The first ADF mission: Prelude. Multiplayer coop with UK pilot Daimo.
We survived the critical moment in MACH 1 (sound speed) low-level flight before a dam - waypoint 8, but in waypoint 11, on the way back, still with EMCON 1 = max. stealth, and with enemy CAP two Su-27 pursuing us on our six position, but without a chance to lock us because in EMCON 1 are our radars switch to power off, and all other active systems as well. We climbed to 15000 ft, and keeping altitude level, and passed waypoint 11 when we got SA-6 warning lock, my Betty was screaming when SAM fired missiles at me, and first I was hit and destroyed, and after a while, my UK friend as well.
So promising first start, but we did not survive, unfortunately. Those ADF old campaigns are pretty hard, even the medium difficulty only.
Digital Image Design made promising progress, and here is the big news!
Recommended action: take the joystick out from the cabinet, dust it off, and get ready to fly!
The menus run in a window, all natively. Even the Windows Help thing runs fine.
Game runs full-screen without a problem, no extra setup needed. Just did a couple of quick action missions, but it was like seeing an old friend for the first time in ages.
If you don’t mind, I will prepare the written article for MudSpike when I’m back from the hospital (surgency) next week, at least I hope. Kristhy was kind and also provided me key.
I got to play it before the release - it’s great. Runs without hassle, supports higher resolutions natively. Supports Track IR (6DOF), improves some aspects since the renderer was rewritten to D3D9, like longer draw distance, upscaled fonts for HUD, MFDs etc. Also if you run your desktop at more than 1280 pixels in vertical it will upscale the main menu GUI window by the factor of 2 (original res is 800x600). But overall it respects the classic and doesn’t tries to change too much retaining the vanilla feel of the game.