IL-2 Great Battles Dev News

I am quite intimately familiar with a lot of the Rheinland map’s land. It’s a sketch, not a model. But eh, whaddayagonnado. It’s fine. It’s a map. The bridges for my hometown are in the right place, the shape of the land is right and some fo the roads are exactly right.

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Great interview!

@777Studios_Jason in a cheerful tone:

”Daniel, I think Rod wants us to do Flying Circus vol.2. What do you think?”

Will he spill the beans in part two…?
C’mon, Jason! :wink:

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2 posts were merged into an existing topic: IL-2 Sturmovik: Cliffs of Dover Blitz Edition

Hmmm…maybe this is a wrong topic for the above.

There is a cliffs thread, but this exciting news anywhere. Great looking shots! Looking forward to this

IL-2 Cliffs of Dover and now Tobruk is a different branch and developer than the Great Battles, so I moved it. Perhaps we should have a IL-2 Tobruk thread?

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@Troll, As if you could avoid it lol
Im on the fence. Its expensive, no VR… Really?
And here is my biggest one. The last one was a nightmare :skull:. I have High Hopes that the reviews are good. The plane list is a dream come true and I live desert stuff… But no VR?

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Yeah, I realized the futility in my reasoning and created one :wink:

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No VR because CloD had no VR. It’s an addon to that product, not the BoX series. To add VR after the fact would be outside the budget they had, I’m sure.

A new terrain and multiple new airplanes (some variants of existing planes, others totally new) for that price is de rigeur for 2020. It’s not expensive, though, if you put the price into perspective.

When Euro Air War came out in 1999, it was $50 I think? Well $69.99 in 2019 is the same as $44.90 in 1999. So by that metric, it’s $5 less than EAW was. To flip it around, today EAW’s price would be $77.99.

Don’t forget there is a 15% discount if you buy release week. That’s $10.50, for a total of $59.50, or $38 in 1999 dollars. There have been decades of inflation. You can’t expect to buy a house now for what your grandparents paid when they first got married.

I don’t disagree with that logic, but EAW was a brand new game with a new engine and new content. Tobruk is an expansion of an existing engine. Sure there is a huge amount of work to improve and expand on it, but the base is still there. Not sure it’s exactly comparable, but I do agree with the high level logic at play.

It’s still in their scope though.

I totally agree with your pricing logic.
Yes, it’s true that Team Fusion didn’t build the engine or the core sim, but they have spent years fixing it…
They never charged anyone anything, for the fixes they made before they got the source code.

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Surprising. It must not be as big a challenge as I thought, or they must be able to leverage existing code.

Well, there is a ”hope to have” wording in there… :wink:
But TF is clearly a group of talented people. Maybe they can do it…?

Does 777 discount TOO MUCH? I think they do.

Right now Bodenplatte is $39.99 (normally $79.99). Early Access Normandy is $79.99 (promised to be $89.99 at release). I want Normandy. And I want to support development. And I have the money. But who wants to be a sucker? At some point between Christmas and Easter, we all know Normandy is going to sell for ~$40. I don’t know. Its a weird business model to me. But they know their customers and for every one like me who’s turned off there might be ten who like it. This is not a rant. It is a free world and no one is making me part with a penny. 777 has taught me an unintended lesson. None of their products are worth more than half the sticker price. (OK, that may be a little harsh. They are trying to move sales by turning dials. I get that. Only I think they overdo it a touch.)

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According to the interview that @Phantom88 linked above, @777Studios_Jason is pretty confident of his secret pricing sauce. Go boss! Great interview if you haven’t listened to it yet.

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Yeah, he was very cool about their pricing strategy. I got the feeling that selling at a higher initial early access price was a way to give us an option to support them, by paying premium and the sales were the norm, so to speak.

I may have jinxed myself with that post. I just had my first ever IL2 game crash.

This might be a peak inside the minds of tech types. They normalize the exceptions. It’s like DCS. I don’t think I’ve fired up the release version in years. I, like nearly everyone else, play “beta” because it is now the normal version.

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I’ve never paid full price for an il2 pack. 777 could look at it as some money from me is better than no money from me. Lots more casual players willing to separate with $20-$30 vs $70-80.

On the other end if someone is willing to pay $70-80 to get it sooner, might as well cash in. Also patch is out.

Dear friends,

Today is a very important day - we have just released update 4.008 that includes the first Battle of Normandy aircraft and the last tank for Tank Crew - Clash at Prokhorovka project. The first BoN plane is P-47D-22 “Razorback”, the one so many of you had waited for. Battle of Normandy is at a very early stage of development, in the first quarter of the whole plan, but some of its parts are already taking shape - for instance, this new plane we told you in detail in the Dev Blog #225 . This release officially starts the Early Access program for the Battle of Normandy and its owners will gradually get more and more content as soon as it is ready, starting with the “Razorback” today.

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The last combat vehicle for Tank Crew - Clash at Prokhorovka is Sd.Kfz.184 “Ferdinand” tank destroyer, you could learn more about its history and design peculiarities in our Dev Blog #254 . Tank Crew owners can try it right now. This fearsome machine completes the vehicle lineup of this unique and interesting ‘Clash at Prokhorovka’ project.

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Another new addition in this release is the new historical campaign Ice Ring by Alexander =BlackSix= Timoshokov. Consisting of 15 scenarios, it is dedicated to very interesting and strategically important events of November and December 1942 in Stalingrad area - the actions of the special IL-2 group under the command of Major Leonid Karpovich Chumachenko which was tasked with interdiction of the German ‘air bridge’, the air supply route for the encircled Paulus’ 6th Army. The campaign can be purchased here and requires only the Battle of Stalingrad module to play. Check this link for details .

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Battle of Moscow owners also will find something new in this update - Martin =ICDP= Catney has finished the work on new 4K quality external textures for IL-2 mod. 1941. They, as well as Battle of Stalingrad customers, just received the new early war Luftwaffe pilot model in winter uniform and additional stuff - sidearm, animations for putting the glasses on when starting from parking and the oxygen mask when it is needed.

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Another neat feature we want to tell you about is the support for a special in-game voice communications system known as SRS - “Simple Radio Standalone” (IL2-SRS). At the moment its support is not final, but it can be used with ease already. You can find all the info on how to install and use it here .

Less than a month has passed since the previous update, but again we have found ourselves posting a vast list of changes made. Sometimes the corrections mean that a user-created content needs to be updated as it happened now with height map corrections for Battle of Moscow, but the required actions are minimal, you can learn more about them here . Other numerous changes and corrections in 4.008 are listed below. Please note that some of them are quite important and should get your attention:

Main features

  1. P-47D-22 “Razorback” heavy fighter is available to all customers who pre-ordered the Battle of Normandy. Early Access phase starts for Battle of Normandy project;
  2. Sd.Kfz.184 “Ferdinand” tank destroyer is now available to all owners of the “Tank Crew” project, completing its 10 vehicles lineup; Official retail release of Tank Crew is TBD.
  3. The new historical campaign “Ice Ring” is released and available for purchase (it requires Battle of Stalingrad);
  4. Support for special SRS Radio voice comms app. The final version of SRS for IL-2 is still WIP by its author and will be released soon. We have created a special section in the forum dedicated to SRS instructions and discussions - check this link;
  5. The 1941 IL-2 attack aircraft now has 4K quality external texturing thanks to Martin = ICDP = Catney;
  6. The new model of the early war Luftwaffe fighter pilot in the winter uniform has been added for Battle of Moscow and Battle of Stalingrad;
  7. The new model of a hand holding a pistol or flare gun in a 1st person view added for early war Luftwaffe pilot;

Aircraft improvements
8. In a multiplayer game, the next steps have been taken to eliminate the problem of invisible planes that appear only at the moment they start to shoot. Because reproduction of this problem is extremely difficult, please help: if you encounter this problem again, be sure to report it and attach a flight record to your message;
9. The option to leave a destroyed object in the game now works for aircraft (uncheck the “Delete after death” checkbox in mission editor);
10. P-47D-28 stall behavior has been corrected: the aircraft is less likely to suddenly stall at a beyond-stall angle of attack;
11. P-47D-28: damping moments have been corrected, resulting in the more inert and ‘heavy’ feel of controls;
12. P-47D-28 controls effectiveness has been corrected. The maximum roll rate has been reduced to correspond to the historical data. At high speeds (before the air compressibility effects kick in) the aircraft is more controllable along the roll and pitch axes. During the Mach-tuck the controls lose effectiveness making exiting a dive more difficult;
13. P-47D-28: maximum wing lift with extended flaps has been reduced;
14. P-47D-28 engine thermal model corrected (it became more resistant to overheating);
15. P-47D-28: the visual image of the rotating rotorhead has been improved;
16. P-47D-28: the problem with the rotation of the bent screw when using boost has been fixed;
17. P-47D-28: 150-octane fuel modification has been added;
18. P-47D-28 injection system corrected: when there is no liquid in the system left, the engine can’t be switched to WEP mode. The pressure gauge shows correct pressure in the injection system;
19. P-47D-28: the description of the aircraft and the related tips in the technochat were updated;
20. P-47D-28: the outside and inside sound mismatch has been addressed;
21. P-38, P-47, P-51, Tempest, Ju-88, Me-262: landing gear doors of other players in multiplayer won’t stay visibly open;
22. Me-262: landing gear doors in the hangar are now open;
23. P-51: landing gear doors in the hangar are now open while the flaps are down due to the lack of hydraulic pressure;
24. P-38: antenna between the two rudders disappears when one of them is lost;

Player controllable tanks improvements
25. Crew members can be gradually poisoned with CO gas when firing the main gun with the hatches of the fighting compartment closed and ventilation turned off or damaged. M4A2, KV-1s, SU-152 the ventilation system is powered from a working main engine while on other tanks it is electric and won’t work with no electric power;
26. The engine won’t stop so frequently after a collision;
27. Tanks shouldn’t visibly ‘levitate’ above the ground;
28. A bug that reduced the actual number of shots for the main gun by 1 for each ammo type has been fixed;
29. A bug that caused the number of shells to be calculated incorrectly when one ammo type is spent (it did not decrease at first and then decreased by 2 after a next shot) has been fixed;
30. Driving along the shallow coastal part of the river is no longer like driving on a highway;
31. A toppled over tank won’t glide on a terrain slope like on ice;
32. A bug that could cause a detailed tank to explode multiple times has been fixed;
33. The effective destruction ranges of light vehicles have been corrected in HE shells descriptions;
34. Pz.Kpfw.VI ammo descriptions updated (trajectory drop and HEAT speeds);
35. Pz.III Ausf. M, Pz.V Ausf. D, Pz.VI Ausf. H1 starting procedure has been updated (the manual fuel pumping was replaced by an electric one with the addition of the required buttons in the driver compartment);
36. Pz.III Ausf. M now has a functioning fuel gauge (to the lower right on the bulkhead of the engine compartment);
37. Pz.III Ausf. M traverse indicator is now illuminated;
38. Pz.III Ausf. M and Pz. IV Ausf. G intercom Z18 parts are covered in self-luminous paint;
39. Pz.IV Ausf. G and Pz.V Ausf. D odometers have been corrected;
40. T-34-76UVZ-1943, SU-122 and SU-152 fuel and oil pipes color has been corrected (made less vivid);
41. The external tools attached to the German tanks were improved to look better, ground jack added for Pz.V Ausf. D;
42. Other changes and improvements to the German tank interiors;
43. The sounds of control levers, pedals and the hand brake are added to Tank Crew tanks;
44. Turning the SU-122 and SU-152 panoramic commander sight produces a sound;
45. Pz.IV Ausf. G and Pz.V Ausf. D odometers have been corrected indicate a change of direction;
46. A failure of one of the M4A2 engines now affects the instrument readings and the engine sound;
47. M4A2 low oil pressure indicator lamps have been corrected;
48. Sound of the M4A2 engine’s startup has been improved;

Visual crew improvements
49. The color of pilot’s glasses of the late war Bf 109 Luftwaffe pilots has been corrected;
50. The “holes” in the texture of the American flare gun were eliminated;
51. The texture of the flare gun on the British pilot model has been corrected;
52. Shooting any pistol ejects a casing;
53. Soviet tankers have less gloss effect on the faces;

AI improvements
54. AI pilots won’t try to attack targets with the parameter engageable = 0 which could cause steep diving on a ground target with no chance of recovery;
55. AI pilots aim at air and ground targets better and the rockets and projectiles won’t fall short of a ground target at the beginning of a burst;
56. AI fighter pilots won’t chase its target too far from their assigned route or area of operations;
57. All AIs in a fighter group will attack a target (previously one of them could ignore it and follow its mates in a formation;
58. A rare random bug that could cause the AI gunner of a player tank to spontaneously rotate the turret at the beginning of the mission has been fixed;
59. A knocked off detailed AI tank (no marker visible and other AIs don’t see it as a threat) won’t continue to fire at targets sometimes;
60. When all the gunner visors of an AI-controlled detailed tank are damaged, it won’t track the targets and fire at them;

Other improvements and fixes
61. The residual inertia in the first-person non-VR view of the gradual zoom at maximum zoom and maximum zooming speed option when not using a mouse for looking around has been addressed;
62. The contours of objects against a clouds background have been minimized by using special tech;
63. The lowest cloud quality setting still causes significant artifacts on the aircraft visible against a cloud at near distances, but no longer gives an unfair advantage in spotting a distant aircraft;
64. The double triggering of onKilled events in the mission script shouldn’t happen again;
65. New training missions added for Battle of Moscow in the spirit of the real initial training of a MiG-3 pilot (Missions – Battle of Moscow – Migalovo training);
66. The recently found error on the Moscow map (the landscape height above the sea level was 50m less than it should) has been fixed - check this link;
67. The missing buildings at the Liege / Bierset A-93 2414/7 airfield on the Rhineland map have been added;
68. The poor-looking machine shop buildings in the industrial district of Belgorod (Prokhorovka map) were replaced with better ones;
69. The truncated or missing phrases of one of the USAAF air traffic controllers and RAF and USAAF forward observers were corrected;
70. The shimmering of very long railways on Kuban map that was visible up close has been corrected;
71. The look of the passenger and freight railroad wagon roofs has been improved;
72. Visual snow thickness increased on all winter maps;
73. The ground surface looks more detailed on all summer maps;
74. Selecting a random Entente aircraft in the duel on Arras map in QMB no longer produces a Bf 109F-4.

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