I’ll take a look. Rarely fly the Viper much. Each platform needs to handle the radios slightly different. Downside to supporting so many.
Think I see the issue: The Viper has only UHF for COMM1 - I missed a setting to use UHF freq’s for (as I look at the list) “Marshal” (this name needs to be updated to "Big-T Marsha, the Tarawa), Freedom Marshal, need to be swapped out for UHF versions. This may be the reason the lists (in DCSGrok) and what’s in your COMM1 radio don’t jive - should be moving all VHF freqs out of COMM1 to COMM2 in this case…
Most testing used the Hornet and Harrier where COMM1 can handle both U/VHF. And I’m not yet familiar enough with the Viper radios.
Not yet. The audio just got created but haven’t turned it on yet.
Should be automatic - it switches U when you need to be switched.
Models the real world comm flows in a simplistic[1] anyway.
From Incirlik it should go (all on COMM1):
- Tune OPS, “With You”, they answer; you just have to ‘know’ to call ops; you are going flying and need to get started. Note you could skip this and it should still pick up from the next bullet…
- Tune Tower 360.1, call DCS ATC Request startup/taxi/takeoff, etc
- You Take off: An event fires when you get airborne; since DCS ATC (except in 1 instance) is clueless about this DEPLOYED ‘fakes’ it an switches you to APPROACH (they serve the role of DEPARTURE here to, which is accurate).
- When you leave APPROACH airspace APPROACH switches you to the AOR. You stay here unless there’s a CAS task with a JTAC (later on, or with the Range controller if requested)
- If you need to refuel or talk to a firebase (no matter where you are) you need to “Request | Off Frequency” so they know you’re not there. For AR you use the DCS interface; when done with AR call K-mart (“With you”) - now they know you are ‘back’.
Over time I eliminated the requirement of an acknowledgment on your part for something like a freq switch - they assume you heard it and are going to do it (when you change to the next freq this is picked up in the scripts). Goal was to eliminate another step in the process. Same with pop-up tasks: they notify you of a new one ; you ‘request [it]’ tasking’, they then read it and assume you accept it. You have to cancel the task after this.
There is a path that checks a some point in the future (forget the amount, 30-60 seconds [have to look] )to see if you did in fact make the freq change in your radio. If not it will - should - switch you again; Only does this one more time.
In VAICOM Pro (which I use) this all works quickly and easily. However with a mouse - I wanted to eliminate as much ‘mouse-clicking’ as possible. This is why feedback is helpful.
Tune Agency (OPS, DCS Tower if used),
If you call, say, the Range before you enter it (the distance varies little) it will switch u to where you are supposed to be. Depends on the ‘control-type’ of the AI entity; some don’t ‘own’ any airspace (3D volume) and you can talk to them (within the DCS complex radio limits) from anywhere…
However, it mimics the comms in the real world at a basic level, for example if you are talking to “K-Mart” (the AOR entity) and call a firebase (these are ‘un-controlled’) - then K-mart has something to say (give you tasking lets say) it assumes you are still “with” them until,
A) it switches you [should be automatic but sometimes it appear it misses things ], or
B) you Request | off Frequency) - it won’t try to switch you or talk to you at all
This is same when talking to a real person.
This is all in the full manual but I haven’t published it yet - mostly cus it’s not complete. I’ll do a YT on this.
Any agency except the Firebases and Range Controllers - they don’t care or know how to handle this - they are not ‘control’ agencies…yeah, perhaps too much realism? A YT video is in the works right now on this.
Request a higher or lower altitude than currently assigned (the ‘expect flight level XXX 10 minutes after departure’). It’s a place-holder at the moment as I don’t want to introduce that level of realism quite yet - they approve everything right now.
Shoot, they were on there - I started out with doing the display of these (and others) in the lua scripts, then moved that task to DCSGrok - just didn’t do those yet (I create the ‘drawings’ in DCSGrok now, then copy them over).
[1] By simplistic, for instance:
- Jet fighters where (as of early 2000’s, likely still same) switched to DEPARTURE freq by the tower when cleared for takeoff (I won’t go into why a this time to save space).
- While “Real people” have procedures to handle, literally, ‘edge cases’ when it comes to entering/exiting or just ‘brushing up against’ a neighboring airspace (short duration) DEPLOYED uses ‘hard’ boundaries. For now anyway.