Helifest 2024 Flight

I have finaly managed to connect again my controller to the PC. its PS5 controller so it shouldnt be too complicated but somehow got stuck with kb and mouse in the past weeks :slight_smile:

surprisingly XP11/12 (v12 even got some q-of-life updates to this particular way of flying) are pretty good at flying with just kb and mouse.

XP11 test flying at Indian Springs

but as XP struggles with the scenery ( I am too lazy to setup auto-ortho again) its back to MSFS for my second hop.

leaving Pont-Sur-Yonne area here. realized that something is wrong with the scenery. even XP can display something similar. weirdly streaming of satellite scenery was OFF on my end

switched it back ON and it started to look much better again obviously.

approaching Saint Florentin Cheu my destination area here

going for the approach

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I am going for a bit of a longer leg this time. Broken down on the map in 44 and 87 nm pieces, this will be the longest run that I have done for this event/challenge.

To do this, I am going to switch the HPG implementation of the Airbus H145 helicopter.



She is a beauty. But I find that the helicopter is more of a ‘systems’ simulation than a ‘flight’ simulation. With all of the other modules, you fly the whirly-bird, but with this one, it feels more like you are telling it what you want to do, and it takes care of the important bit.

In real life, I would certainly trust my life to this machine. It would be what I would want to fly to enjoy the flight and keep me safe but it does lack something in making the flight feel like an adventure.

HPG has does a beautiful job with the model, sounds and systems. My biggest gripe here is actually the tablet. In stead of adding items to the in-game checklist system, there are a set of PDF files that exist in the documentation section on the tablet. In VR, I find it very hard to read without leaning very far forward … enough to bump my headset on the flight sim hardware that I have attached to my desk.


Outside of that, the rest of the cockpit model is amazingly well done.

One of the benefits of this level of automation is that I can take the headset off during the flight and relax that brain-squeezing for a bit. And I get to look around at a higher resolution :slight_smile:


I did run into a small issue when flying. In the 2d (ie: non VR) view, I was panning around with the mouse (click and drag style) and zooming in with the mouse wheel. At one point I must have hit a switch when clicking the mouse button, or toggled it with the mouse wheel. I heard a chime from the warning system and the Hydraulics 2 system lost all of it’s pressure. I spent a good 10 minutes hunting around for what I did and finally found that I had set the Hyd Test switch to the #1 position. Setting it back to the middle (non-test) position didn’t fix the issue but toggling it to test the Hyd 2 system seemed to reset everything - the warning went away and the pressure came up on the Hyd 2 display gauge.



Another benefit of the automation in this module is that I can spend a lot more time just looking around at the scenery. MSFS became my go-to sim because of the visuals, and me not having to work at getting all the scenery loaded and processed. I can just ‘go fly’ and that is important to me.

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that Low Level Air Nav vid is really cool but I am more the magenta line type, too lazy to spend some virtual time planning :slight_smile:

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looks good! wondering if HPG plan to add also the 5-bladed rotor system. that would be cool.

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it is really that easy! battery, fuel valve, starter, throttle. thats it. and usually you just check the fuel valve switch position because good practice is to leave it in ON position even after shutdown :slight_smile:

but! only thing you need to be careful about is the TOT between starts so you dont hot-start her. no engine computers or FADECs whatsoever.

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Another leg in the books! The plan was to follow the highway again, with the RCH beacon as a backup in case I got lost.

I was going to go with the R-66 from CowanSim but re-centering my view in VR out me outside the cockpit - I tried restarting and various other things, but couldn’t get it to work (may need to check for an update).

Instead I went with the CowanSim H-125!


Shortly after take off, looking at LittleNavMap and trying to find the highway, I realize that the rail line was following the highway, just a little to it’s south. I thought that was too much of an omen to pass up on given the origin story for this event!


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Sure enough, I was able to locate the railway by noting that it didn’t want to interact with the design and functionality of the roads - no ways for traffic to get from a road onto the railway, which makes sense.

Also pass this artifact from the satellite imagery. Unless someone instructed them to set their altitude to 0 on the radar altimeter… You never know with the AI ATC :slight_smile:

Reinforcing the omen, I realized that the train tracks would take me directly to the runway 09 direct-in approach, which was amazing! Making navigation practically easier than GPS :slight_smile:

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Sure enough, AI ATC granted me direct flight to runway 09 for landing.

You will note in the map image above I circled (in red) two VFR navigation points that would put me at the end of the train track guidance to runway 09. In the image below, you can see the massive train yard that was obvious on the map. At this point, I only had to maintain my current heading to end up directly on the runway 09 threshold.

The smaller red circle above is a junction in the rail line that I would overfly and then keep my heading.

On the ground, safe and sound.

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I have flown from Venice to Belgrade making the required stops at LIPQ and LDOV. I’ll just post a few shots taken along the way rather than write up full reports. The scenery is pretty but the terrain is rather flat along this stretch.

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LYBE-LYNI - once again in the HPG Airbus H160.

The scenery starts to get a little more interesting as we continue from Belgrade southeast towards Nils.
The H160 is a nice choice for longer legs (by helicopter standards) because it has an autopilot that can follow a route along with speed and altitude. I still haven’t learned all the systems, but it seems very nicely done.

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Nils LYNI - Sofia LBSF:

Just the final leg to go now.

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Sofia LBSF - Istanbul LTBA in the MilTech Osprey.








That was a fun trek! That is by far the longest journey I have ever (virtually) flown in rotary-wing aircraft.
Now I will have to start thinking about the Christmas trek. :sunglasses:

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congrats! :helicopter:

@PaulRix. And you were doing so well. The Osprey is not a helicopter. Now, go grab a proper machine and do that leg over!

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Nice job!

I’ve got a few legs left myself, but it has been a great experience.

You are right Eric, but that last leg was pretty long and the terrain mostly flat. I did take off and land vertically so I would say it was close enough ;).

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Ok, got a little behind on the reports. The next two are comparatively brief, so here we go!

Leg 7: Vinkovci (LDOV) to Belgrade (LYBE).

This one was a short, fast run across the Croatian/Serbian border. From the look of it I was expecting a fairly straight shot across the flatlands.

To “git 'er dun” I dusted off the Cowansim MD-500E in Hungarian Air Service livery by Zlin142.

The 500 takes off like a rocketship compared to anything else I have.

This thing is a beaut, inside and out.

The only weird thing that I’ve never gotten used to is that the only way to fly her straight and level is to bank her about 5 degrees left skid down.

Maybe one of our helo experts here can tell me if this is normal. No other helo in the sim does this.

Gorgeous day for flying though.

Not a great deal to see, feature-wise, so I spent a lot of time skid surfing.

In fact, the only excitement came shortly after crossing over Macvanska Mitrovica…

With the outskirts of Belgrade in sight, I suddenly crashed to desktop!

This is the second leg that this has happened to me. I find myself a bit painted into a corner, as I have both a new computer and a new internet service.

So, I can’t be certain yet which of the two is the issue here. I’m suspecting that the slow connection is overwhelming my video card when it suddenly draws in a high density PG region. Both the times this happened, it felt like a new area was being loaded.

Anyway, thus endeth my leg to Belgrade…I had to Uber the rest of the way!

Leg 8: Belgrade (LYBE) to Niš (LYNI).

This was a somewhat more scenic (and less crashy) leg.

Back to the Alouette (ÖAMTC Christophorus 5 livery by LaufRo).

Huh, look what I found under the seat…that would have come in handy a few legs ago! :rofl:

Across the Sava River to pick up the railbed and I’m on my way.

This turns out to be a very fun flight following the rails through the low hills…especially in the Alouette, which is a lovely flying helicopter.

Flying through the countryside is amazing. Between the MSFS color palette and Rex Accuseason, it absolutely feels like an early fall evening.

You can almost feel the slightly warm breeze signaling the last days of summer.

Just about the time I leave Stalac behind me, I begin to notice the quickly lengthening shadows.

Some of the valleys are already in shade…

and the first lights begin to wink on in the buildings below (cool effect BTW!).

I begin to wonder if perhaps I didn’t take off too late.

The valleys in particular are beginning to get too dark to see into. I throw on my landing spot, but it doesn’t seem to help much.

The sky is spectacular though!!!

I was seriously beginning to wonder if, and more importantly how, I was going to find my way to the field. I didn’t even know where the radio stack was…I had never intended to use it!

But then, in the very last light of day, I spy the comforting blue taxiway lights of the field. These always seem way too bright in MSFS, but tonight I’m not complaining. :grin:

In short order, I pop up onto the glidepath at Niš.

And taxi her over to the hangar.

Well, there is another one in the can. Only two left, but I better get the move on if I’m going to start the Christmas flight.

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My best guess is that it has to do with your forward speed and the direction that the rotor turns. As you go faster, the blades that are pushing forward will generate more lift, hence the need to ‘add’ lift to the other side. This leads to ‘retreating blade stall’ as you go faster and the retreating blade … stalls. This is from my experience in the Ka-50 in DCS where your dual rotors will intersect when you go to fast. Leading to a WTF crash as the rotors eat each other :slight_smile:

I could be obviously very, very wrong :slight_smile:

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Good an answer as any! :slightly_smiling_face:

It does always appear that this family of helicopters seems to fly all cacafuego in films, but I can never tell if that is for effect or not.

I have never tested it extensively of course, but I would expect that the rotor head would be capable of tilting on its own to accommodate that effect.

But, since I was flying it at “eleven” maybe that might be beyond its tolerance. Dunno :person_shrugging:

It partly due to translating tendency. The propeller (if you will) on the tail is pushing the helicopter laterally to the right. You correct that by tilting the rotor disk to the left. The fuselage follows the rotor tilt, thus the perceived left bank. But…

It is grossly exaggerated. Plus, it should go away as speed increases because the vertical stab trims away tail-rotor forces almost entirely. Cowan is aware of this and attributes it to MSFS. This doesn’t explain why it is so noticeable in the MD-500.

@Deacon211 you are correct that often manufacturers do tilt the mast to mitigate a helicopter’s odd attitude in whatever phase of flight the engineers deemed best eliminated. It is always a design trade-off. Putting the PIC in the right seat helps, and this is part of the e reason why most western helicopters place the PIC in the right instead of left seat. Hughes, for whatever reason, put the pilot in the left seat, adding to the left skid low hang. It also forces the pilot to make radio changes by shifting his collective hand to the cyclic while making the console input with the cyclic hand. I’m sure there is a reason but I have no clue why.

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That’s the weird thing. It’s there when it’s slow. And it’s the same when it’s fast.

And no other heli in MSFS (that I’ve flown) has it to such a degree.

EDIT: Just saw the second part. That is an interesting choice by Hughes. Wonder what the thought process behind that was. :thinking:

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