My most famous sortie in old IL2 was doing that with the “terrible” P-47D-22 razorback and scoring 10 enemy fighters shot down in a locked pit server.
You zoom exceptionally well. Your booming… well… My rata never went down in flames
Goes to it being a 109, not P-47. German engineering vs Russian/Georgian-American engineering.
Yeah, same here, I already have everything I want. Only exception is I haven’t preordered the 2 Yak-9s yet.
I bought all the campaigns last sale around, although of course I have not yet tried any of them. Been spending too much time in Tamriel lately becoming the Arch-Mage, and now I have a vampire infestation to stamp out…
same for me
I just bought my bro Bodenplatte for his birthday, this should get him back into simming
I really like the Rhineland map, and the plane set is top notch.
One thing I have not seen mentioned anywhere, in dev updates or from Jason, is the dropping of SP misisons from the titles. BoS, BoM, and BoK all had single missions included. BoK of course also came with a scripted campaign–not sure why it alone did.
However, FCv1 and BoBP have no single missions included, so you just have the career/PWCG and make-your-own-random ones. Not that I flew all of them, but they were nice when I wanted to fly a particular plane without starting a whole career or just doing some shallow random mission.
I’m guessing this was seen as a low priority when you can easily DL what you want online, but TBH the fact that we didn’t get them when BP’s price went up raised my eyebrows.
Sort of – raise the price for the same content, ok. Keep the price the same but reduce content, ok. Both at once? Well… In THIS case I’m cool with it. Still got 10 planes and a great map and all that integrated with the existing stuff. However I think that was really the only thing they could cut. There’s no “fat” left.
Well it has settings, so we can also see it as future proofing for our 3080ti’s
Absolutely!
Great seeing 1C/777 making an effort into engine improvements.
They are going for deferred lighting which, if I remember correctly, put quite a dent into the performance of DCS, when introduced… But I also know that that’s about as much knowledge I have about the subject.
It’s just that IL-2 GB looks and runs really great in VR, as it is. I don’t want to lose that.
250
Dear friends!
We would like to congratulate you on the very important holiday - 75th Anniversary of the Victory in Europe! On this day 75 years ago the hard and long road to peace, that cost millions of lives, has finally come to its end at the European theater of the world war. The people of all nations got a second chance to live. Let’s remember the heroic deeds of our ancestors and be thankful to them - even though that today’s crisis and problems are significant, they can’t be compared to the gravity of the situation and the hardships of those years of war.
The life that was given to us by the heroic deed of our ancestors continues. Coincidentally, this is a small anniversary for our project, which is entirely dedicated to the World War II events, as well - you’re reading its 250th Developers Blog. Our work on the sim also continues - in 2 or 3 weeks we plan to release the next update 4.006. It will bring not only the new player controllable machines - Yak-9 and Yak-9T Collector Planes and SU-152 assault gun for Tank Crew - but also the fundamental changes in the graphics engine: the renderer will be switched to Deferred Shading. At the moment this update is already in the beta testing and our team is working on debugging and finalizing it. The changelist will be a long one once again, it already includes more than 50 changes in different areas of the sim. To illustrate what these renderer changes add to the visuals, we want to show you the in-game screenshots of Yak-9T, which is a good aircraft to display the new graphical capabilities:
Another pic we want to show you the WIP model of the early war German pilot which will be used in BoM, BoS and BoK timeframes. It’s going to appear in the project a bit later, but it won’t be a long wait:
Ooh shiny!
251
Dear friends,
Update 4.006 will be released soon and we can show you more of the coming improvements. Today we’d like to demonstrate how the aircraft materials and textures will look in the new renderer compared to the old one. For instance let’s look at La-5 series 8, He 111 H-6, P-38J-25, Albatros D.Va:
We also have good news about the changes in 4.006. First, the airframe damage model for the WWI planes will be tuned according to your feedback. Second, the ships in the sim will have more advanced physical models - they will be able to run aground, receive an impulse from collisions, etc. - this is important for the Battle of Normandy where they played a major role. Third, according to Tank Crew players’ feedback, we added a server option to disable tank AI gunners in multiplayer. Another option that has been requested for a while - now tech chat messages are a difficulty option so the players will be on equal terms in multiplayer.
Our engineering department improved the FM and systems modeling for a number of planes, including Yak-7 and Bf-110. Tank Crew assault guns will be able to fire indirectly at a heading and distance set by the gun or platoon commander. In the graphics department, we’re adding an alternative antialiasing method, FXAA, which trades some AA quality for a noticeable performance boost. It also has a side effect of somewhat improving the visibility of the contacts against the ground, especially when used in conjunction with the “Sharpen” graphics option. Several planes from already released modules will get the 4K quality external textures and the rivers and sea will get the updated water surface visualization.
As usual, the full list of the changes and improvements will be available at the update launch and it is already close to 70 items total. We’re hoping that the next update will be another step forward in the development of the project and you, our customers, will enjoy it. And to finish today’s Dev Blog, here are a couple of Yak-9 and Yak-9T Collector Planes screenshots from our Producer:
I’m excited about this update because I want to see how the new renderer affects performance. I honestly don’t think the new reflections are that much better. Not if it comes with a performance drop. The old reflections looked really good to me. It’s perhaps another matter in motion…
But, we’ll see. 1C/777 have done a great job so far…
I’m of the position that the new reflections are a bit of a waste of time and resources. Personally, will I actually be able to tell the difference? I doubt it and what addition to game-play does it really provide? If it does come with a hit in performance…
I guess we’ll wait and see… For all I know performance increases, with this update, but I have my doubts. They mention FXAA as a performance enhancement over the regular AA. But I’m not so sure that applies directly to VR?
The reflections on the aircraft look different but good in both versions. Did you see the reflections on the water, though? I think that makes a big difference (though I don’t know what performance hit I would want to pay for it).
Yeah…has a nobody else noticed this similarity?
…just say’n…
So Snorks came from military cemeteries then. Makes sense.
The bigger deal would be reflections at a distance. Can you imagine if we got canopy/skin glints at miles out?
However, most lighting looks better in motion than a static shot.