setting issue it’s a Mission Scripting Issue,

While MT Divides the Render and Simulation Engine, any mission extension scripts are still on the same thread.

Also
5800X3D = 8 Cores, One CCX w/ additional 64MB of L3 on it.
5900X = 12 Cores, Two CCXs. Each with a Max of 32 GB Available to it.

The issue is, DCS is still DX11 and them DX Commands are plentiful especially as scenes gets more complicated with 1000’s of objects.

Being able to Cache 96 MB of DX11 Draw Commands limits how many times the CPU has to Access other Slower Memory Addresses, wether it be DDR3/4/5 Ram or SATA or NVMe,

The Problem with the 5900X, There are 2 CCX’s each with their own Cache Pool, so if a thread is hopped from one to another, or one thread is on one, and the other thread is on the other, then the L3 Cache is essentially bottlenecked by the infinity fabric or Memory bus, that or the memory is simply exhausted by retaining duplicates of every command DCS chooses to store (1 in each CCX). so it has to page DDR or Drives more frequently.

5900X is Good for Extensive video editing and Rendering,
5800X3D (or even the 5600X3D if you can find it at Microcenter), is better for gaming due to the L3 3D VCache.

5600X3D is the same as the 5800X3D, just 2 cores are laser’d off due to defects.

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Interesting info, @SkateZilla.

What are your thoughts on upgrading from a 5900X to a 7800X3D?

(I know it need a new mobo and possibly new RAM).

New Mobo and Ram and Problems,
AM5 Platform and Ram havent fully matured yet,

I plan to Stick it out on AM4 for at least another year.

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Ok.
Is it worth considering swapping the 5900X for the 5800X3D. Lower clock, core and threads but larger cache…