I just went and looked at his page - and even there it says it isn’t possible to do openXR without SteamVR with the Pico4 (that was actually the dev page I meant earlier - just got the wrong app dev!)
So it is?
and wireless via VD?
I just went and looked at his page - and even there it says it isn’t possible to do openXR without SteamVR with the Pico4 (that was actually the dev page I meant earlier - just got the wrong app dev!)
So it is?
and wireless via VD?
To my knowledge one only needs VD beta, which will include VDOXR.
It is possible to install VDOXR separately, but it is preview version and needs download link from discord (complicated).
My experience is also that it blows SteamVR, and others out of the water. But it is very early days, that’s why beta.
Edit: might i add, that I could not get OxrToolkit to show up with VDOXR, so I moved in to Quad Views, which does much of what OxrToolkit does (but supposedly better).
This is bit complex, but when hasn’t the PCVR been
However, could not be happier with the results.
Yeah, I’ll wait until it’s in the release version of Virtual Desktop. I learned from my last beta experience. No big deal - but thanks for the info.
Ironically, I have this processor and am always CPU limited in MT mode. Terrain textures set to low. I’ve tinkered with Ryzen Master a little bit, but can’t really see any change in performance. Not saying that it’s a bad processor, but I have a suspicion that DCS MT needs some tweaking for AMD processors. If I switch back to the non MT mode, I am occasionally GPU limited, but not CPU limited. I mostly am flying the Sinai map these days due to current events.
Which GPU do you have? I’m running everything on high/ultra and getting a solid 72fps with the Quest, unsure whether CPU or GPU is the limiting factor right now (haven’t checked with the Q3 yet) but feel the 4090/X3D combo is pretty well matched.
3090ti. I get 72fps as well, if I’m not flying low over populated areas. I’ve disabled upscaling in DCS to get rid of the ghosting. Even at 36fps it’s pretty smooth and has great image quality. But just wondering why I’m CPU limited. Quest 3.
The B550 boards are pretty sweet. Just be sure you flash your bios before you begin your build, especially if you are going to use higher-tier 5000 series CPUs. I think the B550 was built for 3000 series CPUs. I fudged up with my build and decided too late to fix things. While my PC runs fine, albeit warmer than I would like, I am unable to access my bios. That said, I can’t set my fan speeds to ramp up with loads, and plan to do a partial build and move my current to work PC status.
I do want to get an X3D CPU but can’t decide on which direction to go (AM5 VS AM4). My choice might come down to the final cost. The average difference is around $90 to $100.
Oh yeah, it is possible to run without SteamVR, and it works a treat too.
But, yes, its still beta, although I haven’t run in to any problems with it yet.
OpenXR toolkit seems to work too.
The streamer on the PC, is a straight forward setup.exe install.
On the Pico4 you have to download an .apk and install that, overwriting/updating the already installed VD app.
If you’re not comfortable doing that, definitely wait, but know you in all likelyhood have a nice FPS boost to look forward to when it releases.
Dev wiki page for 1.29.3
Scroll halfway down the page for Pico 4 guide and links.
Direct download links:
Beta VDxr streamer download
Beta VDxr app for Pico4 .apk download
+1 for the VD Beta featuring VDXR. It works swell, and was easy to set up.
I’ve had some difficulties establishing and maintaining Oculus airlink and even using a USB link cable (albeit I blame that on the cable itself). VD has worked 100% from the get-go, it’s a quality program.
The best part IMO is the ability to set down the headset, have it go to sleep, then pick it up and resume without the game quitting when it times out, like Windows Mixed Reality did. That’s absolutely wonderful!
Sweet mother of God. Today’s update allowed screen space shadows and that schitt is fast.
Yeah thanks - I already did that once. ByteDance did a Pico update and screwed up something. Gospadin did a quick fix with Virtual Desktop but ran it as a beta - I had to do the apk install manually etc, so I know how it’s done. As I mentioned, the issue was when the next actual update to VD on Pico and Quest came along - it just screwed everything up.
Not only that, but as the update was only for the Pico, the streamer also updated itself to work with it and then refused to work with my Quest 2.
So I decided not to use VD betas any more. It’s fine - I’ll wait, there’s no hurry
In the meantime, although I just updated, I did a repair to be sure and allw as fine, as expected.
last time we had a big update my performance was awful. I bought my current PC kit and did a new, clean install of DCS World and it worked pretty awesome (except the garbage Caucasus scenery). I’m sorely tempted to do the same with my upgrade next week. It’s 444GB, though
Even at 8.6Mb/s that will take all day, at least. Probably two.
Also, I will try it with ST. It seems to run automatically on MT now - so you never know, I might get better results on ST - and I’ll also try going back to 90Hz and also test with my Quest 2 and Index (at 120Hz). Plenty to try, yet!
https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.9.0.47168/
https://forum.dcs.world/topic/170893-dcs-world-changelog-and-updates-of-open-beta/page/8/#comment-5279598
Amazing that we get this many graphics performance optimizations to DCS all of a sudden.
I had long given hope to be able to run DCS VR with any other than top of the line GPU. Great work ED, finally!
FINALLY the tanker!
I’m also glad they went with a generic TPS gray with no markings for flexibility until a paintkit comes out.
CPU Bound in MP isnt a GFX Setting issue it’s a Mission Scripting Issue,
While MT Divides the Render and Simulation Engine, any mission extension scripts are still on the same thread.
Also
5800X3D = 8 Cores, One CCX w/ additional 64MB of L3 on it.
5900X = 12 Cores, Two CCXs. Each with a Max of 32 GB Available to it.
The issue is, DCS is still DX11 and them DX Commands are plentiful especially as scenes gets more complicated with 1000’s of objects.
Being able to Cache 96 MB of DX11 Draw Commands limits how many times the CPU has to Access other Slower Memory Addresses, wether it be DDR3/4/5 Ram or SATA or NVMe,
The Problem with the 5900X, There are 2 CCX’s each with their own Cache Pool, so if a thread is hopped from one to another, or one thread is on one, and the other thread is on the other, then the L3 Cache is essentially bottlenecked by the infinity fabric or Memory bus, that or the memory is simply exhausted by retaining duplicates of every command DCS chooses to store (1 in each CCX). so it has to page DDR or Drives more frequently.
5900X is Good for Extensive video editing and Rendering,
5800X3D (or even the 5600X3D if you can find it at Microcenter), is better for gaming due to the L3 3D VCache.
5600X3D is the same as the 5800X3D, just 2 cores are laser’d off due to defects.
Interesting info, @SkateZilla.
What are your thoughts on upgrading from a 5900X to a 7800X3D?
(I know it need a new mobo and possibly new RAM).
New Mobo and Ram and Problems,
AM5 Platform and Ram havent fully matured yet,
I plan to Stick it out on AM4 for at least another year.
Ok.
Is it worth considering swapping the 5900X for the 5800X3D. Lower clock, core and threads but larger cache…